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2 RWC Rings for Mado or RWC Ring & Pendant?


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#1 adamrfletcher

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Posted 18 February 2013 - 09:46 PM

Hey guys -

Got a question..

Should I do 2 RWC Rings for a Mado Mechanic ?? Or should I do RWC Ring and RWC Pendant?

The Pendant and Ring together give a +4% ATK and MATK bonus along with the +1% from the Ring.


The 2 RWC rings would just be +2% and then you have the enchants on top of each one.


Any idea? Thanks for the help :)
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#2 TheSquishy

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Posted 18 February 2013 - 10:09 PM

I dunno what are you trying to do, boost arm cannon damage?
Arm cannon ignores percent modifiers.

You need +atk in order to increase arm cannons damage.

you better off using a shackles and bloody ball thingy.
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#3 adamrfletcher

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Posted 19 February 2013 - 12:36 AM

Arm Cannon. Good to know about % modifiers. Ended up getting +2% Atk/+2% Atk and then +3 vit along with the +1% Atk the ring gives. Then on the other ring I got a +2% Atk and a +9 Attack/+ 3 hit and +3 Vit.

Really don't want to use shackles as I'm using Variant for the health/sp


EDIT: Nm.. Luck has hit me well. Just got two rings enchanted with the following

Ring 1
Attack +9 & Hit +3
Attack +12 & Hit +4
Vit +2

Ring 2
Attack +12 & Hit +4
Attack +12 & Hit +4
Vit +3

nice! :)

Probably going to stick some Mantis Cards in each.

Edited by adamrfletcher, 19 February 2013 - 12:51 AM.

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#4 DrAzzy

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Posted 19 February 2013 - 01:07 AM

Probably going to stick some Mantis Cards in each.

That's a real waste... there are much better options.
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#5 TheSquishy

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Posted 19 February 2013 - 10:10 AM

Totally listen to the Doctor.
RWC accessories are wasted on a mech and that is the honest truth..
You are better off selling them that wasting them by putting a mantis card in them.

If you are worried about sp, use a rideword hat. If you want to be able to efficiently wipe mobs in a mado you have to sacrifice some things. Only suras and RK get the luxury of having all the things.
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#6 adamrfletcher

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Posted 19 February 2013 - 05:32 PM

I have a Rideword Hat. A +9 one in fact. Any suggestions on hat card slot?

What would you guys recommend in the card slots for the accessories for the RWC rings? With the enchants I'm at 45 attack and I'm not having to sacrifice my shoes for some Shackles and I have 2 available card slots and I'm also getting +5 vit from the other two enchants.


EDIT: Here is my current gear

Posted Image

Edited by adamrfletcher, 19 February 2013 - 06:04 PM.

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#7 Banjo03

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Posted 20 February 2013 - 11:11 AM

Nice equipment right there, I'm also interested in this since I'm going to make a mech in the future. For maximum arm cannon damage I guess:

RWC Ring Atk+24
Bloodied+Shackles Atk+50
+9 Mystic HBP Atk+50
Porcellio Atk+25
Pirate Dagger Atk+5
Pinguicula Atk+10
+7 Aquarius Crown Atk+15
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#8 DrAzzy

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Posted 20 February 2013 - 11:35 AM

Theres a card coming out next major update with +20 atk -1% hp in accessory. I think that's what you want here... I'm not sure how common it will be (it drops from the not-yet-implemented nightmare scarab dungeon).

Edited by DrAzzy, 20 February 2013 - 11:35 AM.

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#9 MrTyranitar

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Posted 20 February 2013 - 12:29 PM

RWC Pendants are nice if you're going Arm Cannon, 32% less variable cast time is pretty noticeable. Although, that requires a lot of money in resets.
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#10 TheSquishy

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Posted 20 February 2013 - 12:35 PM

For your hat OP, what do you need?
I would think next thing you be wantin' some reduction off that cast time for arm cannon...
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#11 adamrfletcher

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Posted 20 February 2013 - 06:57 PM

I guess I'm not sure how spammable arm cannon should be as I havent seen many examples. Feels like I can spam it fairly consistently so wasn't sure if a headgear card like that would benefit me. I was juts thinking of tossing more +atk like I had in the mini glasses.

I also was going to put a "of Wildcat" (forgot the card) in the armor for +25 atk.
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#12 TheSquishy

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Posted 21 February 2013 - 01:00 PM

For leveling purposes you usually need to be able to get off 2 or 3 in higher level dungeons.
Getting mobbed to hell and going into overheat status can be a real problem.
I've personally never found a way to consistently one-shot anything over 20k HP with arm cannon so
I've found being able to get off several quickly to be preferable.
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#13 adamrfletcher

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Posted 21 February 2013 - 09:37 PM

Right now in the current mid level TI.. I'm able to kill mobs with 2 level 1 arm cannons and they cast pretty quickly.

I can't kill them in 1 shot with level 2.

I can kill them in 1 shot with level 3 but it's a small range so I choose not to use it
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#14 TheSquishy

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Posted 22 February 2013 - 11:29 AM

Most Mechs prefer to use shot 2.
I say, go to one of the more challenging mobby places like Magma2 or Juperos1 and see how you do.
That should put in perspective what you next step needs to be for equips.
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#15 Peerless

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Posted 22 February 2013 - 06:59 PM

Hmm,my mech comes close to oneshotting scarab mobs with a fire endow in their dungeon,with the equips the OP has in his SS at lvl 148,so......this guy is on the right track.This is lvl 3 AC btw.

66kish ACs

Edited by Peerless, 22 February 2013 - 06:59 PM.

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#16 TheSquishy

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Posted 22 February 2013 - 07:46 PM

Hmm,my mech comes close to oneshotting scarab mobs with a fire endow in their dungeon,with the equips the OP has in his SS at lvl 148,so......this guy is on the right track.This is lvl 3 AC btw.

66kish ACs


Coming close to one shotting and "actually" one shotting are 2 entirely different things.
I can't have people dropping all these zenys on +12-+14 weapons and other exorbitantly priced equips when realistically it doesn't make a difference.

Arm Cannon does scale with level and can be almost good when you are in the 140s but that doesn't help low level players that have yet to reach a high level.
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#17 Peerless

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Posted 22 February 2013 - 07:50 PM

Coming close to one shotting and "actually" one shotting are 2 entirely different things.
I can't have people dropping all these zenys on +12-+14 weapons and other exorbitantly priced equips when realistically it doesn't make a difference.

Arm Cannon does scale with level and can be almost good when you are in the 140s but that doesn't help low level players that have yet to reach a high level.

What's his current damage then?

I was 106 doing 35k+ AC with endows and this guy has a +12 PB.Really -__-?I had a +5 PB at the time btw.

And wait,when do most mechs prefer to use lvl 2?All the mechs I know prefer lvl 3 AC.

Edited by Peerless, 22 February 2013 - 07:54 PM.

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#18 adamrfletcher

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Posted 22 February 2013 - 10:30 PM

I'm only Lvl 121 right now so I've gained about 7 levels since my screenshot the other night.

Right now I'm doing about 10.5k-11k with Level 1 Arm Cannon on mobs in the mid-tier TI.

I two shot everything in the mid level TI with level 1 arm cannon. It gives me a nice huge range which is great for large mobs and the crazy knockback that this weeks TI has because of the weird movement/position lag. If I use Level 3 Arm Cannon, I can 1 shot everything but that also means I need to create smaller condensed groups and it is more difficult since one of the enemies has that knockback I mentioned. Two Level 2's cost the same SP and does the same thing and goes a farther range so I just prefer that.

Damage is pretty good so far.. and I have crap tons of health. Right now with VIP buffs I'm hitting around 26-27k.
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#19 Peerless

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Posted 22 February 2013 - 10:40 PM

I'm only Lvl 121 right now so I've gained about 7 levels since my screenshot the other night.

Right now I'm doing about 10.5k-11k with Level 1 Arm Cannon on mobs in the mid-tier TI.

I two shot everything in the mid level TI with level 1 arm cannon. It gives me a nice huge range which is great for large mobs and the crazy knockback that this weeks TI has because of the weird movement/position lag. If I use Level 3 Arm Cannon, I can 1 shot everything but that also means I need to create smaller condensed groups and it is more difficult since one of the enemies has that knockback I mentioned. Two Level 2's cost the same SP and does the same thing and goes a farther range so I just prefer that.

Damage is pretty good so far.. and I have crap tons of health. Right now with VIP buffs I'm hitting around 26-27k.

Nice,when you get to higher level turn ins with better gear,you will love your mech so much,much greater than you do now.With strings and AC,you will be able to outdamage a ranger.You will also no longer need to use Lvl 1~2 AC.
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#20 TheSquishy

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Posted 22 February 2013 - 10:58 PM

Current TI is pretty easy sauce I must say.
Dolls have crap defense.

My advice is make sure you have friends that are willing to do TIs with you.
Being a TI slave will allow you to avoid the unigue combinations of high HP and neutral element mobs that makes practical leveling for a mid-range mech stupid and hard.

Also you should never be able to out dps any ranger that is not a complete noob.
Seriously, If mechs could get that kind of damage they would be everywhere.
But there are only slightly more mechs than there are performers.
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#21 Peerless

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Posted 22 February 2013 - 11:23 PM

Current TI is pretty easy sauce I must say.
Dolls have crap defense.

My advice is make sure you have friends that are willing to do TIs with you.
Being a TI slave will allow you to avoid the unigue combinations of high HP and neutral element mobs that makes practical leveling for a mid-range mech stupid and hard.

Also you should never be able to out dps any ranger that is not a complete noob.
Seriously, If mechs could get that kind of damage they would be everywhere.
But there are only slightly more mechs than there are performers.

With strings and AC,you will be able to outdamage a ranger.

Trust me,it is possible,especially if you add megs to the equation.I also have the tendancy to endow or convert all my attacks with any of my classes that have physical or long ranged attacks.

Most of the rangers who play RO must be "noob" then,because why I am are doing 50~60k+ endowed AC under strings,with next to no cast time,Arrow Storm Rangers will just be finishing their CD for AS,most likely not having an endowed or converted weapon(at least from what I've seen) or not being able to finish off the monster,unless they have a bigxbow or +9~12 wws and elven bow.
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#22 TheSquishy

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Posted 23 February 2013 - 02:10 PM

Trust me,it is possible,especially if you add megs to the equation.I also have the tendancy to endow or convert all my attacks with any of my classes that have physical or long ranged attacks.


Dude, it is not in anyway appropriate to give people gear advice based on having gods. If you have them, yah for you.
Most people don't and are in need of "realistic" recommendations.
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#23 Peerless

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Posted 23 February 2013 - 02:18 PM

Dude, it is not in anyway appropriate to give people gear advice based on having gods. If you have them, yah for you.
Most people don't and are in need of "realistic" recommendations.

Lol,I don't have woe 1 gods and never said I did.I just said that if you add them to the equation,it will give you more damage.I already do 60k+ with lvl 3 AC and endows and I don't even have the best equips.Imagine his damage with all kinds of buffs and more decent gear.And he can acheive damage near mine at his CURRENT LEVEL.This is all realistic,trust me.Do you main a mech?

Edited by Peerless, 23 February 2013 - 02:18 PM.

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