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4/2 Dr. Demento's Birthday Biolabs/Balance bonanza


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#51 CrazyLion

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Posted 02 April 2013 - 05:41 PM

:hmm: :hmm: No info about this mant :questionmark: :questionmark:

I'm not complaining but what is going on :questionmark:

:ani_meow: :ani_meow: :ani_meow:
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#52 Riakuta

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Posted 02 April 2013 - 05:41 PM

:hmm: :hmm: No info about this mant :questionmark: :questionmark:

I'm not complaining but what is going on :questionmark:

:ani_meow: :ani_meow: :ani_meow:


http://www.playragna...aspx?id=227&p=1
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#53 Exvee

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Posted 02 April 2013 - 05:42 PM

Switch Eremes for one of male bio4/bio3? We already got Eremes before...
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#54 kitsunemimimode

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Posted 02 April 2013 - 05:43 PM

Please Oda, not rafflesias please. anything but them!
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#55 AsurABl00d

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Posted 02 April 2013 - 05:43 PM

Low TI : Dark Priest - Carat

Mid TI : Anubis - Dark Pinguicula

High TI : Ancient Tree - Rhyncho


This
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#56 kasshin

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Posted 02 April 2013 - 05:45 PM

Margaretha don't really hurt and they're somewhat acceptable for a 2-monster high TI, but I'm not sure if trying to hunt 400 eremes is going to be worth doing the TI for. If they were swapped for a bio 3/4 monster with less difficulty or less damage, then perhaps the TI would make more sense. Note that TIs don't really need to have demon/insect/boss anymore due to the camou "bug fix" (or nerf, whatever you want to call it). Of course having 6-monster TI would be nice and actually worth doing for some people.

Edited by kasshin, 02 April 2013 - 05:46 PM.

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#57 kitsunemimimode

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Posted 02 April 2013 - 05:45 PM

Cobalt Minerals for TI please. this has been requested so many times.
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#58 Yggdrasil13

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Posted 02 April 2013 - 05:45 PM

Hm...cool time bug fix please?
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#59 Oda

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Posted 02 April 2013 - 05:49 PM

Got some information from kRO just a few minutes ago, we are trying it on our internal test server to see if it makes a difference.
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#60 arthurscience

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Posted 02 April 2013 - 05:50 PM

Biolabs 4 and Skill balance patches are in, I'm getting the update pages for these ready.


Can anyone tell me what the details of these balance patches are or where to find that info? Else I'll wait for Oda's update pages, but it seems like people already know what to expect.
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#61 MrTyranitar

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Posted 02 April 2013 - 05:52 PM

[Sura] Knuckle Arrow skill's Knockback damage applied to Boss monsters.
I thought the knockback damage against Boss monsters was disabled?

[Ranger] Corrected a damage issue with the Ranger Skill 'Warg Strike'.
Is this the DWW nerf or something else?

Edited by MrTyranitar, 02 April 2013 - 05:52 PM.

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#62 Yggdrasil13

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Posted 02 April 2013 - 05:54 PM

Can anyone tell me what the details of these balance patches are or where to find that info? Else I'll wait for Oda's update pages, but it seems like people already know what to expect.

http://www.playragnarok.com/news/updatedetail.aspx?id=227&p=1
This was on the top of this page, please read.
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#63 CrazyLion

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Posted 02 April 2013 - 05:55 PM

Can anyone tell me what the details of these balance patches are or where to find that info? Else I'll wait for Oda's update pages, but it seems like people already know what to expect.


http://www.playragna...aspx?id=227&p=1




Riakuta Thx ;)


:ani_meow: :ani_meow: :ani_meow: :ani_meow:
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#64 Exvee

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Posted 02 April 2013 - 05:56 PM

Margaretha don't really hurt and they're somewhat acceptable for a 2-monster high TI, but I'm not sure if trying to hunt 400 eremes is going to be worth doing the TI for. If they were swapped for a bio 3/4 monster with less difficulty or less damage, then perhaps the TI would make more sense. Note that TIs don't really need to have demon/insect/boss anymore due to the camou "bug fix" (or nerf, whatever you want to call it). Of course having 6-monster TI would be nice and actually worth doing for some people.


I never care how annoying Eremes is, it's just we already got him in previous bio3 TI !!! My AB not turn in this yet since last month and it's useless to lose job exp if it's turned in...

Edited by Exvee, 02 April 2013 - 05:57 PM.

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#65 Litao

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Posted 02 April 2013 - 05:58 PM

so are we gonna have enriched boxes and enriched hammer anytime soon? what about changing spotlight?
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#66 CrazyLion

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Posted 02 April 2013 - 06:00 PM

So maybe for a bio 3 Ti would be good Seyren Windsor :questionmark: :questionmark:

Edited by CrazyLion, 02 April 2013 - 06:00 PM.

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#67 AmonRA

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Posted 02 April 2013 - 06:02 PM

[Warlock]Stasis skill effect to be removable by certain skills.
What skills? Clearance? Dispell? o: tell me please ODA

[Archbiship] Fixed a bug where the Arch Bishop skill Expiatio could not be usable in towns and general fields.
Sure? i can use this skill. and no Icon for this skill?

[Ranger] Camouflage now ends when the ranger uses any skill.
R.I.P and Rangers Cry for long time. anyway, so now rangers can atack normal in camo status?
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#68 CharAznable

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Posted 02 April 2013 - 06:03 PM

...or it could be that many people had 99/70 Ninja's already and that's how people turned K/O there.

Ninja's have nothing to support meleeing. ASPD attacking with one is a poor gimmick. At least one could argue Wizards have the Dagger of Counter to support them meleeing...


Kage/oboro updated lured a lot of new players to kRo. so there were a lot of people asking guides and help for low leveled ninja. you can go ahead and check their forum and community sites if you could read korean(i don't think you can since u came up with vague assumption.) Melee ninja is totally viable and there are people who pursue melee kage/oboro in kRo. Also, going for melee at lower level is totally viable. Shadow Slash and Haze can be alternative for melee where it gives 50% crit chance. with some survey. Easy way around is just "given" to iro so people don't even think about alternatives to achieve their end goal. I remember you replying to my post about how "implanting kunai throw from kro" isn't necessary balancing the ninja and u were like its totally broken needs to be nerfed. What i'm annoyed about with this so called balance patch is that its just another late updates from kRo and doesn't do any healthy "balancing patch" to any means in iRo where most of the things here are Turn In oriented(PvM wise.)
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#69 neko09

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Posted 02 April 2013 - 06:04 PM

Can you please change Eremes into something else? :sob:

Edit: and something else on general bugs, partying with mado classes disables Coluseo Heal unless you put the mado at the end of the party list :p_sleep: when will you fix this? [or is it fixed already]

Edited by neko09, 02 April 2013 - 06:07 PM.

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#70 Riakuta

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Posted 02 April 2013 - 06:06 PM

Seyren Windsor has my vote. (90% because I love making dirty jokes about Ruber)
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#71 AsurABl00d

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Posted 02 April 2013 - 06:07 PM

seriously was gonna get my gx to 150 today, now it looks like it will be 2 weeks after my exp will be above 0.0%
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#72 Zander

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Posted 02 April 2013 - 06:07 PM

For high TI. The HP is the one that drop bible vol. 2 right?
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#73 yarch

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Posted 02 April 2013 - 06:08 PM

Oda, we already did Eremes and KK few weeks ago, can you change Eremes to Howard or some other things?
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#74 Riakuta

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Posted 02 April 2013 - 06:08 PM

For high TI. The HP is the one that drop bible vol. 2 right?


Yes, drop rate is probably around 0.03%.
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#75 TheFury

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Posted 02 April 2013 - 06:08 PM

i also dont like high ti i would like to stay away from bios monsters all together... i would like kasa tho and uhhh porings that drop black devil masks....
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