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MvP Geneticist build


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#51 Havenn

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Posted 16 April 2013 - 11:06 AM

=o omg if i had 800 EMB I'd be summoning kiel non-stop.

I am curious about the MoH as well....

As for tattoo's from my limited testing with x2 bako and x2 buwaya I kinda scrapped using those on my gen and put them on alts who could benefit more.

The BSB thing just had me all depressed when it was bearing me no additional damage than what I had been doing, but comboing it with % might show a much better result

Only have Acolyte MoH so I can't test that =/

Edited by Havenn, 16 April 2013 - 11:25 AM.

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#52 Joaco

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Posted 16 April 2013 - 01:40 PM

I'm doing HW now, when I'm done I'll test that thing on Azzy's calc.
Btw, do I only need 100 Eden Merit badges to get the Merchant MoH? It worths 500 valor or Bravery badges. And 2 EMB are 10 Braveries. I think I'm doing good maths, but not sure though lol!
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#53 killedbytofu

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Posted 16 April 2013 - 02:31 PM

2 badges a day for 10 a day


500/10 = 50
2 x 50 = 100

you sir, are correct XD

having 2 extra characters on your account helps tremendously with saving badges up
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#54 NukeDuke

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Posted 16 April 2013 - 03:31 PM

why fight kiel?
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#55 Nero89

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Posted 16 April 2013 - 04:25 PM

this thread is so informative and let me learn lots of things for mvping, and stacking proper reductions.
+1 for everyone who posted in this thread.
*logging in to level my biochem ^^*
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#56 Havenn

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Posted 17 April 2013 - 05:33 AM

why fight kiel?



For the hope he drops a card XD

I like the summoner, very convenient way to fight good mvps without camping/looking

Edited by Havenn, 17 April 2013 - 05:34 AM.

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#57 NukeDuke

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Posted 17 April 2013 - 09:51 AM

I just look at the card. I am guessing it works with CC.
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#58 DrAzzy

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Posted 17 April 2013 - 11:39 AM

I just look at the card. I am guessing it works with CC.

Kiel card is after cast delay, not cast time (so no effect on CC, since CC has no after cast delay).
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#59 killedbytofu

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Posted 17 April 2013 - 12:49 PM

kiel card = rangers + warlocks

would be so OP to be a ranger with Kiel x2 on. i think it might actually cause the entire server to just simply explode. GG
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#60 DrAzzy

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Posted 17 April 2013 - 12:51 PM

Arrow shower doesn't have skill delay though, it has skill-specific cooldown. So Kiel doesn't effect it either.
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#61 Havenn

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Posted 17 April 2013 - 02:32 PM

would work for AB or no?
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#62 jshun123

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Posted 17 April 2013 - 02:37 PM

Doesnt CC have motion delay?
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#63 Joaco

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Posted 17 April 2013 - 05:29 PM

Just did the test on the cal. Using +9 EMH (dark ping), Pirate dagger, BDM, +9 HBP and +12 HF EA4/4. Case1 is using MoHx2 and Case2 one MoH and BSB set. Using Pyroclastic with Dieter 150 btw.

Posted Image

The difference is like 10k or so. Double MoH is better and don't lose the Variants' effects. So, I guess I'll stick to double MoH /rice
I'm gonna put the skills tomorrow if I have time, I've been busy these days, sorry about that.

@Nero89: I'm glad it helped you :D
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#64 sb120495

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Posted 17 April 2013 - 05:55 PM

Kiel card works only on global delay not skill re-use delay.It is much more useful in classic where skill re-use delay practically doesn't exist.In renewal many 3rd job skills have skill re-use delay and no global delay.
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#65 DrAzzy

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Posted 17 April 2013 - 06:35 PM

Uh, you forgot to include the +50 atk from the BSB....
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#66 Joaco

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Posted 18 April 2013 - 01:01 AM

Uh, you forgot to include the +50 atk from the BSB....

Oh! Sorry, my bad, it was because I thought I had to put the ATK in Case1 and Case2 again, which I did and put +50 in case2, but the result was kinda OP so I just delete that and put 0 instead. Forgot to add those +50 again >.<
I just did the testing again and double MoH is still better.

Case1 Case2

AB (Min) 2594 2562
AB (Avg) 2886 2842
AB (Max) 3178 3121

Btw, I don't have to put the %Ranged again in case 1 and 2 like I did on the first test, right? I didn't on this one.
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#67 Havenn

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Posted 18 April 2013 - 04:45 AM

Strings after cast delay reduction seems to help AB delay....
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#68 DrAzzy

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Posted 18 April 2013 - 10:33 AM

In the SS shown above, you have 52% ranged damage on both (26 for both cases, plus 26 added individually for each each). That's probably wrong, since I can't think of any way that could happen. But I don't think it changes the conclusion of those calculations.

My intent was for you to put all the effects that you have in both cases (so HBP bonus, Pyro, EMH, etc) in the base case, then it's easier to put in only the stuff from the gear you're comparing in the 1 and 2 columns. For each stat, the calc will add the number in the base case to the number in column 1 or 2 (for each case, respectively), and do the calculations with that number.



Yes, kiel and strings will both help delay of acid bomb, but not cart cannon.

CC only has motion delay, as far as I can tell.
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#69 Zayaan

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Posted 18 April 2013 - 10:46 AM

CC has 0.5 sec cast delay.

Edited by Zayaan, 18 April 2013 - 10:50 AM.

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#70 DrAzzy

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Posted 18 April 2013 - 12:20 PM

CC has 0.5 sec cast delay.

So it does. Wiki corrected.
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#71 Havenn

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Posted 18 April 2013 - 12:38 PM

Oh thank tha lawwwwd I thought it did! Yesss I am not insane (debatable)
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#72 killedbytofu

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Posted 18 April 2013 - 04:06 PM

just put 150 agi and 150 dex so you can throw bananas at mvps faster. banana gens are the new rage :p_love:
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#73 NukeDuke

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Posted 18 April 2013 - 06:36 PM

bannana bombs make mvps sit lol?
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#74 Havenn

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Posted 19 April 2013 - 05:59 AM

this better be a troll.....and not some type of amazing thing he found. I can't afford more resets xD
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#75 DrAzzy

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Posted 19 April 2013 - 08:09 AM

It is, of course. But why would you make a gen without sling item? o_o
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