Illusion - Shadow
#1
Posted 10 February 2013 - 05:35 PM
#2
Posted 10 February 2013 - 05:51 PM
#3
Posted 10 February 2013 - 05:53 PM
#4
Posted 10 February 2013 - 05:59 PM
---------------
Zanzou
Max Level: 5
Pre-req: Cicada Skin Shed Level 1
Description: Caster creates a clone of self using
genjutsu. Clone has a certain amount of HP and disappears when its HP reaches 0. Higher caster's Max SP increases the clone's Max HP.
Level 1: 6000 HP
Level 2: 9000 HP
Level 3: 12000 HP
Level 4: 15000 HP
Level 5: 18000 HP
Edited by Soulkyoko, 10 February 2013 - 06:00 PM.
#5
Posted 10 February 2013 - 06:00 PM
#6
Posted 10 February 2013 - 06:02 PM
Can anyone confirm/deny?
Edited by Soulkyoko, 10 February 2013 - 06:02 PM.
#7
Posted 10 February 2013 - 06:06 PM
Edited by sakurawings1, 10 February 2013 - 06:07 PM.
#8
Posted 10 February 2013 - 06:20 PM
#9
Posted 10 February 2013 - 06:25 PM
#10
Posted 10 February 2013 - 06:37 PM
Illusion Shadow is currently not working. Supposedly it will be fixed on Tuesday's maintenance. When it's working, what it's supposed to do is create a "Shinobi" clone which has a certain amount of HP. Monster that were aggro'd on you, end up aggro'd on the clone, and your K/O will backslide a certain distance depending on what level of I-S you have learned. Since the skill doesn't work currently, I haven't really been able to test the Shadow King armor to see if it works and stuff. =P
Thats what i thought, thanks for confirming it <3
Edited by sakurawings1, 10 February 2013 - 06:37 PM.
#11
Posted 10 February 2013 - 09:06 PM
#12
Posted 10 February 2013 - 09:12 PM
#13
Posted 10 February 2013 - 10:46 PM
At least with High Int, Vit and Luk, I will be immune or strongly resistant to most status effects. Anyone willing to donate their Ungoliant Card?
Edited by SuperGuitarDude, 10 February 2013 - 10:48 PM.
#14
Posted 10 February 2013 - 10:59 PM
That explains it. My main concern is that Throw Kunai is nerfed for leveling purposes. As a magic Ninja I would need high enough Dex to autocast Wind Blade and Flaming Petals. Meh, I suppose I will go with Hybrid Magic Oboro, after all. Who needs 120 Dex when I has Luck, as well. <3
At least with High Int, Vit and Luk, I will be immune or strongly resistant to most status effects. Anyone willing to donate their Ungoliant Card?
+9 Crown of Deceit of Caster -29% Variable Cast Time
2x Bazerald Spell 4 Spell 4 -40% Variable Cast Time
2x RWC 2012 Pendant Spell 3 Spell 3 -32% Variable Cast Time
16th Night -All Fixed Cast Time
-All Fixed Cast Time
-101% Variable Cast Time
Outcome = Instant Cast without Dex.
#15
Posted 10 February 2013 - 11:26 PM
+9 Crown of Deceit of Caster -29% Variable Cast Time
2x Bazerald Spell 4 Spell 4 -40% Variable Cast Time
2x RWC 2012 Pendant Spell 3 Spell 3 -32% Variable Cast Time
16th Night -All Fixed Cast Time
-All Fixed Cast Time
-101% Variable Cast Time
Outcome = Instant Cast without Dex.
Ah, so that's what the 16th Night does. I couldn't quite figure it out.
Yeah, by the time I could afford ANY of the above gear I would be level 150. Anyway, I need the Dex for magic damage, as well. :3
Willing to donate?
#16
Posted 11 February 2013 - 12:00 AM
dex gives dmg? O.oAh, so that's what the 16th Night does. I couldn't quite figure it out.
Yeah, by the time I could afford ANY of the above gear I would be level 150. Anyway, I need the Dex for magic damage, as well. :3
Willing to donate?
#17
Posted 11 February 2013 - 12:22 AM
dex gives dmg? O.o
Every 5 DEX = 1 MATK
Every 3 LUK = 1 MATK
Assuming he's getting DEX for the reason of both casting and magic damage...
#18
Posted 11 February 2013 - 12:27 AM
dex gives dmg? O.o
DEX
Every 1 DEX provides the following:
- Increased damage of bows, guns, whip and instrument attacks
- +1 status attack damage, +0.5% weapon attack
- Hit (chance to land hit on enemy) +1
- Decrease Cast time
- Every 5 DEX: Melee attack +1
- Every 5 DEX: +1 Magic attack
- Every 5 DEX: +1 Magic defense
Indeed.
If I were rich I wouldn't need most stats, when you think about it.
Edited by SuperGuitarDude, 11 February 2013 - 12:32 AM.
#19
Posted 11 February 2013 - 12:30 AM
Every 5 DEX = 1 MATK
Every 3 LUK = 1 MATK
Assuming he's getting DEX for the reason of both casting and magic damage...
Yeah, I'm going with hybrid build. It's nice that super expensive gears don't require Dex at all, but altogether I only have about 15m.
I could try selling the equips I have on my RK, but what's the point of that? XD
I used to have much more zeny, but that's how it is.
EDIT: To be honest after all this time I'm still confused with Magic and Melee Damage.
Bad example: A mage with 1 Magic Damage uses level 10 firebolt and does 1000 damage on a neutral monster.
Does this mean that at 100 or 101 Magic Damage he will do 1100 with the level 10 firebolt, on the same monster?
If not, then I have completely misunderstood the formula (not that I REALLY studied it).
Edited by SuperGuitarDude, 11 February 2013 - 01:22 AM.
#20
Posted 11 February 2013 - 03:09 AM
#21
Posted 11 February 2013 - 05:20 AM
I have not noticed any damage drop in Throw Kunai since receiving the update. So far it's dealing just as much damage now as it was before, which means leveling a ninja on Throw Kunai should be just as viable as it was before.
Is that with Right/Left Hand Mastery or without?
Also, leveling with Kunai as a Ninja and then as an Oboro is a pretty big difference, if Sakray is any indicator.
Edited by SuperGuitarDude, 11 February 2013 - 05:24 AM.
#22
Posted 11 February 2013 - 05:28 AM
Is that with Right/Left Hand Mastery or without?
Also, leveling with Kunai as a Ninja and then as an Oboro is a pretty big difference if Sakray is any indicator.
Note that it uses Atk of R-Hand only though. Same as if you were to play Dual Dagger Assassin Cross and cast SD. I tried in Chaos with +5 Kurenai and +5 Valorous Damascus. Swap both hands and it is clear that you get more damage when a higher powered weapon is on your Right Hand than your Left Hand. Also, since I tried without any weapon on Left Hand as well and the damages were at the same zone (there is that min~max damage range, as you all know), R/L Hand Mastery does not do anything.
TL;DR - Don't even learn R/L Hand Mastery since it doesn't affect Throw Kunai at all.
EDIT: Off-topic, is there any way to get Kurenai and Upgraded Huuma Shuriken besides doing the K/O job-change all over again? Not that they can be enchanted but...
Edited by matrixEXO, 11 February 2013 - 05:34 AM.
#23
Posted 11 February 2013 - 07:19 AM
Note that it uses Atk of R-Hand only though. Same as if you were to play Dual Dagger Assassin Cross and cast SD. I tried in Chaos with +5 Kurenai and +5 Valorous Damascus. Swap both hands and it is clear that you get more damage when a higher powered weapon is on your Right Hand than your Left Hand. Also, since I tried without any weapon on Left Hand as well and the damages were at the same zone (there is that min~max damage range, as you all know), R/L Hand Mastery does not do anything.
TL;DR - Don't even learn R/L Hand Mastery since it doesn't affect Throw Kunai at all.
EDIT: Off-topic, is there any way to get Kurenai and Upgraded Huuma Shuriken besides doing the K/O job-change all over again? Not that they can be enchanted but...
Right Hand / Left Hand Mastery work the same as it does for Assassin Class. The damage of Melee attacks are increased, but the attack increase does not effect skills. The attack from Left hand weapon does not count towards skill damage at all.
#24
Posted 11 February 2013 - 10:18 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users