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Sakray testing for kRO Biolabs update and bug fix *3/21*


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#1 Oda

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Posted 20 March 2013 - 03:43 PM

Hi there folks, we just received the data for the incoming update from kRO and are going to be putting it up on Sakray for tomorrow. I'll have more information posted here soon, but watch this space for discussion on what works, what's megabroke and what's new.

I'll be adding more to the list of these tomorrow morning, much localizing to do:

[Geneticist] Cannon Ball will not de-equip when killed
[Homu] Homunculus S skill [Silent Breeze] fixed
*Silent Breeze is now properly cured by Green Potions.
[Card] Freezing after equipping GTB card fixed
[Interface]Skill window SP cost bug fixed
[Mechanic] Pile Bunker range distance fixed
[Ninja] Huuma Thunderstorm/Fluttering snow fixed
[Pet] Pet accessory disappearance when de-equiped fixed
[Equip] Mjolnir's melee splash damage to self fixed
[Geneticist] Applied skill attribute of Cart Cannon
*Cart Cannon is now fully endowable.
[Scholar] Blinding Mist
[Archer] Fixed issue with some traps being invisible to other players
*All traps are still invisible to other players.
[Homu] Volcanic ash fixed
[Warlock] Weapon properly damage when in White Imprison state fixed
[Equip] Velum Katzbalger damage in White Imprison state fixed
[Card] Archer Skeleton Card used with Gunslinger [Desperado] skill fixed
[Ranger] Fixed bug with camo skill not allowing ranger to exit camo state
*Camouflage now ends when the ranger uses any skill.
[Rune Knight] RuneKnight, Cancel during create rune.
[Royal Guard] Canon Spear range fix
[Geneticist] Blood Sucker damage fix
[Ranger] Summon does not move on the screen of victim state, when attack by Ranger's Falcon, Warg
[Guildleader] Urgent call time is normally does not applied, Taekwon class using Urgent Call skill
[Homu] Homunculus, Mercenary Skill AttackRange applied
[Ranger] no skill description and motion, Ranger's skill (Electric Shorker, Magenta trap, Cobalt trap, Maize trap, Verdure trap)
[Item] if Genetic equip cannonball and move to other zone, equipment off cannonball after reconnected game
[Biochem] long distance damage does not dicreased state, after using Crusader's skill [Defender] then has Accidemonstration
*Acid Bomb damage is now properly reduced by Crusader skill [Defending Aura]
[Paladin] Rapid Smiting skill is phenomenon that is as ranged physical attacks
[Kag & Ob] can using Throw Kunai skill state, if player doesn't have a Kunai Splash
[Wizard] [Wizard Sprit] consume jemstone using [Sienna Execrate] skill state modify, when Warlock class receive Buff(LINK)
*Sienna Execrate no longer consumes any red gemstones when used with wizard spirit.
[Skill] release [Blessing] skill after receive SoulLinker skill [1st Transcendent Spirit]
[Item] Kunai Splash skill doesn't work when equip Flying_Fish .
[Mech] AcidDemontraion does not defence by NeutralBarrier Michanic
*Acid Bomb will no longer hit a mechanic when he is in Neutral Barrier.
[Homu] Gloom Shyness skill after using to Homunculus S, does not release problem
[Royal Guard] OverBrand Knockback damage applied to Boss monster state
[Sura] SURA Nuckle Arrow skill's Knockback damage applied to Boss monster state
[Chaser] Hidning doesn't work after using Feint Bomb ShadowChaser problem fixed
*Fixed a bug where if the shadow chaser used hiding right after feint bomb, he could still see his sprite after hiding.
[Soul Linker] SOULLINK After skill duration, the skill window problems that remain, Soul in the state are taught skills
[Rune Knight] no renewal time state, if using Runstone Hagalas duplicated
*Hagalas rune effect timer now refreshes if the rune is used again before the previous one's duration ends.
[Paladin] Paladin's [Reflect Shield] skill damage reflect by [Killing Cloud] sorcerer
*Killing Cloud damage is no longer reflected by Shield Reflect.
[Gunslinger] Item Sling skill's status have an effect on Town(City)
[Sura] SURA Lightning Work skill attack range require applied
[Ranger] Warg Strike according to Wanderer/Minstrel damage increase inquiry
*Warg strike damage increase from the wanderer/maestro skill has been significantly reduced.
[Ninja] [skill] problem that Throw Kunai skill dot damage not divide applied
[Crusader] [skill] Shield Boomerang attackrange modify state
[Acolyte] Acolyte warp does not save location /memo state modiy
[Sage]Autospell does not work state, when equiped 2Ring_Of_Flam_Load and equipment off 1 Ring_Of_Flame_Lord
[Homu] 150 Lv Homunculus Aura
[Ranger] Ranger Verduretrap skill damage state
[TKM] Solar, Lunar and Stellar Courier knowledge error
[Sorc] Target has damage by Soccerers PsychicWave on the Magnetic Earth
*Psychic Wave no longer deals damage to units standing on Magnetic Earth even if the Psychic Wave AoE is centered outside of Magnetic Earth.
[Wizard] [skill] random move to same map state, Warfp point of arrival, if installed the Ice Wall
[Priest] [skill]Sorcerer - effect appeared state, use Sanctuary skill to Spirit
*Fixed a bug where Sanctuary would appear to heal a sorcerer's spirit (the heal numbers show up), but the spirit does not actually get healed. Now the numbers don't show up either.
[NPC] Should no longer error out when speaking to a NPC and moving
[Warlock] does not impose equipment strip option during EarthStrain skill [Warllock]
*Earth Strain no longer divests units which are in White Imprison.
[Map] mini map bug fixes: minimap should not show in World Map
[Kag & Ob] Can now toggle auras off
[Warlock] problem that Warlock's Marsh of Abyss skill effect does not applied.
[GCross] ] GillotinCross's Venompressure skill damage is different damage formula
[Card] Tendrilion_Card option operate state
[Sura] Sura Dragon Combo skill stun chance
[Chaser] Shadow Chaser skill ChaosPanic 2lv duration time is different
[Chaser] Fixed Reproduce skills learned before acquisition skill
[Archbishop] skills cleared by Clearance skill but it doesn't cleared problems
[Shadow Chaser] ShadowChaser skill Fixed Reproduce skills learned before acquisition skill
[Warlock] RecognizedSpell Warlocks skill option (increase sp 25) does not applied
[Mechanic] Silver Sniper Mechanics skill attack damage to monsters (Plants)
[Wand/Minst] problem that same damage, if 7 more Wonderer,Minstrel using Saturdaynightfever skill
[Wand/Minst] if target has no frenzy status, wanderer,minstrel can reuse saturdaynightfever skill state
[Mechanic] (Michanic Madogear) no Buring status problem when using FlameLauncher
[Archbishop] can not using state of Arch bishop's skill Expiatio
[Bard/Dancer] Dancer-Bard's skill Harmonic Lick sp comsumes problem
[Bard/Dancer] Dancer-Bard Battle Theme sp consumes issue
[Warlock] issue that different relieve condition of Warlock's Stasis skill
[Geneticist] Genetic's Item Sling skill some part effect take damage to playerself
[Gcross] Character comeout when use Hiding or Cloaking skills during Cloaking Exceed
[Sorc] Sorcerer's Vacuum Extreme skill Enemies in a straight line can not be dragged
[Sura] Shura's Lion Howling skill can not cleared Allies of debuff
[Ranger] Trap Research skill does not applied to ClusterBomb
[Item] HP increase potion and SP increase potion effect option behavior problems from particular %
[NPC skill] invisible problems that NPC(monster) using Waterball skill effect
[Chaser] ChaosPanic skill installed overlap with WarpPotal problems
[Chaser] MaelStrom skill installed overlap with WarpPotal problems
[Chaser] problem that ChaosPanic installed excess more than 1
*Can no longer have more than one Chaos Panic at the same time. Casting another while the last one has not yet expired causes the previously cast one to be cancelled.
[Interface] Notic does not displayed when press F11 all interface deleted




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#2 Azyrk

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Posted 20 March 2013 - 03:45 PM

wooo bout time!
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#3 Anchors

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Posted 20 March 2013 - 03:46 PM

Hooray, a distraction!
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#4 foxySox

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Posted 20 March 2013 - 03:47 PM

Whooo! Finally! So excited :p_love:
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#5 Qani

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Posted 20 March 2013 - 03:58 PM

This certainly took my attention off Rudolf hat for about 2mins.
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#6 MrTyranitar

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Posted 20 March 2013 - 03:58 PM

Is this the update that makes Arm and Cart Cannon elemental and not forced neutral?
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#7 Alaska

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Posted 20 March 2013 - 04:00 PM

Biolabs update as in Biolabs 4, right? RIGHT? :p_love:
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#8 Senkasa

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Posted 20 March 2013 - 04:01 PM

Is this the update that makes Arm and Cart Cannon elemental and not forced neutral?


Wait wait wha? Explain this to me. I don't remember seeing this portion of the update.
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#9 Alicesaurus

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Posted 20 March 2013 - 04:05 PM

This is a huge update, cant wait for it.
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#10 Senkasa

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Posted 20 March 2013 - 04:07 PM

Inb4Bio4TIs.
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#11 littlechiyo

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Posted 20 March 2013 - 04:10 PM

Mmm! Excited :3
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#12 Qani

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Posted 20 March 2013 - 04:12 PM

BIOLAB OMG
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#13 MrTyranitar

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Posted 20 March 2013 - 04:15 PM

Wait wait wha? Explain this to me. I don't remember seeing this portion of the update.

At some point in kRO Arm and Cart Cannon are fixed to deal proper damage when endowed instead of that forced neutral crap that does nothing to Ghost monsters.

I can't remember if it was in this patch though.
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#14 Joaco

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Posted 20 March 2013 - 05:33 PM

Greeeeeeeeeeeat!! Some good news finally! Thanks Oda!
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#15 Senkasa

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Posted 20 March 2013 - 05:35 PM

At some point in kRO Arm and Cart Cannon are fixed to deal proper damage when endowed instead of that forced neutral crap that does nothing to Ghost monsters.

I can't remember if it was in this patch though.


Interesting...
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#16 Alicesaurus

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Posted 20 March 2013 - 09:04 PM

So like silent Breeze is fixed for homun what about Volcanic Ash? I mean there is no fix for Volcanic Ash in woe as you probably just found out but the mvp fix should be in this patch at least. Never was a solid reason to disable Volcanic Ash in woe in the first place, someone had the wool pulled over your eyes as the kro version is not any different woe mechanic wise.
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#17 zr0rieu

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Posted 20 March 2013 - 09:16 PM

that's not the full list. There's a loooot more
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#18 Wizard

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Posted 20 March 2013 - 09:20 PM

No love for Release =S
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#19 Trevoir

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Posted 21 March 2013 - 12:08 AM

that's not the full list. There's a loooot more

Would you mind sharing a place to find the rest? :D
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#20 kiefer

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Posted 21 March 2013 - 12:12 AM

Biolabs extention and this [Geneticist] Cannon Ball will not de-equip when killed :rice:
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#21 Oda

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Posted 21 March 2013 - 09:45 AM

Updated the OP with more notes, these are very rough translations from kRO, so I'm leaving them unlocalized until I can get some testing in.
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#22 Daray

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Posted 21 March 2013 - 09:51 AM

What does

[Acolyte] Acolyte warp does not save location /memo state modiy

mean, anyone have an idea?
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#23 Viri

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Posted 21 March 2013 - 09:53 AM

DWW nerf? [Ranger] Warg Strike according to Wanderer/Minstrel damage increase inquiry
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#24 Trixdee

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Posted 21 March 2013 - 10:02 AM

If this new CC update means I'll be able to hit Ghostring or Nightmares, I am excited.

Edited by Trixdee, 28 March 2013 - 10:14 AM.

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#25 Senkasa

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Posted 21 March 2013 - 10:19 AM

Whoo Ranger Camo skill fix. Now no one can be a cheap ass and it only becomes a hit n' run skill.
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