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#1 Sharpies

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Posted 16 October 2010 - 10:46 AM

http://image-storage...010151115510000

I haven't played in forever, so I figured I might change up my build once I get to Invoker.
I'm not sure about some of these skills, but rate it or whatever I suppose? -_-

Edited by Sharpies, 16 October 2010 - 10:54 AM.

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#2 Rimmy

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Posted 17 October 2010 - 05:03 PM

http://image-storage.co.uk/nicco/dsim/?2_70_0_000000001501500215055511050511155500010151115510000

I haven't played in forever, so I figured I might change up my build once I get to Invoker.
I'm not sure about some of these skills, but rate it or whatever I suppose? -_-


Hey Sharpies! Glad to see you've returned.

While your build is a good start, I'd recommend putting in some time getting skill forges when we can start working on our old characters again -- and when you have enough SP, boost skills like Slow Heal, Focus, Barbarian, Instant Heal, etc. to Level 10. Many of these skills become ridiculously OP when you get them to the higher levels (although it will definitely take a lot of hard work to accumulate all the SP you'll need -- not looking forward to it, myself).

For now, though, my only major recommendation would be to find enough points to get Striking to Level 5, if you can. After the patch, it now gives +500 ATK/MATK at max to everyone nearby, rather than the old +250, which is a pretty darn nice little boost.
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#3 Nutcracker

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Posted 22 October 2010 - 04:21 PM

Hey Sharpies! Glad to see you've returned.

While your build is a good start, I'd recommend putting in some time getting skill forges when we can start working on our old characters again -- and when you have enough SP, boost skills like Slow Heal, Focus, Barbarian, Instant Heal, etc. to Level 10. Many of these skills become ridiculously OP when you get them to the higher levels (although it will definitely take a lot of hard work to accumulate all the SP you'll need -- not looking forward to it, myself).

For now, though, my only major recommendation would be to find enough points to get Striking to Level 5, if you can. After the patch, it now gives +500 ATK/MATK at max to everyone nearby, rather than the old +250, which is a pretty darn nice little boost.

Should also note that striking's duration got boosted to 3m

Won't reply to the build as a whole, but I strongly suggest you take out lightning storm. Ultimate skills are not worth getting.
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#4 Yurai

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Posted 22 October 2010 - 05:04 PM

Should also note that striking's duration got boosted to 3m

Won't reply to the build as a whole, but I strongly suggest you take out lightning storm. Ultimate skills are not worth getting.


I'm tempted to get it just for the sake of creating lag.
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#5 Rimmy

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Posted 22 October 2010 - 06:16 PM

Should also note that striking's duration got boosted to 3m


Ah yes, good point. I just noticed this today while messing around to see what kind of build I can get at 70 w/o skill forges. What's awesome is that the increased duration makes it much more useful in PvE now, too, since you don't have to recast it every minute or so to keep the attack boost going.

Hey Nutcracker, maybe you can answer a question for me. In the skill build generator everyone is using (here), when I increase Lightning Stone from Level 4 to Level 5 the cooldown duration (which goes down each level up to that point) suddenly jumps back up to 25 seconds (from 19 at Level 4). Is that the way it works (in which case, I might just keep it at Level 4), or is that just a mistake in the design of the skill build generator?
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#6 Nutcracker

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Posted 26 October 2010 - 04:32 AM

Ah yes, good point. I just noticed this today while messing around to see what kind of build I can get at 70 w/o skill forges. What's awesome is that the increased duration makes it much more useful in PvE now, too, since you don't have to recast it every minute or so to keep the attack boost going.

Hey Nutcracker, maybe you can answer a question for me. In the skill build generator everyone is using (here), when I increase Lightning Stone from Level 4 to Level 5 the cooldown duration (which goes down each level up to that point) suddenly jumps back up to 25 seconds (from 19 at Level 4). Is that the way it works (in which case, I might just keep it at Level 4), or is that just a mistake in the design of the skill build generator?

You're right.. I'll upload a fix today.
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