4/2 Dr. Demento's Birthday Biolabs/Balance bonanza
#26
Posted 02 April 2013 - 12:58 PM
Elemental sword are too hard to get considering they're more of a "fun sword" atm.. I'm sure a lot of newer players would be happy to see this fun sword lowered in price and vended more often.
#27
Posted 02 April 2013 - 01:10 PM
High: All 6 Bio 4's to test it out? Otherwise, just bring on the usual stuff again
#28
Posted 02 April 2013 - 02:22 PM
Mid TI: Engkanto & Constants
High TI: Rhyncho & Ancient Trees
#29
Posted 02 April 2013 - 02:24 PM
#30
Posted 02 April 2013 - 03:12 PM
#31
Posted 02 April 2013 - 03:44 PM
#32
Posted 02 April 2013 - 04:17 PM
Biolabs 4 and Skill balance patches are in, I'm getting the update pages for these ready.
Banding sharing HP getting fix too?
#33
Posted 02 April 2013 - 04:28 PM
Mid TI - Fire Plasma and Remover
Low TI - Zombie Prisoner and Joker
Excited for this new patch, btw!
#34
Posted 02 April 2013 - 04:29 PM
#35
Posted 02 April 2013 - 04:29 PM
Low TI: Maya Purple, Ghostring
Mid TI: Alice, Zakudam
High TI: Ghost Morocc, Kathryne Keyron
KILL THE MARKET!
#36
Posted 02 April 2013 - 04:44 PM
#37
Posted 02 April 2013 - 04:52 PM
#38
Posted 02 April 2013 - 05:04 PM
#39
Posted 02 April 2013 - 05:08 PM
RIP ninja class.... nerfing throw kunai as well has having BS magic damage means no new ninja will ever make it to 99
I'm not entirely sure if that is 100% true. fine example would be kRo where they recieved this *nerf* right away when they released kage/oboro to their server. and there were many among the player who made up to 99/70. be mindful that kRo doesn't have turn in system nor ridiculous 3x bm. it just takes 2~3 kunai to kill one. which arguably can be replaced by much needed melee style with high flee. problem i see here with this issue is that Why they didn't included those "throw kunai nert" when they added kage/oboro when kro included right when they implanted kage/oboro. this kind of notion creates immense confusion. like there were probably many people who were dependent on throw kunai untill now. and now they tell us its broken. same with lots of other skills thats being "balanced" or was "bugged." this is mind blowing when some of those "balancing patches" are from late 2011 or bit earlier than that. let alone this throw kunai patch applied around the end of the 2011 also. how about just say its "catching up to patches from kro" rather than say its "balancing" the game? i can't imagine this game being balanced with this patches let alone with kro isn't even close to being balanced.
#40
Posted 02 April 2013 - 05:10 PM
...or it could be that many people had 99/70 Ninja's already and that's how people turned K/O there.I'm not entirely sure if that is 100% true. fine example would be kRo where they recieved this *nerf* right away when they released kage/oboro to their server. and there were many among the player who made up to 99/70. be mindful that kRo doesn't have turn in system nor ridiculous 3x bm. it just takes 2~3 kunai to kill one. which arguably can be replaced by much needed melee style with high flee. problem i see here with this issue is that Why they didn't included those "throw kunai nert" when they added kage/oboro when kro included right when they implanted kage/oboro. this kind of notion creates immense confusion. like there were probably many people who were dependent on throw kunai untill now. and now they tell us its broken. same with lots of other skills thats being "balanced" or was "bugged." this is mind blowing when some of those "balancing patches" are from late 2011 or bit earlier than that. let alone this throw kunai patch applied around the end of the 2011 also. how about just say its "catching up to patches from kro" rather than say its "balancing" the game? i can't imagine this game being balanced with this patches let alone with kro isn't even close to being balanced.
Ninja's have nothing to support meleeing. ASPD attacking with one is a poor gimmick. At least one could argue Wizards have the Dagger of Counter to support them meleeing...
#41
Posted 02 April 2013 - 05:16 PM
No bio 4 in Turn in please, is really stupid, people wanna test them? go to bio 4 damm lazy people >_>
lollllll dramatic people so funny hehehe
#42
Posted 02 April 2013 - 05:18 PM
Edited by darkdito1884, 02 April 2013 - 05:19 PM.
#43
Posted 02 April 2013 - 05:19 PM
#44
Posted 02 April 2013 - 05:20 PM
lollllll dramatic people so funny hehehe
Lol lazy ppl who just want easy way to get zeny -10000 for those players
Edited by CrazyLion, 02 April 2013 - 05:20 PM.
#45
Posted 02 April 2013 - 05:26 PM
I'm not entirely sure if that is 100% true. fine example would be kRo where they recieved this *nerf* right away when they released kage/oboro to their server. and there were many among the player who made up to 99/70. be mindful that kRo doesn't have turn in system nor ridiculous 3x bm. it just takes 2~3 kunai to kill one. which arguably can be replaced by much needed melee style with high flee. problem i see here with this issue is that Why they didn't included those "throw kunai nert" when they added kage/oboro when kro included right when they implanted kage/oboro. this kind of notion creates immense confusion. like there were probably many people who were dependent on throw kunai untill now. and now they tell us its broken. same with lots of other skills thats being "balanced" or was "bugged." this is mind blowing when some of those "balancing patches" are from late 2011 or bit earlier than that. let alone this throw kunai patch applied around the end of the 2011 also. how about just say its "catching up to patches from kro" rather than say its "balancing" the game? i can't imagine this game being balanced with this patches let alone with kro isn't even close to being balanced.
there is also lv 150 super novice on kRO while they can't do anything even compared to lv 99 ninja...
people just need to learn accept and adapt, seeing people just complaining rudolf nerf and everything they really need to try play other official servers where everything restricted. People like me who trying this server just treating this is easy mode, even on classic when I got lv 99 non-trans like "is that all?"
#46
Posted 02 April 2013 - 05:31 PM
#47
Posted 02 April 2013 - 05:32 PM
#48
Posted 02 April 2013 - 05:34 PM
Learn from recent Bio 3 TI please. :c
Some suggestion for TIs:
Low: Cendrawasih, Baba Yaga
Mid: Luciola Vespa, Dark Pinguicula
High: Rata, Frus
Edited by ryfee, 02 April 2013 - 05:36 PM.
#49
Posted 02 April 2013 - 05:38 PM
#50
Posted 02 April 2013 - 05:40 PM
Heavy Metaling and Cobolt Mineral
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