this week ti
#1
Posted 26 February 2013 - 08:39 AM
#2
Posted 26 February 2013 - 09:50 AM
Edited by Raidius, 26 February 2013 - 09:50 AM.
#3
Posted 26 February 2013 - 09:52 AM
#4
Posted 26 February 2013 - 10:00 AM
The game isn't just about 1 shot kill anymore. Every player in party really useful xD
#5
Posted 26 February 2013 - 10:03 AM
#6
Posted 26 February 2013 - 10:04 AM
Its better than 1 hit as wing though right xD at least ppl know better what to do.
The game isn't just about 1 shot kill anymore. Every player in party really useful xD
Well thats 1 good thing
#7
Posted 26 February 2013 - 10:04 AM
#8
Posted 26 February 2013 - 10:06 AM
Fire, ice, earth, or wind element monsters in the mid TI please...
Because of Ninjas? Lol
#9
Posted 26 February 2013 - 10:06 AM
#10
Posted 26 February 2013 - 10:11 AM
Edited by kiefer, 26 February 2013 - 10:12 AM.
#11
Posted 26 February 2013 - 10:13 AM
hope they remove KK and eremes as extra spawns next TI.
Idont think so xD it will still be the extra spawn its been like this since months
#12
Posted 26 February 2013 - 11:44 AM
#13
Posted 26 February 2013 - 11:46 AM
that reward... would be horrible O:poring pls...
#14
Posted 26 February 2013 - 12:04 PM
#15
Posted 26 February 2013 - 12:10 PM
sniper cecil and margaretha sorin will be the next monsters for the high-tier turn in :'D
Really that's pretty easy for ranger to solo then xD
#16
Posted 26 February 2013 - 12:14 PM
Fire, Shadow,ice, Undead,earth, Holy, orwindPoison element monsters in the mid TI please...
Fixed
#17
Posted 26 February 2013 - 12:14 PM
#18
Posted 26 February 2013 - 12:16 PM
but eremes and kathryn will still be there :V
Won't be that much xD
#19
Posted 26 February 2013 - 12:19 PM
you must have lost your goddamn mind... personally i dont do the TI but alot of my guildies do and they could use a little help...Fixed
Edited by Facekiller, 26 February 2013 - 12:19 PM.
#20
Posted 26 February 2013 - 12:24 PM
Undeads aren't all that bad... at least they take slightly more damage from fire element... holy ones are weak to shadow (cursed water, though I understand that's bad for ninjas), and poison isn't all that bothersome. I hate shadow element mobs though ):you must have lost your goddamn mind... personally i dont do the TI but alot of my guildies do and they could use a little help...
#21
Posted 26 February 2013 - 12:48 PM
you must have lost your goddamn mind... personally i dont do the TI but alot of my guildies do and they could use a little help...
every class has a weakness. thats why every TI now has some kind of Hide/stealth/camo detection mob in it so Rangers wont solo it. got to put up with w/e is being implemented that week.
so I guess you are losing your "goddamn" mind for suggesting something that favors one class only?
thanks for publicly calling me out like that.
#22
Posted 26 February 2013 - 01:05 PM
every class has a weakness. thats why every TI now has some kind of Hide/stealth/camo detection mob in it so Rangers wont solo it. got to put up with w/e is being implemented that week.
so I guess you are losing your "goddamn" mind for suggesting something that favors one class only?
thanks for publicly calling me out like that.
even with all the annoying stuff they throw, for the ppl that was able to solo it is not an issue. this just slow down the ppl that cant solo it, i can still solo TI with my ranger no matter if insects or demons or boss monsters are on it.(not only with ranger but with other classes too)
pretty much making multielement/race/etc TI only hurt ppl that isnt able to solo it to start with. pretty much making the weak weaker and strong stronger >_>
also shadow holy etc, does give problems to any magic based class making them useless only can do TIs as leecher from a ranger. its not like ppl being able to lvl easier would break the game, its not making them rich, pretty much makes more ppl able to play properly in woe or other content x.x
#23
Posted 26 February 2013 - 01:14 PM
even with all the annoying stuff they throw, for the ppl that was able to solo it is not an issue. this just slow down the ppl that cant solo it, i can still solo TI with my ranger no matter if insects or demons or boss monsters are on it.(not only with ranger but with other classes too)
pretty much making multielement/race/etc TI only hurt ppl that isnt able to solo it to start with. pretty much making the weak weaker and strong stronger >_>
also shadow holy etc, does give problems to any magic based class making them useless only can do TIs as leecher from a ranger. its not like ppl being able to lvl easier would break the game, its not making them rich, pretty much makes more ppl able to play properly in woe or other content x.x
if you want to spend on supplies you can solo any turnin on ranger if you want to sure. but if there are no detecting mobs on the TI your everyday ranger without any equipment or funding can solo it. (look at the Abyss Lake TI's a while back)
and leeching off a ranger or w/e class is doing the killing gets them levels too right? I dont see the issue in adding some forced teamwork into turnins.
#24
Posted 26 February 2013 - 01:18 PM
#25
Posted 26 February 2013 - 01:19 PM
forced team work is one thing but youre essentially talking about excluding certain classes... not like K/O are buffing classes or even good at killing shadow types... and weve had shadow types last week and now neutral types this week... certain classes already have a difficult time finding TI parties as is...
relate to the Guillotine Cross standing next to your K/O then.
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