Draconis Peaks is a dragon training ground, located deep within the heart of the Lunar mountains where only the fearless dare to refine their skills as legendary warriors.
The area is inhabited by powerful dragons who relentlessly attempt to claim dominion over the territory through the expansion of their brood. To aid in this expansion, teams of brave Visitors assist the dragons in stealing eggs from other broods.
Gather your team mates together and steal some eggs, slay some dragons and prove you have to what it takes to be the best in the frozen tundra of Luna.
Teams: 7~10 Players (consisting of 1~2 Support Roles, 6~8 Fighter Roles)
Other Requirement(s): Premium Account (for a limited time only, as part of the “early access” benefit offered for Premium Accounts)
Level Brackets
100-140
141-180
181-200
201-220
221-230
Additional daily quest assignments are available from Battlemasters, located in each planet’s major city.
More details for Draconis Peaks can be found on the wiki, http://rosena-wiki.o.../Draconis_Peaks
Game Arena
A 'cool down' timer has been added to the Game Arena system.
PvP modes now have a 1 hour timer that will begin upon finishing or leaving a match, before you are able to queue for a new one.
Premium Account users are not restricted by this timer.
PvM modes now have a 1 hour timer that will begin upon finishing or leaving a dungeon, before you are able to queue for a new one.
Premium Account users are not restricted by this timer.
These timers are unique to PvP and PvM modes, so you may queue one after the other as long as they are not the same type (PvP/PvM).
Premium Account
Dungeons now yield experience for Premium Users!
Daily Gift Box has been set to be able to be obtained once per 23 hours with the existing 1 hour wait time to claim upon logging in.
Daily Gift Box has had its contents updated with the following:
- Jewel Chest (1 ~ 5)
- Box of Chemicals
- Box of Catalysts
- x2 EXP Medal
- x2 Drop Medal
- HP&MP Booster (Party)
- Defense Booster (Party)
- Speed Booster (Party)
- Critical Booster (Party)
- Agility Booster (Party)
- Damage Booster (Party)
- Life Insurance
- ROSE Teleportation Ticket
- Soul Crystal
- Re-Roll Hammer
- Premium Coin (25 Premium Points)
- Lucky Spin Coin
- Nepturune
- Arua's Blessing
- Gold Bar
- Plain White T
Item Mall
A 'Game Arena Timer Reset' item has been added for those who may not be interested in purchasing a premium subscription.
You can find it in the Item > Gameplay section of the Item Mall. This item is freely trad-able, which means it can be gifted, vended or traded without restrictions. Happy hunting!
Bug Fixes
- Corrected issue that caused client to crash randomly when opening inventory.
- Corrected issue which prevented Arua Interrogator and Hebarn Saboteur from respawning for Vizier's Key quest line.
- Disabled use of Power of Love and Cherry Berry items in Game Arena PvP zones.
- The following skills will no longer be removed by skill resets:
- Wayfinder Skill
- Vizier's Key
- Arua's Fate
- Hebarn's Fate
- Party Share calculation has been fixed.*
I am giving an additional explanation regarding this bug fix, because it is going to have a large impact on party play.
I brought this issue up to the community a while back and the response was, in short, "the sooner you do it, the quicker we can move on with our lives." So here the fix is.
Previously party share was giving out a pure bonus to experience yields to all party members, instead of applying the bonus and dividing it amongst the party. The idea is, is when you party with others, you are already gaining experience faster because of each additional person, it is expected that you defeat monsters faster and thus, experience gained over time is increased.
The mechanics we wanted to help encourage this was to make it so each party member would increase the base experience a monster would yield through a small bonus and then again with our the party level system, which would also increase the base experience of the monster as well. And once defeated, this total experience would be divided to the party members.
However through the joys of human error, it was not dividing and was essentially being given to each player instead. This missed division, has been corrected.
But while we did this, we also increased the amount of experience each party level modifies the monster's base experience to 2.5% per party level, instead of the previous 1% to help offset and continue to encourage party play.