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[Ongoing] Monster spawn adjustment station


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#26 RonSilver

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Posted 28 February 2013 - 03:12 PM

well. the feedback based changes are appreciated.
but if you ask me, i would prefere if all maps where set as in 12.x chap...

trying to get to stings with my lvl 6x wizard is hell with all that lightspeed mage-eater rats on the way T_T
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#27 Oda

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Posted 28 February 2013 - 03:53 PM

Also if you have feedback for how you'd like to see the Kiehl Hyre maps put in, that's going to be coming up pretty soon as well.
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#28 cybernetic

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Posted 28 February 2013 - 04:03 PM

You should implement it as is, boom.
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#29 Tolrin

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Posted 28 February 2013 - 05:00 PM

You should implement it as is, boom.


This is pretty much the best feedback. I think problems with other maps (bio3? chiv? nine tails?) could also be solved by following this advice.

The biggest thing that will probably deter people from going to the kiel maps are probably going to be icewall being disabled, making the MvP far more annoying, and drops like vali's mant being account bound, and therefore more or less useless. The spawns on these maps are probably not going to have nearly as much influence as these other factors.
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#30 westjade

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Posted 28 February 2013 - 11:50 PM

mobster" spawns at comodo definitely need a boost. the 1mobster per whole server is really annoying. increase their spawns or better yet, put them in a whole new map
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#31 Xellie

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Posted 01 March 2013 - 06:36 AM

Yeah, there's nothing wrong with KH dungeon as is. It's a great place for rares hunting, that's where it needs to be.
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#32 EtNox

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Posted 02 March 2013 - 01:25 PM

Simple and less messy stuff - just implement 13.2 versions. And update some stuff like Magma2 or the freaking rest of RO just to 13.2 spawns and everyone is happy with it.

And as a sidenote -> Put 10 Minute Spawntimers in AL3 again. Currently it's just stupid as a single LK can reach 1.2b or even more exp per hour down there. Oh, and you could implement TKMs so people are actually able to "prepare" them, as there is no content for them at all anyways.
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#33 Hrishi

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Posted 02 March 2013 - 01:32 PM

Simple and less messy stuff - just implement 13.2 versions. And update some stuff like Magma2 or the freaking rest of RO just to 13.2 spawns and everyone is happy with it.

And as a sidenote -> Put 10 Minute Spawntimers in AL3 again. Currently it's just stupid as a single LK can reach 1.2b or even more exp per hour down there. Oh, and you could implement TKMs so people are actually able to "prepare" them, as there is no content for them at all anyways.


^

This. Least complicated approach and everyone will be happy with the default spawns of 13.2.
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#34 vetter

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Posted 02 March 2013 - 02:07 PM

easier for you guys aswell. Then you could have more time doing airshipRO afterwards
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#35 RonSilver

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Posted 03 March 2013 - 04:24 AM

^

This. Least complicated approach and everyone will be happy with the default spawns of 13.2.


+1 to classic mob respawn for a classic server.
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#36 Benjamen

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Posted 18 April 2013 - 02:35 PM

Remove Alicel and Aliot from kh_dun01 or add timer please .
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#37 Themes

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Posted 18 April 2013 - 02:52 PM

Bio3 area spawns please. Or big Jaffer post to make the place worth visiting.
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#38 Susan

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Posted 19 April 2013 - 12:32 AM

remove the evil logout monster in kiel dungeon lv 1, which sends you back to town everytime
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#39 Themes

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Posted 20 April 2013 - 06:55 PM

5-10 more Anubis in Sphinx 5 and no spawn timer.
No timer on the Anubis in Mids 4.

Remove Anolians from CTUG and double the spawn (or something) on their Comodo map to give an Anolian alternative.

Edited by Themes, 20 April 2013 - 06:56 PM.

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#40 azertygf

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Posted 21 April 2013 - 05:19 AM

Instant high wizard back in bio3 please

Edited by azertygf, 21 April 2013 - 05:20 AM.

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#41 trahsc

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Posted 23 April 2013 - 01:03 PM

13.2 spawns. ALL OF THEM. including all area spawns in bio3 and elsewhere.

close this right now and don't open it again for discussion until this has been done, at which point we can discuss minor tweaks to THOSE spawns.

/thread
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#42 Hrishi

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Posted 23 April 2013 - 01:15 PM

Yes, start by making every map have it's 13.2 spawn. Including Biolabs and everywhere else. If you STILL think you would like to tweak those, we can discuss that later. For now, all we want are the default spawns. The feedback on monster spawns cannot possibly be clearer than this, why don't you follow it?

Edited by Hrishi, 23 April 2013 - 01:18 PM.

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#43 Sithy

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Posted 23 April 2013 - 02:06 PM

there is no reason to not get back the wiz/sniper spawns i mean there is no where right now that you can level you jobs other then the like 2 or 3 leveling spots and there job exp is a joke even with he/job manuals.
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#44 Wingz89

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Posted 23 April 2013 - 02:42 PM

Can the MVP bosses Phreeoni and Orc Lord be moved out of their dungeons?

A better idea would be just like what some previous posters have said, implement the spawns just as it was during episode 13.2 then tweak/customize it later.
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#45 Mute

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Posted 23 April 2013 - 05:17 PM

move mvps to 13.2 spawn maps eddga orc lord etc please
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#46 MagicHands

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Posted 25 April 2013 - 07:32 AM

My opinion is not taking away current places like AL3 where people can be leeched at an insane rate, its about finding other places where party play can be encouraged to gain good exp as well! Sphinx 4 with the anubis spawns was great exp, creating multiple places where the exp is nice is what we want. You don't want to have 1 or 2 good places to level and then can't level there because there is 20-30 other people. Having places where different people can solo more efficiently on different maps, but at the same time that map can encourage party play as well. I believe that most maps just need increased spawns, sure it might be hard for the people that aren't prepared, but if your lacking the gears or whatever to play there thats what the partying system is there for!
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#47 esum

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Posted 28 April 2013 - 03:29 PM

Need Stone Golems on the Stone Golem turn in map. Currently on map = 0
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#48 prokchip

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Posted 30 April 2013 - 09:46 PM

Can we get the Seal spawns bumped back up to 50 on Comodo Field 2?
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#49 odin16god59

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Posted 01 May 2013 - 01:34 AM

Can we get the Seal spawns bumped back up to 50 on Comodo Field 2?


I'd like the seal spawns back too :/
Seals is probly the only place I easily level
My battle/hindsight sage
It's also the best exp for agility based builds
Like my hindsight sage and d.daggers/crit breaker sins
Before I killed like 100+ in an hour and now I kill like 20-35 per hour there
Hope this actually gets a response :/

Edited by odin16god59, 01 May 2013 - 01:39 AM.

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#50 Xellie

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Posted 01 May 2013 - 06:23 AM

put anolians back
put anolians back
put anolians back
put anolians back
put anolians back
put airship back
put anolians back
ty
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