Ninja Classes Unite!
#1
Posted 04 April 2013 - 10:17 AM
Okami Maru- Leader of Blue Lotus Clan
#2
Posted 04 April 2013 - 10:39 AM
#3
Posted 04 April 2013 - 10:42 AM
#4
Posted 04 April 2013 - 10:55 AM
#5
Posted 04 April 2013 - 11:01 AM
#6
Posted 04 April 2013 - 11:11 AM
#7
Posted 04 April 2013 - 02:17 PM
Game developers have no sense of balance.
Games are more fun having strong abilities and tools at your side, and in the Ninja's case, they weren't even that strong to begin with.
#8
Posted 04 April 2013 - 02:23 PM
#9
Posted 04 April 2013 - 03:07 PM
I wanna see the "throw kunai" skill brought back. The nerf to this forced me to go kagerou otherwise I wouldn't be able to enjoy ninja class at all anymore. (Don't think ill enjoy kagerou nearly as much as i did pre-nerfed ninja)
Well tbh i'd rather see KE's AoE back to not-crap first. But yeah, that would be a nice start.
#10
Posted 04 April 2013 - 03:12 PM
#11
Posted 04 April 2013 - 05:36 PM
#12
Posted 04 April 2013 - 05:49 PM
#13
Posted 04 April 2013 - 05:55 PM
#14
Posted 04 April 2013 - 06:04 PM
#15
Posted 04 April 2013 - 06:32 PM
#16
Posted 04 April 2013 - 06:37 PM
#17
Posted 04 April 2013 - 06:49 PM
#18
Posted 04 April 2013 - 07:43 PM
3 days ago i was so happy with my oboro, my KE was doing almost 30k of dmgs, and i was getting better equip to do more dmgs
my SP was doing 25k of dmg and i buy many things to get it better, my pure soul heals me 10% like the description said, and i just
use the 16th night to attack faster cos my buffs (ninja aura, mirror image) were fast enough to use them without it.
now.... the buff take a long time to activate, KE just do 3k, SP do 6k (full buffed) the pure soul heals less than like 70~80 hp per second
what happen??? i was sooo happy? i made me vip just to level my oboro, spend like 500 mill to get equips, cards, neuralizers, BMX3,
to have what i had and now.... i got a useless char...
please!!! is that a fix?? then leave it unfixed and gimme back what i have and made me soo happy
please tell me that was a mistake and you going to fix the fix!
please!!!
#19
Posted 04 April 2013 - 07:52 PM
#20
Posted 04 April 2013 - 08:58 PM
#21
Posted 05 April 2013 - 01:58 AM
#22
Posted 05 April 2013 - 03:23 AM
GM's allowed the use of some pre-balance mechanics the last time so I don't see the problem with allowing another exception like this one, a skill that practically defines the class.
#23
Posted 05 April 2013 - 04:09 AM
#24
Posted 05 April 2013 - 04:52 AM
I really hope they look into this, if only just to know that they can realize when kRO is wrong. Everyone knows they can modify skills to a certain extent, and this is a case where that power is very much needed.
#25
Posted 05 April 2013 - 08:43 AM
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