As for me I will be playing it cant wait

I was going to do a poll for this but the HTML codes aren't working at lest I cant get them to work

Posted 11 April 2013 - 07:39 PM
Posted 11 April 2013 - 07:40 PM
Posted 11 April 2013 - 07:42 PM
Posted 11 April 2013 - 07:45 PM
Posted 11 April 2013 - 07:46 PM
This^Nope from me either. Aside from the completely different mechanics, I've had enough bad experience with how RO is handled to be investing time/effort/money on RO2.
Posted 11 April 2013 - 07:51 PM
Posted 11 April 2013 - 07:52 PM
Posted 11 April 2013 - 07:53 PM
Edited by Facekiller, 11 April 2013 - 07:56 PM.
Posted 11 April 2013 - 07:54 PM
Posted 11 April 2013 - 07:58 PM
Posted 11 April 2013 - 08:20 PM
As for me I will be playing it cant wait
Posted 11 April 2013 - 09:25 PM
Posted 11 April 2013 - 09:28 PM
Posted 11 April 2013 - 09:32 PM
I say the same words and.. 1 week later uninstall complete! (Even today, I still wonder, how the hell im get to lv 50/37 (chef job), a game so boring and go that far, I was really bored that week.)![]()
And...
really, Gravity cant do better job here in iRO, really i dont know what you expecting about RO 2, i mean outside the game itself (staff)...
Edited by SinWeasel, 11 April 2013 - 09:35 PM.
Posted 11 April 2013 - 09:46 PM
Posted 11 April 2013 - 10:08 PM
Posted 11 April 2013 - 10:10 PM
On a side note: It looks like WoE is going to be multi-castle ownership attack/defend style just like RO1. Excite!
Posted 11 April 2013 - 10:15 PM
Edited by zr0rieu, 11 April 2013 - 10:16 PM.
Posted 11 April 2013 - 10:16 PM
Posted 11 April 2013 - 10:25 PM
Actually reading the sneak preview on kRO2 website, the way they worded it hints that there will only be 1 castle available at the start. (may be expanded in the future?)
Similarities to RO1 WoE:
An emperium is located in the innermost chamber of the castle. Whichever guild breaks it will take ownership of the castle.
There are guardian NPCs located throughout the castle, attacking any hostile players.
Differences:
There are 3 strategic points in the castle. Attacking guilds can conquer these points to gain helpful buffs to aid in raiding the castle. Defending guilds may want to consider sending out few teams to defend these points.
Siege weaponry. Both attacking and defending guilds can utilize siege weaponry to gain advantage.
WoE on RO2 looks quite similar to Guildwars 2 siege.
Posted 11 April 2013 - 11:06 PM
Posted 11 April 2013 - 11:13 PM
Posted 11 April 2013 - 11:27 PM
Posted 11 April 2013 - 11:50 PM
Posted 11 April 2013 - 11:52 PM
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