It's that block, evade, crit even exist in PvP. I agree with Kazu about block, evade, and crit being taken out of PvP. Things that depend on luck rather than skill. If PVP is to be fair and fun then these sorts of things should be taken out (maybe not crit) but block and evade definitely.
To be honest I would take out crit as well just to make things even more fair. I know a lot of people will cry that they've wasted so much stacking whatever they've stacked but PvP should be about skill and not luck. Especially in a game where you are able to freely control your character and the way it fights. This is by far what highlights PvP in dragonica, that it can very well be skill based rather than gear based. There is so much potential for PVP but it simply is not done properly.
The whole concept of PvP is wasted when you add these sorts of elements to it! I seriously urge people to have a good think about this before you flame me because I honestly think that would be the best solution. That being said, I'm not saying the proposition is perfect but it is well worth a try and I feel it will be one in the right direction. I'm sure if this were to be implemented, other classes will start shining and perhaps even too much. We can make changes accordingly. Rome was not built in a day after all.
Also if anyone does decide to flame me, do so with logic rather than emotions (much of what I see from the community unfortunately)
Note: I PvP with a pally so I'm not really in a position to be bias here.
EDIT: On a side note, if this is too abrupt a change, we could add options for this to happen (sort of like no-dash toggle) so that people can test it out and finally realise that PvP should be fair.
Edited by Kickingpineapple, 12 June 2013 - 06:04 AM.