Battlemagician Week 2 Discussions - Page 5 - Xenoa Armory - WarpPortal Community Forums

Jump to content


Photo

Battlemagician Week 2 Discussions


  • Please log in to reply
138 replies to this topic

#101 Alteris

Alteris

    Awarded #1 Troll

  • Dragon Saga Staff
  • 878 posts
  • Playing:Dragon Saga

Posted 26 February 2013 - 09:08 PM

Since my last attempt to summarize the skills in the previous thread has caused ire. I request someone within the Battlemagician community to please coordinate and summarize the abilities you wish to send to the team.

Thank you
  • 0

#102 Howako

Howako

    Awarded #1 Troll

  • Members
  • 885 posts
  • LocationUSA
  • Playing:Nothing
  • Server:Not Requiem

Posted 27 February 2013 - 02:16 AM

In other words.. your too lazy to read the valuable information in this thread and gather the data on your own?... You asked for 'help' from players in balancing the game you didnt ask for them to do your job for you.

so sad that this game has fallen into your hands. You banned Lithi for stating the truth so guess I'm next? soon all Veteran players will be hushed on the forum from speaking against the empty promises and fail attempts to run this great game. good luck with FB server, soon they will learn and follow the toxicity in which the "staff" has created!
  • 0

#103 Fudd

Fudd

    Too Legit To Quit

  • Members
  • 3714 posts
  • LocationInfinity
  • Playing:Requiem
  • Server:The stable one

Posted 27 February 2013 - 02:31 AM

Alteris, we didn't like your summary because to us it looked like you just picked a few suggestions. Maybe ill put some work into this, but not sure. Nah

Edited by Fudd, 27 February 2013 - 03:31 AM.

  • 0

#104 exilehunter

exilehunter

    Too Legit To Quit

  • Members
  • 2101 posts
  • LocationAustralia
  • Playing:Requiem

Posted 27 February 2013 - 02:49 AM

Since my last attempt to summarize the skills in the previous thread has caused ire. I request someone within the Battlemagician community to please coordinate and summarize the abilities you wish to send to the team.

Thank you


Or you can do your job and provide a framework for skills to be discussed in a structured manner, rather than give a vague statement. There is no time frame, there is no review of weekly discussions, there is no resources for players to use

You didnt even provide an extensive list of existing skills, mp, damage, cast time duration etc for players, instead, they had to do that themselves. You know its gonna repeat for other classes, so use some initiative.

SO if its not going the way you planned it to go its because you didnt plan it.

Edited by exilehunter, 27 February 2013 - 02:52 AM.

  • 1

#105 otinane

otinane

    Too Legit To Quit

  • Members
  • 1443 posts

Posted 27 February 2013 - 04:29 AM

Since my last attempt to summarize the skills in the previous thread has caused ire. I request someone within the Battlemagician community to please coordinate and summarize the abilities you wish to send to the team.

Thank you



Nikio is BM/druid/ele representative,why dont u add him on skype or use forums pms for talk ??

i mean the whole point of this rebalance was reinforce class role and balance skill according to that,using representative from comunity...

try pm nikio alteris bro??
  • 0

#106 Nikio

Nikio

    Battlemagician Class Rep

  • Members
  • 498 posts
  • Playing:Requiem
  • Server:Valdes

Posted 27 February 2013 - 04:46 AM

Meh Im gonna to see all sugestions, and... Well, ill make list of skills etc. Then ill send u,u I hope they won't ignore my pm. xD
  • 0

#107 Jono

Jono

    Amateur Blogger

  • Members
  • 222 posts
  • Playing:Ragnarok Online
  • Server:Valk

Posted 27 February 2013 - 11:11 AM

ADD resistenc light to -_- TB itens (Weapons / Shield and that ornament shield)...... please! ADD light in reinforced bonus! i never got why that not up for reinforced...=D

Edited by Jono, 27 February 2013 - 11:12 AM.

  • 2

#108 Bracky

Bracky

    I made it Off Topic

  • Members
  • 80 posts
  • LocationEngland
  • Playing:Nothing

Posted 27 February 2013 - 11:15 AM

Maybe delete the crappy magic damage buff on elem so useless, or change the buff to scad :p_cry:
  • 0

#109 otinane

otinane

    Too Legit To Quit

  • Members
  • 1443 posts

Posted 27 February 2013 - 12:54 PM

Alteris bro any info so far what happen to this week's topic,what will be sent to devs?will any of the suggestions here be sent to devs?

any update on whats going on would be nice..

ty.
  • 0

#110 Wreckd

Wreckd

    Too Legit To Quit

  • Members
  • 2198 posts
  • LocationAustralia
  • Playing:Requiem
  • Server:Stereosonic

Posted 27 February 2013 - 12:55 PM

Alteris bro any info so far what happen to this week's topic,what will be sent to devs?will any of the suggestions here be sent to devs?

any update on whats going on would be nice..

ty.



No Sav, we got 2 more weeks of copy & paste to go, then they will send it over.
  • 0

#111 bobynutshell

bobynutshell

    I made it Off Topic

  • Banned
  • 36 posts
  • Playing:Nothing

Posted 28 February 2013 - 05:31 PM

I dont know why you guys bother with this. None of what you say will be inputted anyways. Silly nerfs that make no sense will happen. You older players should know this.
Did you guys so eagerly forget the polling helium did after last nerf? Did any of that go anywhere? No.
  • 0

#112 Syre

Syre

    Too Legit To Quit

  • Members
  • 1860 posts
  • LocationFlorida

Posted 28 February 2013 - 05:42 PM

shut up pessimist
  • 1

#113 bobynutshell

bobynutshell

    I made it Off Topic

  • Banned
  • 36 posts
  • Playing:Nothing

Posted 03 March 2013 - 03:34 PM

shut up pessimist


the word you are looking for is REALIST
  • 0

#114 Gemetzel

Gemetzel

    Amateur Blogger

  • Members
  • 279 posts
  • LocationArgentina
  • Playing:Nothing
  • Server:Aion Official - Tiamat

Posted 07 March 2013 - 01:38 PM

Ok i may be too late for this but i wanted to share a little list of suggestions that might help BM and other classes to get balance ( or maybe not xD). I also want to say that there should be a lot more lvl 5 maxed skills since i find this more easy to calculate and make builds.


Well here i go:

We all know that BM is a ranged magic class, we also know that characters as Templars, Shamans and Soul Hunters are ranged classes too so why is the BM the only one that needs to be X meters from the target to cast their range skills?


Battlemagician skill tree:


Damage skills

Posted Image Lighting chill slash says: Damage a target by adding lighting and chill on a magic weapon. Target's movement speed is reduced

New

Posted Image Lighting of resistance: Elec damage on a target ,reducing their Elec resistance and slowing him down / Cooldown: 1 min / Property dmg: Elec / Range 25m / Casting time : instant

Lvl 1: Elec -2% / - 1m per sec Lvl 2: Elec -4% / - 1m per sec Lvl 3: Elec -6% / - 1m per sec Lvl 4: Elec -8% / - 1m per sec Lvl 5: Elec -10% / - 1m per sec



Posted Image Lighting chill throw says: Making middle range damage attack by throwing lighting and chill


New

Posted Image Snowing chill: Making elec damage to a single target / Range: 30m / Cooldown: 1 sec / Casting time: instant / Acquired at lvl 10

Lvl 1: 30 elec dmg / Lvl2: 40 elec dmg / Lvl 3: 50 elec dmg.... (and so on till lvl 10 that would be like 120 elec dmg)


Posted Image Flame curse strike: Enchant the magic weapon with the power of fire , damage and stuns the target for a while


New

Posted Image Magical sacrifice: Enchants your magic weapon increasing your magical attack but lowers down your magic resistance to all properties / Cooldown: 5sec / This skill is for ACTIVATION / DEACTIVATION

Lv 1 : Magical attack 20 and - 10% all property resistance / Lv2 : Magical attack 40 and -20% all property resistance / Lv3: Magical attack 60 and -30% property resistance / Llv4: Magical attack 80 and -40% property resistance / Lv5 Magical attack 100 and -50% property resistance / Lv6 Magical attack 120 and -50% property resistance / Lv7 Magical attack 140 and -50% property resistance / Lv8 Magical attack 160 and -50% property resistance / Lv9 Magical attack 180 and -50% property resistance / Lv10 Magical attack 200 and -50% property resistance.

This skill will also replace: Posted Image Raging strike


Posted Image Invisible arrow: Fires and invisible arrow to give additional damage and also a stun


New

Posted Image Invisible chill: Fires a transparent chill to stun a target and gives additional damage ( if the stun it's not sucessfull then it will give damage but NO STUN) / Cooldown: 15 sec / Cast: instant / It's an elec property damage skill

Lv1: Elec dmg: 20 - Stun 1 sec / Lv2: Elec dmg: 60 - Stun 1 sec / Lv3: Elec dmg: 80 - Stun 3 sec / Lv4: Elec dmg: 100 - Stun 3 sec / Lv5 Elec dmg: 150 - Stun: 5 sec

Chances of getting a stun or just damage are 50%/50%

Posted Image Mysterious storm: Fire a ravange transparent arrow to damage and target all nerby enemies


New

Posted Image Storm of vengance: Makes an electrical storm in an area hitting all nearby enemies (its a LVL 10 SKILL BUT LVL6+ IT S FOR ELEMENTALIST) / Cooldown: 1min / Casting time: 2 sec / Aoe

Lv1: Elec dmg: 70 Radius: 6m Enemies: 2 Duration: 5 sec / Lv2 Elec dmg: 80 Radius 7m Enemies: 4 Duration: 5 sec/ Lv3 Elec dmg: 90 Radius: 8m Enemies: 6 Duration: 5 sec / Lv4 Elec dmg: 100 Radius: 9m Enemies: 8 Duration: 5 sec/ Lv5 Elec dmg: 110 Radius 10m Enemies: 10 Duration: 5 sec


Posted Image Hydrocenic Acid throw: Throw Hydocenic acid to damage target and nearby enemies


New

Posted Image Acid strike ( sorry i didn't come up with a good name xD ) : Inflicts curse damage to a target and nearby enemies also additional dmg(Lv5 skill and can be Lv6+ if u pick druid) / Cast: Instant / Cooldown: 1min

Lv1: Curse dmg: 70 Dot: 10 Duration : 5 sec Radius: 6m Enemies: 2 / Lv2 Curse dmg: 80 Dot: 20 Duration : 5 sec Radius 7m Enemies: 4/ Lv3 Curse dmg: 90 Dot: 30 Duration : 6 sec Radius: 8m Enemies: 6 / Lv4 Curse dmg: 100 Dot: 40 Duration : 8 sec Radius: 9m Enemies: 8/ Lv5 Curse dmg: 110 Dot: 50 Duration : 10 sec Radius 10m Enemies: 10



Posted Image Throwing wastewater: Throw wastewater against the target to inflict with poisonous damage for a certain period


New

Posted Image Wastewater armor: Fill your armor with contaminated water ( i know it sucks xDDD) to infclict damage on your targets, your target will have a chance of getting poison (Dot) if he/she hits you / Cooldown: 8 sec / Skill: ACTIVATION/DEACTIVATION / For Bms it s until lvl 5 and Lvl 6+ if you pick druid


Lvl1: Dot: 20 Duration: 3 sec Chance: 10% / Lv2: Dot: 40 Duration: 3 sec Chance: 20% / Lv3 Dot: 60 Duration: 4 sec Chance: 30% / Lv4 Dot: 80 Duration 5 sec Chance: 40% / Lv 5 Dot: 100 Duration 5 sec Chance:50%


Posted ImageThrow vine: Thornbushes grow surrounding the target , decreases target movement speed

New

Posted Image Slowing root: Roots come from the ground decreasing targets movement speed and giving them Dot / Cooldown: 30 sec / (Lv5 skill)

Lvl 1: Dot: 20 Duration : 5 sec Targets: 3 - 1m per sec Lvl 2:Dot: 50 Duration: 6 sec - 1m per sec Targets: 4 Lvl 3: Dot: 80 Duration: 7 sec / - 1.5m per sec Targets: 6 Lvl 4: Dot: 100 Duration: 8 sec - 2m per sec Targets: 6 Lvl 5: Dot: 130 Duration: 9 sec / - 2.5m per sec Targets: 8

Slowing effect DOES NOT STACK WITH LIGHTNING OF RESISTANCE ( resistance lowers down but movement speed doesn t stack) + Not a pvp skil you can use them on mobs ( cause i ve notice in mobs doesn't have the same effect as in pvp)



Healing skills:

Posted ImageNatural healing: Recover the HP of your party members


New

Posted Image Natural healing: Heal your party members / Dot heal every 2 secs / Casting time: instant / Cooldown 1min

Lv1: Heal Dot: 100/2sec Duration: 10 sec Lv2: Heal Dot: 120/2sec Duration: 10 sec Lv3: Heal Dot: 130/2sec Duration: 10 sec Lv4: Heal Dot: 150/2sec Lv5: Heal Dot: 200/2sec Duration: 10 sec Lv6: Heal Dot: 220/2sec Duration: 20 sec Lv7: Heal Dot: 230/2sec Duration: 25 sec Lv8: Heal Dot: 240/2sec Duration: 30 sec Lv9: Heal Dot: 250/2sec Duration: 35 sec Lv10: Heal Dot: 300/2sec Duration: 40 sec

*Note: not affected by Mind/magic dmg or any sort of stats


Posted Image Absorbing energy: Add on magic weapon for attacks. Some amount of hp recovers when critical attack succeds


New

Posted Image Absorbing energy: Recovers 50% of your Hp / This skill activates while you are stunned/shocked NOT FEARED / Cooldown: 10mins ( yes for better balance)

I will put just Lvl1 on this skill: You get stunned: you recover 50% of your hp



Posted Image Instant healing: Instant recovers the target Hp

New

Posted Image Instant healing: Recovers a single target Hp and additionaly give him a Dot heal for some secs (Lv5 skill can be upgraded to lvl 6+ if you pick elem) / Cooldown: 20 secs / Cast : instant

Lv1: Recovers: 500 Hp + 20 Dot heal Lv2: Recovers: 600 Hp + 40 Dot heal Lv3: Recovers: 700 Hp + 60 Dot heal Lv4: Recovers: 800 Hp + 80 Dot heal Lv5: Recovers: 900 Hp + 100 Dot heal

Dot heals last 10 secs + Heals are not affected by Mind or any stats


Posted Image Wave of healing: Recovering yours and target Hp by encouraging


New

Posted Image Wave of healing: Recovers party members Hp ( total of 10 targets) / Cooldown 2min / Casting time 10 secs (I ll explain this )


What i want this skill to do is recover party members Hp for 10 secs , it will be a Dot skill healing 500 every sec BUT while the bm casts this skill she/he cannot move. I don t know if i make myself clear: while bm is casting this skill is taking effect meaning you will have 10 secs of 500 Hp , if this skill cancels by stun/fear it will have a 1 min cooldown ( because if you cancel and start all over will be really op )

I will keep this skill on Lv1 and it s not affected by Mind/or any stats that increase your heals.


Posted Image Wave of purification: Remove the dots of target and yourself

New

Posted Image Wave of purification: Recovers party members Mp / Cooldown 2mins

It has the same effect as wave of healing but recovers Mp

I will leave lvl1 on this skill


I will also skil contract with vilovy and fairy's protection I don t find them usefull for a bm with my skill tree suggestion.

Wave of healing and wave of purification should be some high lvl skills maybe but i don t know if it should be for elementalist or druid


Hope you guys like it


And i would like your opinions

*By the way i don t think heals should be stats based they should be skill based and im not saying NERF HEALS .


I will make a skill tree with elem and druid when i can


thanks a lot :D


Edit: Dna shoud be for lvl 50+ on your 2nd job

Edited by Gemetzel, 07 March 2013 - 01:43 PM.

  • 1

#115 tally

tally

    Too Legit To Quit

  • Members
  • 1136 posts
  • LocationDisgruntled
  • Playing:Requiem
  • Server:Velik - Vermillion

Posted 10 March 2013 - 12:29 AM

IF this is actually taken seriously and players are going to be heard for once, I'm sure many older players would consider a return to ReQQ, including myself. Don't spoil this opportunity to get players back, Gravity...

I'd love to see more healer classes in the game. Examples being VIABLE Protector, Mystic, Elementalist/Druid, and possibly Dominator healer builds.

It's already possible to 'make' a healer builds for Protector and Mystic with the right (MND) gear, but they really aren't good enough to ever replace a radiant. They can support lower level grind parties fine, but who does that any more?

What would need to happen to make it viable are more powerful healing skills and DNA that need a compromise to take them, to prevent powerful classes simply gaining more / better healing skills as well as current offensive abilities.

Buffing the Heal-over-Time formula seemed like a good idea a while ago, but with today's uber gear it'd now be overpowered with some skills. Mystics already get 300+ per tick on totem with DPS gear!

It would have to be either with pure amounts of skill points, or making some new healing gear that has MND and doesn't have much CON/HP and SCAD, or ....

I'm not suggesting a direct replacement for radiants - I loved playing mine. They could be support healers for the rest of the party, maybe ulitising heal-over-time skills, and some skills for tank-healing too. Just another option, since not everyone likes playing human-ish characters, or likes the Radiant's type of healing skills.

Since I'm posting in the Battle Magician thread, I'll post some ideas for that class...

The whole idea of these suggestions are to improve healing skills but needing to use up skill points, so it would need a big compromise on offensive skills and be balanced. This shouldn't affect DPS / PvP builds too much.

Healing Wave being made stronger when it targets other players (not for personal use) - maybe 1500 at max level?
- Ability to crit on other targets!
- DNA to reduce cooldown and maybe make stronger.
- It'd be similar to Radiants' Moderate Heal with a cast time.

Instant Heal being able to target other players, and stronger if used on other players. Big bonus for max level on skill to encourage spending points.
- Able to crit (can't remember if this can already tbh)
- Existing strengthening DNA to be made better, and possible a cooldown DNA too.
- It'd be similar to Radiants' Lesser Heal that's instant-cast.

Natural Healing left as a L1 skill, but improved bonuses for higher levels of the skill. L10 currently is 24 HP... so change to maybe 150+ at L10?
- 10-15 secs effect with 30-40 sec cooldown.
- DNA to reduce cooldown.
- Would be like Radiants' party heal, but HoT-based.

Another similar skill added to the Elementalist skill tree that is only unlocked with L10 Natural Healing, to give a second party HoT skill.
- More powerful than Natural Healing, maybe 100 at L1 and 250 maxed? Prob 10-15 seconds effect and 30-40 cooldown.
- Possibly DNA to reduce cooldown.
- Would be like Radiants' other party heal, but HoT-based.

DRUIDS... are another matter. I'd love a heal-based transformation! Since Vilovy is near useless maybe utlise that.

- Vilovy moved to Druid tree as L50 skill.
- Vilovy adds maybe 1m/s movement still. A mobile healer good for picking targets in need.
- Bonus to healing skills (as Light magic damage). Possibly +50 at L1 up to +300 at L10?
- Able to use all Battle Magician healing skills while in transformation.
- Add new healing skills - some or all of :
* Party Heal-over-Time skill from L50. 50 per tick at L1 to 200 at L10? Longish cooldown.
* Party heal like Radiant one with cast time. L60+ skill.
* Powerful single-target short-range heal, for tanks. Short range skill to utilise Vilovy's bonus 1m/s movement. Run in, heal, run out.
- Possibly add DoT / status effect immunity for PvE only. Can help with stunning bosses or ones with big DoTs.



These are just ideas and I've not sat and worked out skill point usage or numbers. That's Gravity's job!
THE MAIN IDEA IS TO MAKE A DECENT HEALER WITHOUT AFFECTING OTHER BUILDS FOR THAT CLASS.
  • 0

#116 bobynutshell

bobynutshell

    I made it Off Topic

  • Banned
  • 36 posts
  • Playing:Nothing

Posted 10 March 2013 - 06:58 PM

Hey-_-, there is already a healing class. Its called a Radiant. Theres also 2 support healers. Prot and Mystic. Why th-_- do you need more healing classes?-_-
  • 0

#117 Sandyman

Sandyman

    Too Legit To Quit

  • Members
  • 1677 posts
  • Playing:Nothing

Posted 10 March 2013 - 10:21 PM

you right tally Healing needs an revamp.
it should be divided from Magic Attack Power.

boby stay cool^^ even if you have a point there :shss:
  • 0

#118 bobynutshell

bobynutshell

    I made it Off Topic

  • Banned
  • 36 posts
  • Playing:Nothing

Posted 11 March 2013 - 10:53 AM

you right tally Healing needs an revamp.
it should be divided from Magic Attack Power.

boby stay cool^^ even if you have a point there :shss:


Its not the first time he suggested this idiocy. He sucked massively with his rad and QQed it was oh so hard to lvl up and work with
So instead he wants 20 other classes to have heals as well.

And Heals are fine for PVE, Pvp sightly unbalanced, but with Wls being able to dash in and hush 5billion people at once, rads seem pretty balanced. Though Sleep should be tempest specific.
  • 0

#119 otinane

otinane

    Too Legit To Quit

  • Members
  • 1443 posts

Posted 11 March 2013 - 02:35 PM

if they add heals as tally suggests ''without changing other build'' this mean i can have mutitarget attacks ground aoe stuns defence dash and on top of that extra heals as druid???

this no make sense...

u say it wont affect pvp builds and stuff but u are wrong,u just end up having damage dealers that can heal themselves about 13kish hp every 20~~ seconds or so...
  • 0

#120 tally

tally

    Too Legit To Quit

  • Members
  • 1136 posts
  • LocationDisgruntled
  • Playing:Requiem
  • Server:Velik - Vermillion

Posted 12 March 2013 - 06:44 AM

The idea is to need so many points in healing skills that the class would be useless as a damage dealer cos there wouldn't be enough left to take many offensive skill. I'm not going to work out skill points or anything.

This works in other games well. It's just a matter of finding balance. Though Gravity's not so good at that I guess.

Radiants do a plenty good job at healing already. I just want other options, or other methods such as utilising HoT skills to make the game interesting again.

Troll on booby.

Edited by tally, 12 March 2013 - 06:46 AM.

  • 0

#121 Nikio

Nikio

    Battlemagician Class Rep

  • Members
  • 498 posts
  • Playing:Requiem
  • Server:Valdes

Posted 12 March 2013 - 06:51 AM

Dosen't matter, druid will be Phys SS druid, but when... IDK. xD
  • 0

#122 bobynutshell

bobynutshell

    I made it Off Topic

  • Banned
  • 36 posts
  • Playing:Nothing

Posted 12 March 2013 - 12:48 PM

The idea is to need so many points in healing skills that the class would be useless as a damage dealer cos there wouldn't be enough left to take many offensive skill. I'm not going to work out skill points or anything.

This works in other games well. It's just a matter of finding balance. Though Gravity's not so good at that I guess.

Radiants do a plenty good job at healing already. I just want other options, or other methods such as utilising HoT skills to make the game interesting again.

Troll on booby.


You mean like Prots solo healing in JS? Easily
Or you mean how 4 mystics timing totems can heal JS with no rad?
Thats 2 support healers already.

Seriously. Stop this idiocy. Theres already a rad. You dont need more. I know that you sucked as a rad, and you want to have another class that has 50 aoes and can out heal all damage. But its just sad. Want a healer? get a rad. Done. Thats it.
  • 0

#123 Viole

Viole

    Too Legit To Quit

  • Members
  • 1148 posts
  • LocationTR
  • Playing:Nothing

Posted 12 March 2013 - 02:52 PM

The idea is to need so many points in healing skills that the class would be useless as a damage dealer cos there wouldn't be enough left to take many offensive skill. I'm not going to work out skill points or anything.

This works in other games well. It's just a matter of finding balance. Though Gravity's not so good at that I guess.

Radiants do a plenty good job at healing already. I just want other options, or other methods such as utilising HoT skills to make the game interesting again.

Troll on booby.


Sorry but this is just not possible with the +30 mall system in place.
Any class could hypothetically invest in these skills and do decent damage with the right gear setup.
  • 0

#124 Insanita

Insanita

    Too Legit To Quit

  • Members
  • 1727 posts
  • LocationAway from you!
  • Playing:Nothing

Posted 12 March 2013 - 04:05 PM

Sorry but this is just not possible with the +30 mall system in place.
Any class could hypothetically invest in these skills and do decent damage with the right gear setup.


How is it possible to achieve balance with the current mall system?
  • 0

#125 Viole

Viole

    Too Legit To Quit

  • Members
  • 1148 posts
  • LocationTR
  • Playing:Nothing

Posted 12 March 2013 - 04:10 PM

How is it possible to achieve balance with the current mall system?


It isn't.
There will always be an imbalance somewhere along the line in this game due to that, but it doesn't necessarily mean that there aren't classes that are definitely weaker than others even fully malled.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users