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Any major changes from the SEA version of RO2?


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#1 Koganox

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Posted 18 April 2013 - 06:11 AM

I played the SEA RO2 for a couple weeks and I enjoyed the game. Will warpportal be doing any major changes from that version of the game? Or will it pretty much be the exact same game beside the changes to the cash shop, and server location / host.
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#2 Alleggretto

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Posted 18 April 2013 - 06:12 AM

Dunno till we get in and see. I heard A LOT of bad things about the SEA ver. which deterred me from playing it in the first place.
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#3 Lynex

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Posted 18 April 2013 - 06:15 AM

I would have to assume there won't be any 555 NO JAM
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#4 BlizzyBoss

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Posted 18 April 2013 - 08:33 AM

SEA version had so much lag that I honestly couldn't enjoy the game. Skipping around, freeze locks, and the delay in damage from an attack xD
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#5 Ryounaru

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Posted 18 April 2013 - 09:10 AM

Hopefully they revert priests back to their original skill set and unnerf sorcs in this version of the game. Though that particular nerf was implemented by gravity so perhaps we'll get it in this version too. *_*
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#6 DJIzanagi

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Posted 18 April 2013 - 03:59 PM

Resurrection still has the ridiculously long cooldown like in the SEA version. I dunno..
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#7 Rozelle

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Posted 18 April 2013 - 04:23 PM

So far everything is the same.
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#8 Reifnir

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Posted 18 April 2013 - 04:38 PM

Things that are different:

Rogues moved from Yellow token to Red one on normal difficulty, CoA and AoD vendors show up on minimap, but are invisible in game, and basic font was changed from PhilosopherBold to something else, which doesn't help much since you still can't adjust the size.

Other than that, PvP vendors are up, Pyramid minigame is there, so I'd say this is more or less the same old SEA version - with minor translation differences, I believe (most descriptions are still in abysmal Engrish). No Noel race, which means Crescentia and Soulmaker classes aren't there as well.
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