- 1. Evade, Critical, Block: Value vs. Rate
- Increase in value(via Set Option, Soul Option, Passive Skill) increases the rate in smaller increments
- Rate cannot exceed 50% (vs. enemy at same level)
If you are gonna put the limit, i think it is not necessary to decrease the increment. Doing both will kill evade. What is the point of putting a limit if it is difficult to reach an evade rate of 50% itself.
IMO, putting the limit is good enough. If it is not enough, rather than nerfing the increment, it is better to work on the formula of aim vs evade, i.e. the aim needed to hit the opponent with x evade at y % rate if I have z aim . Also make sure that level differences contributes at approriate value (1 or 2% per level?).
Personally I would also like to see the skills that debuff evade (for example: WM's fire ink) are not affected by evade's opponent/aim's user.
Proposed:
A successfully blocked attack results in a partial damage taken and small hit delay is applied. Also Stuns and Magic spells cannot be blocked.
I am wondering how partial is partial damage. Also about the definition of Magic spells. Is it all the attack that depends on MATK? Including the normal attack of priest, WM, and summoner? What about the other debuff such as freeze or poison. Especially the ones that is not from magic spells I am also wondering whether pally will still stagger or flinched if the attack are blocked.
I am worried the change will criplle pallies, the class that is suppose to be defensive, especially with the current problem of elemental attack-resistance.
Edited by Monyot, 29 March 2013 - 10:40 PM.