if the rates of the game are too high for reaching max level in 1 week, i don't want play this game, beacuse i'd get bored too soon ¬¬
An mmorpg MUST have a loooooong way to max level, and a still looooonger way to get good gear. That was great on RO1, the equipment was hard to get and had useful skills, modifiers, properties, etc... When you got a good card, you could have a little advantage over other players, making the hard search of the item more funny
There's a huge difference between RO1 and RO2 however. While leveling to cap is a goal for both games, its not focal point of RO2. In RO2, getting to lv50 is rather casual experience, with grinding being unnecessary,
I noticed this a lot from people who played RO2. They'd get to 50 and think that's all there is. The difference is that, in RO2, getting to max level is probably just the half way point. It is after 50 where most of the content is tailored towards. After that, the progress commitment is centered around raids/dungeons, and going from 1 to the next, with difficulty increasing as you go along, and getting better equipment as you progress.