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#26 Dissemblance

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Posted 29 May 2013 - 05:49 AM

i been wondering about that too but somehow got used to it :D i guess hit rate in stats gives wrong info or sth
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#27 synesthetic

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Posted 29 May 2013 - 09:49 AM

But i still have a question about the Hit Rate %.
The character info window states that i have over 100% hit rate to monster under my lvl.
However when i play agains monster with low lvl i still happen to miss.

Presumably, enemies have their own Defense, Dodge, and Parry Rates.
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#28 sephiroso

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Posted 29 May 2013 - 10:13 AM

Presumably, enemies have their own Defense, Dodge, and Parry Rates.

Not presumably, they definitely do. Would be silly if they didn't.
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#29 Finraziel

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Posted 01 June 2013 - 04:17 AM

Yeah, definitely noticed that as well, spores I'm always missing against for instance, while other monsters of the same level I never or rarely miss.
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#30 Canasaurus

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Posted 01 June 2013 - 06:56 AM

http://guidescroll.c...-2-stats-guide/

Assuming you are the author of this guide, thanks it was really helpful.
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#31 synesthetic

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Posted 01 June 2013 - 08:04 AM

http://guidescroll.c...-2-stats-guide/

Assuming you are the author of this guide, thanks it was really helpful.

You're welcome.
It scares me a little that whoever put up my guide on that site didn't cite their source though, since I sometimes have to make edits to my guides, and I'm guessing it doesn't get reflected on those sites.
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#32 Risami

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Posted 04 June 2013 - 01:44 PM

so it doesn't matter what stats i put as a archer? what will improve me?
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#33 synesthetic

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Posted 04 June 2013 - 06:10 PM

Some combination of STR, AGI, and VIT.

If you don't feel you need extra HP, don't get VIT.
If you like to push for as much crit as you can, get more AGI.
If you want slightly more consistent damage, get more STR.
If you can't decide, just go with 41 STR, 41 AGI, to get the highest balance of stats.
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#34 Elixziyiel

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Posted 25 March 2015 - 01:36 AM

A helpful topic.

 

So more on equips then than stats in RO2.  :p_smile:


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#35 Shinyusuke

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Posted 25 March 2015 - 03:50 AM

A helpful topic.

So more on equips then than stats in RO2. :p_smile:

Conpletely outdated now depends on your class
Bear= vit
Knight/warriors = int
All the other classes don't have a big impact on them
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#36 Elixziyiel

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Posted 25 March 2015 - 04:48 AM

Conpletely outdated now depends on your class
Bear= vit
Knight/warriors = int
All the other classes don't have a big impact on them

Thanks for the heads up. Knight/Warriors INT? Darn... okay then...  :p_swt:


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#37 Shinyusuke

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Posted 25 March 2015 - 08:39 AM

Thanks for the heads up. Knight/Warriors INT? Darn... okay then...  :p_swt:

Yes knight and war have a special skill that add critical damage based on the amount of INT


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#38 HokaHoka

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Posted 25 March 2015 - 08:38 PM

Remember, int is a  risky stat for swordsmen now~.


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#39 KuroiLucy

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Posted 23 May 2015 - 05:49 PM

Awesome guide! Really appreciated! 

 

About DoT and Critical, my build as wizz I made 60% INT 40% AGI, trying to achieve a high critical with cards and accessories, since the gears and buffs increase my INT and Magic Power absurdly.

And I can see the numbers popping up... so beautiful.

But now I wonder if I made it right and what to do now on, since I am ML19 and still have some points to allocate I don't know if keep upping both or if AGI would improve the frequency of beautiful big numbers in my screen.

 

The dot is high (I guess) even with my build like that.

Or would it be higher with a few more points sacrificed from future critical hits?  :hmm:

 

I'd like a suggestion.  

:p_laugh:

 


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#40 Shinyusuke

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Posted 24 May 2015 - 11:54 PM

If you take off all the points in AGI you won't see a big difference in critical. At your level 100 AGI is about 0.1 crit.
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