Enchantment NPC is located near the sewer entrance to bio lab 2F.
Ghost Chill - used to reset the enchantment on Bio4 weapons and armors.
Blood Thirst - used to hidden enchant third slot on your weapon or armor.
Will of Warrior - used to hidden enchant fourth slot on your weapon or armor.
Eligible weapons: Agent Katar [1], Guillotine Katar [1], Ignus Stale [1], End Sektura [1], Cannon Spear [1], Gigantic Lance, Freezing Book of Magic [2], Recovery Light [1], Az-toenail, Scarlet-toenail, Bloody Cross, Repeater Crossbow[2], Giant Crossbow [2], Creeper Bow[2].
Eligible armors: Gigantic Shield [1], Geffenia Report (water) [1], Bible of Promise vol.2 [1], Salvage Cape, Assassin's Gauntlet[1], Green Surgical Suit [1], Ancient Golden Ornament [1].
Info Gears Biolabs 4:
List of possible weapon enchantments:
STR, AGI, VIT, INT, DEX, LUK +1 ~ 3
Fighting Spirit level 1 ~ 3
Sharp level 1 ~ 3
Expert Archer level 1 ~ 3
Spell level 1 ~ 3
ASPD + 1
List of possible armor enchantments:
STR, AGI, VIT, INT, DEX, LUK +1 ~ 3
DEF +3, 6, 9, 12
MDEF +2, 4, 6, 8, 10
HP +100, 200, 300
SP +50
Flee +1, 3, 6
Enchantment has chance of failing. If enchantment fails it will destroy the armor/weapon.
4th slot enchantment (Will of Warrior) - 25-30% chance to fail
3rd slot enchantment (Blood Thirst) - 15-20% chance to fail
Information date: 2012, May (kRO)
Thank you zr0rieu and kRO for the info
Edited by AmonRA, 20 September 2013 - 02:25 PM.