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Stryfe's In-Depth Warrior Guide


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#51 Arukad0

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Posted 30 May 2013 - 02:56 AM

Don't worry about that fissure1...

It's just Timmmt's POV. Don't worry, I don't say he's wrong, actually his POV makes me think again about this class.
The only thing to keep in mind when you build your char is TO HAVE FUN when you're playing it.
If you enjoy i.e. a INT warrior, well... DO IT !! :no1: (even if it's "useless" :heh:)
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#52 SimonSeville08

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Posted 30 May 2013 - 04:50 PM

http://www.ro2base.c...1.1.1/0.0.0.0.0
is this build ok for off tank warrior?
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#53 narhak

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Posted 01 June 2013 - 06:41 AM

http://www.ro2base.c...1.1.1/0.0.0.0.0
is this build ok for off tank warrior?


No, for offtank you need level 3 brandish, to main agro adds, get out the points in berserk, and put in to brandish and rage strike

http://www.ro2base.c...1.1.1/0.0.0.0.0

Edited by narhak, 01 June 2013 - 06:44 AM.

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#54 fissure1

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Posted 03 June 2013 - 02:52 PM

is there anwyay to salvage this build without spending money?

http://ro2base.com/b...1.1.1/0.0.0.0.0
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#55 Kyoneas

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Posted 05 June 2013 - 09:33 PM

I did the math properly for Battle Tactics.
Explaining will be a pain, but I will keep it short (yeah this is short):

Damage from crits is applied to everything except "Head Crush" DoT.
Crit is applied multiplicatively to ANY damage you do except "Head Crush".
However we do our rotation, however much we Hit or Haste or Vigor we have is not of our concern.

Baseline for Crit, Attack Power and ANY stat is 0.

The formula is as followed:

1 AGI = 0.100657534246575% Crit
1 INT = 0.44% Critdmg
1 STR = 2.42 AP
1 sAP = 1.1 AP

sAP = value of Sword Attack Power; STR = value of Strength; AGI = value of Agility; INT = value of Intelligence.



( (1 - ( ( AGI * 0.100657534246575%) + 2%) ) * ( 1.1 * sAP + 2.42 STR ) ) + ( ( ( ( ( 1.1 * AGI * 0.100657534246575%) + 2% ) * ( 1.1 * sAP + 2.42 STR ) ) * ( 100% + INT * 0.44% ) ) * 2)

I now played around with my stats until I got the "best possible result" I could get.

That would be:

36 AGI 36 INT 25 STR
Full Colo Gear
Colo Accessories with INT + AGI.
Founder Title
5 Abrahim RARE+ Cards.
7 Runes from gear with +5 AGI each.
9 Runes from Costumes with +5 AGI each.

(This stuff should be as of yet, Best-in-slot equip)
Without cheatcodes like VIP or anything bought with real money except 3-slotted Costumes.

Each ability then uses an average of 5954 AP.

Each point in,

AGI increases this value by: 8.40

INT increases this value by: 7.61

STR increases this value by: 5.00 (should be about 10% better, maybe even 15%)



http://www.ro2base.c...310706.22310706





EDIT: remodeled it and did best in slot equip with simple Excel tables.

Edited by Kyoneas, 14 June 2013 - 06:06 AM.

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#56 SolidJelly

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Posted 05 June 2013 - 10:01 PM

lol, nice work on the calculations, but...

LuBu would like to have a word with you :D
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#57 Varunax

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Posted 05 June 2013 - 10:15 PM

is there anwyay to salvage this build without spending money?

http://ro2base.com/b...1.1.1/0.0.0.0.0


http://www.ro2skills...dnrFqBrBqOdBdF1

Something I tried to do for you without having to get a skill reset. :/

Basically, having you able to switch off from a tank/dps spec. Brandish Storm lv.3 is necessary but you can make up the damage with gear.
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#58 fissure1

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Posted 07 June 2013 - 12:19 AM

http://www.ro2skills...dnrFqBrBqOdBdF1

Something I tried to do for you without having to get a skill reset. :/

Basically, having you able to switch off from a tank/dps spec. Brandish Storm lv.3 is necessary but you can make up the damage with gear.



Thank you. Since i have 3 points in Aura Blade currently, should i just do like in that build and put the last 2 into aura blade, or should i put them into Brandish Storm? Which would be better?
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#59 Varunax

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Posted 07 June 2013 - 08:16 PM

A level 1 Brandish Storm is still sort of useful. A level 3 Aura Blade is not. I would stick with the build mentioned.
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#60 fissure1

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Posted 09 June 2013 - 06:02 PM

A level 1 Brandish Storm is still sort of useful. A level 3 Aura Blade is not. I would stick with the build mentioned.


Oh, i was asking since i wasn't sure how much i would be using Aura Blade since i'm liking the HP increase of Aura Armor, and i use that a lot more then switching to Aura Blade. Wasn't sure if increasing Aura Blade would be worth it.
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#61 Vroix

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Posted 14 June 2013 - 09:02 PM

I wonder, is it a good idea to get the Defender skill for an off-tank warrior as soon as possible? Or perhaps there is a better skill distribution once you become a warrior?
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#62 Varunax

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Posted 15 June 2013 - 02:42 AM

You don't really need to rush Defender as there are practically no bosses early game that provide that much of a threat. It's better to wait till your higher level and when your equipment actually makes a difference for you to tank.

30% of a level 30 Warrior's defense is practically nothing compared to 30% of a level 50 Warrior's defense.
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#63 Vroix

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Posted 15 June 2013 - 02:57 AM

You don't really need to rush Defender as there are practically no bosses early game that provide that much of a threat. It's better to wait till your higher level and when your equipment actually makes a difference for you to tank.

30% of a level 30 Warrior's defense is practically nothing compared to 30% of a level 50 Warrior's defense.


I assume that this Defender skill is similar to Monk's Steel Body. I played as a monk before and without using Steel Body at early level (25-ish) I have a hard time leveling and party in a dungeon. I'm just afraid that off-tank warrior will meet the same problem if Defender skill is not taken as soon as possible. Not to mention that my role at Izlude's cave and Temple of Sea God will be as tanker (off-tank if a knight or other main tank exist).

I also assume that maxing Defender first will make me use lesser pots and able to survive longer in PvE. But that's just my assumption. Because I haven't played as a warrior before.

So, it seems like maxing Defender as soon as I become a warrior is not recommended then?
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#64 Varunax

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Posted 15 June 2013 - 03:03 AM

I'm an Off-tank.

Aura Armor = Steel Body

Defender is 30% of your base defense/parry/dodge. If you're a low level Warrior taking Defender early, then you'll most likely give up all your good damage attacks. You give up Skills like Rage Strike to give yourself an extra +4% defense/parry.

It's like how Aura Armor or Steel Body is 20/35% of your max HP. At level 50 you have around 5k of health. 5,000 * 1.2 = 6000. (+1000 HP) At level 25 you might have around 1000 HP. 1000 * 1.2 = 1200 (+200HP)

There's a huge difference and Defender scales better at later levels.
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#65 Vroix

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Posted 15 June 2013 - 03:28 AM

I see. It seems like I misunderstood the Defender's skills description.
If you don't mind, would be so kind to give me advice on skill distribution as an off-tank warrior so I can do well in leveling? Should I take Brandish storm first for AoE control or should I get Rage strike instead?
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#66 Varunax

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Posted 15 June 2013 - 03:45 AM

I don't really know. It's just personal preference. Lv.1 Brandish Storm and then max Rage Strike is what I'd recommend. Once RS is maxed you can max BS.
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#67 acroshin

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Posted 15 June 2013 - 04:54 AM

At lvl. 25, I actually find defender to be really helpful (if not necessary) just for the 30% defense boost and maybe parry. Without it, my defense is 18% which I think is too low compared to my knight who had atleast 25% or more from the get go. With it, my defense jumped to 24%. Thats a pretty significant difference to me and I'd hate thinking what would Peno be like without it. :X

The only problem I had though was holding threat, because I had to save up points from the start. I was able to max Aura Armor but left Bash, Battle order and Aura strike at level one. So atm my damage is a bit crappy (especially with defender on).

This is if you wanna start tanking as soon as you hit warrior though. Or atleast I felt it was necessary if I wanted to tank effectively.

Edited by acroshin, 15 June 2013 - 08:15 AM.

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#68 Chocs

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Posted 17 June 2013 - 03:06 AM

I got Brandish 1 and Tension Relax 3 at Job change to get through Penomena. The thing that really hurts you while fighting low level bosses is their rage where you can time a TR easily. You can then work up to Level 5 Defender for Secret Forest Tomb if you wish.
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#69 CannonBeast

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Posted 28 August 2013 - 09:00 PM

I was wondering how much hp does a tanky warrior need for CoA N.  My warrior has already reached 6.5k unbuffed with a mixture of crafted and bapho/pve h armor and I'm not sure whether I should progress further. 


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#70 Zina87

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Posted 20 December 2013 - 04:04 AM

So... after this huge patch, VIT now seems to be worth it?

 

I was thinking on going 20 STR / 15 AGI / 15 VIT (and later I'll learn about Master Class and such...lol I'm new, don't stress me xDDD)

 

Thoughts? ;D


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#71 GiggleFairy

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Posted 20 December 2013 - 05:54 PM

dont go above master class level 3 or else you will regret it atm. higher your level is the less exp you get from the monsters. just let it build to 100k+ and then up your levels.everyone is having hopes that devs will fix the exp issues and bugs on the 23rd :/

 


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