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#76 kaminichuan

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Posted 15 April 2013 - 03:20 AM

I'm sorry for the coloring of my response? It seems in game and on forums you aren't happy with the things that go on. I would attribute this to your agressive tendency to play devils advocate. Intentional or not, that is how you seem to represent yourself. I've always found Nia to be polite and reasonable even when our opinions differ!

You keep saying that debuff is hindering the game as a whole.... but you have no proof of this at all. Noted, but I doubt we can ever show you tangible statistical data of player satisfaction.

... until you give me a definition of the debuff skills purpose PROVIDED by the people who put it in the game.... your opinions on what its "supposed" to be for, will remain invalid to me I'm sorry. as a "moderator", I would say you interact more with developers than us. Maybe you could take the positive step and get the definition for us! Would be very helpful and valuable.

I personally think with STEAM introduced the population is slowly, but still getting better... and I think with all the new updates coming and everything people will not only come back to play but we will get more players than ever....I have high hopes. Agreed. Although I think a skill rebalancing wouldn't hurt. (By the way, quoting yourself, do you have any proof for these hopes? :heh:)

Debuff mages are very weak. Fast? Sure. Annoying, obviously. All it takes is 3-4 friends to take them down as I've stated before, and so if they come back you just keep taking them down.... how hard of a concept is that? True story: I saw 3 mages completely destroy 4 fully buffed raiders/scouts. Only 1 of the mages was buffed and he didn't die. After a few miserable attempts the enemies gave up. The three mages were dressed as goofy lions and it was extremely entertaining to watch.

If I have at least 6 of my friends/clannies on, we can easily take down 3debuff mages... its truly not that hard....at all. If it was hard to fight 3 of ANYTHING with 7 people.. perhaps this game should be scrapped.


Your last post was 959 words. More than I've done on my assignment for the last 3 hours Q_Q

I'm not a technical expert but how can we put in a poll to quanitfy player opinions? My head hurts from trying to understand these long posts.

Edited by kaminichuan, 15 April 2013 - 03:22 AM.

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#77 VolunteerMod03

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Posted 15 April 2013 - 06:17 AM

It's a rule we have to go by to remain anonymous.... we didn't make up that rule.

I'm not here to further say who is rude or not rude in there replies, all I know is this last conversation I've been trying to have a positive debate and I keep getting little sublimininal or sly ways of saying rude things to me when it isn't necessary at all. It seems when the argument isn't on a persons side, they use aggression and rude comments rather than filling in with actual suggestions and opinions. Nice meme btw Metaleux.

You only see me as being the devils advocate when clearly I'm trying to remain positive in this debate, when people are picking out things(coloring of my posts) that shouldn't even matter and trying to make me look stupid for it..... yeah not going to happen.

I will actually take your suggestion and I will talk with any DEVS I can about this and relate back to what they say on their opinions and intentions of what they think it was created for. I will also ask and see if they think debuff mages are a bad part of the game as a whole.

Hopes come with no proof. I'm not stating it IS going to happen, I just think and hope it is going to happen. However, with my opinions I'm only stating them and not saying they are FACT as people in this post are saying that their opinion is fact when it comes to debuff and how it is "truly affecting the game in a negative way".

Those scouts/raiders....mustve been a bit terrible. Should I say more?

I'm not saying it is easy to fight 3 of a class with even 10 people, some classes are hard to take down even if you have 3-4 and they are just one... if that one is playing a valuable class that has not only a good build but is a class that isn't already the easiest to take down. Remember here, I'm talking about DEBUFF MAGES.... which is usually speed gears, epic staff(if that), and maybe a glor piece or two... heck even maybe a whole set lol. Still weak.

I'm sorry for such a headache, I'm only trying to debate this but people would rather point and pick on me rather than debate in a positive way. People seem to confuse a good difference in opinion for a sudden anger and hatred. Emotions are hard to control, luckily I've learned to control my own since middle school... so a gaming forum doesn't phase me in the least bit.

So call it playing the devils advocate, I call it sticking to my TRUE opinion and not giving up on that because once you give up on your own beliefs/opinions no matter how big or small.... you are only lying to yourself. ;)

Edited by VolunteerMod03, 16 April 2013 - 11:01 AM.

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#78 Metaleux

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Posted 15 April 2013 - 07:30 AM

and volunteermods have this "should be mysterious" rule to not reveal who they are in game.

It's a rule we have to go by to remain anonymous.... we didn't make up that rule.


Again, this has nothing to do with the topic but since I was gone for a while maybe I missed out on this. Are the the "VolunteerMod" different than the mods with "normal" names ? If so is there a 01 and 02 ? And if not, I don't remember CoffeeMuse or Zurn having a rule to keep their characters secret.

To go back on topic (although I don't want to anymore), people can get annoyed because no matter what they say, the answer is, to sum it up roughly and very fast, "that's because you don't like it" or "that's no proof". But I don't see how saying "there are debuffers, so they must like it" is any better, or even "it's a skill in game, why delete it ?" Cause it was not there before, so why add it ? Not every change is good, but yeah again that's just a matter of opinions.

Also, without going as far as deleting it, a lot of players would be glad if it was simply changed/nerfed, cooldown, rates, or I don't know what else, making it that buffs only disapear for some time and then come back after the debuff duration was the best idea IMO. But the impression you give is that it should be left as it is and counter it, get 10 people to kill it or what ever. Ofc it's not hard to pk them, but it is useless as they are back after seconds, and yeah it's not a problem if they are alone, but they hardly debuff for the sake of debuffing, it is to make it easier for someone else with buffs. This is just an example and I am not gonna state all the nonsense I see related to the skills, there were more than enough already. But if game experience and feedback is not a valid point during a debate, it's not much of a debate to me.
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#79 VolunteerMod03

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Posted 15 April 2013 - 10:52 AM

Yes there are different rules for volunteermod##'s and named mods. I'm pretty sure they don't have to keep them secret, as we have to.

You are right.... why have it? I will do my best to find out why it was implemented and its soleful purpose... as it seems that is the biggest elephant in the room at the moment, the debate of why it was put in, and how it is "best used".

I agree that it sucks, and I hate it just as much as you do. I think my overall point is, does it need to be altered simply because we don't like it? If it truly is affecting the overall PVP/war of this game, then sure change it... but is it? I just don't think it is having the negative impact that is being discussed. Again, my opinion is only an opinion... I could be wrong. However I will talk with devs more and see what they say in the end. I mean in this entire debate we've had about maybe 5 people at most stating they dislike it, to me(also saying I dislike it) but arguing the other side of the situation. So maybe the DEVS can further see if there has been tickets, or many suggestions about this and see how much debuff really is/is not a problem. I just feel its' being exhausted by a few bigger name forum names to where it may seem there is a bigger backing of this hatred for the skill when in reality it seems like the few bigger names are making most of the hype about it only. Again, I could be wrong... I will figure out as much as possible, and maybe start asking around for more people to suggest opinions about it? There is a submit a ticket section for game suggestions.

I agree 100% game experience and feedback is valid, but 5 or even 10 people on the forums complaining isn't close to enough to change a class skill purpose.

I will THANK YOU genuinely for giving me an honest reply with no trolling or name calling... I do appreciate that a lot. I like debating in this way. It can be exhausting sometimes not only defending my opinion but also defending myself for simply bearing the name "VolunteerMod03" when all I do and will continue to do is what I'm supposed to. So again, thank you for that Metaleux.
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#80 Zurn

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Posted 15 April 2013 - 02:27 PM

Again, this has nothing to do with the topic but since I was gone for a while maybe I missed out on this. Are the the "VolunteerMod" different than the mods with "normal" names ? If so is there a 01 and 02 ? And if not, I don't remember CoffeeMuse or Zurn having a rule to keep their characters secret.

Eh optional to keep them secret or not, forum name is my in game name so....cats out of the bag?

As to why Mod3 gets "trolled or called names" is because he is a Moderator that does stuff. They might not like what he does, but he still does it. Some people just don't like some people too so that might be why as well...
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#81 claw68

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Posted 15 April 2013 - 06:40 PM

okay get back to the topic =.=
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#82 pdfisher

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Posted 16 April 2013 - 03:30 AM

I believe the debuff skill was added to give mages a viable skill in pvp/war. Some mobs already had it, so why not give it to players also? However, it does seem that it is being abused.
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#83 Genesis

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Posted 16 April 2013 - 08:09 AM

My personal opinion of the debuff mechanic is that it merely lacks a mechanic to counter it (e.g. a stat which reduces the probability of being debuffed overall, or for individual buff types), and the same holds true for the stun and mute mechanics.
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#84 VolunteerMod03

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Posted 16 April 2013 - 09:31 AM

That is what I tried explaining before for a problem solver, was to have a counteractive measure for the debuff. Other classes having the option to lower their chances of getting debuffed, or debuffed at a higher amount of buffs at once with a certain stat or skill given to them. I agree 100% Genesis.
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#85 Azileign

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Posted 16 April 2013 - 05:16 PM

remove debuff?
no.

but i vote for just 1 debuff skill.

we have a counter for debuff, clerics to buff players

problem is, 1st the buff gears and acce (i know you guys love this but its a fact that this is the problem why buffing is slow in wars). other players wont go back to the field without getting buffed switching their buff gears

2nd, cleric buffs and other jobs buff
i believe, no matter how high the clerics int is, for example, a max champs (self) atk buff should be better than a max clerics atk buff. another problem why buffing is slow in GA

3rd (i know this wont happen coz the cleric wont get points for GA, TG is another matter)
when theres a debuffer on the field, there should be a cleric that the job is only for buffing. be it a base buffer or cleric buffing on the warzone. if theres a mage in speed set for debuff, then a cleric in speed set should also be there for buffing.
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#86 pdfisher

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Posted 17 April 2013 - 03:17 AM

problem is, 1st the buff gears and acce (i know you guys love this but its a fact that this is the problem why buffing is slow in wars). other players wont go back to the field without getting buffed switching their buff gears



Which is one reason why I believe buffsets should be done away with. Alas, it is my understanding that they will be kept.
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#87 Feuer

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Posted 17 April 2013 - 07:14 PM

ding ding ding, we have a winner here! Azi hit the metaphorical nail on the metaphorical head. The counter to being debuffed, is for a cleric to buff or character to self buff. Sorry about you losing your buffset buff, but you can get it back after the fight is over, or switch items between encounters and fix it.
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#88 AppleStrudel

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Posted 18 April 2013 - 05:35 PM

Why can't we just INCREASE the cooldown of the skill and to satisfy those who don't want it removed, maybe empower a passive or something.. I'm so tired of reading these looooooooong posts!
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#89 ONLINEMASTERRRRR

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Posted 18 April 2013 - 05:59 PM

Why can't we just INCREASE the cooldown of the skill and to satisfy those who don't want it removed, maybe empower a passive or something.. I'm so tired of reading these looooooooong posts!

then don't read it

Edited by ONLINEMASTERRRRR, 18 April 2013 - 05:59 PM.

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#90 VolunteerMod03

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Posted 20 April 2013 - 11:33 AM

As per request to give a reason for deletion even if one is clearly not needed I will do so anyways....

Please do not troll, spam, or derail topics. If you have nothing nice to say, please don't say it at all. Ok? Thanks.

Topic cleaned up a bit.
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#91 TrySufferin

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Posted 27 April 2013 - 03:58 PM

omg another thread about something i have already posted -_- gg way to read the forums
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