Ninja Magic build is ''good'' now?
#1
Posted 18 April 2013 - 12:46 PM
#2
Posted 18 April 2013 - 12:58 PM
#3
Posted 18 April 2013 - 01:34 PM
#4
Posted 18 April 2013 - 01:54 PM
#5
Posted 18 April 2013 - 05:24 PM
#7
Posted 19 April 2013 - 07:44 AM
#8
Posted 20 April 2013 - 07:15 AM
#9
Posted 20 April 2013 - 07:56 AM
#10
Posted 21 April 2013 - 09:43 AM
You know the magic build has pretty small AoEs too, right? And they do less damage so you need to tank enemies longer as you recast.
#11
Posted 25 April 2013 - 09:54 AM
Hmm 11k 5x5 Exploding dragon with another 5x5 blaze shield barrier in front of you. With 3 100% flee hits keeping you well out of harms way at all times. On a ninja with no buffs and no offhand weapon and no charms. Yet somehow a build that emphasizes 3x3 AoE (of the exact same damage that is not spammable and requires you to be in harms way significantly more) is viable? Just stop talking.
Edited by Scuba, 25 April 2013 - 11:23 AM.
#12
Posted 25 April 2013 - 11:54 AM
Anyway, its there some way to keep leveling whit the TK? i mean without being a butthurt T.T
Really thanks.
PD: As i had said, it's my first character so i only have access to Eden gear .... i hope i can still do something with this u.u
PD2: please apologize my grammar and orthographic mistakes, and if you don't mind, please, correct me, thanks (english it's not my first tongue)
#13
Posted 25 April 2013 - 04:02 PM
Because a 10k damage on a low level enemy that takes 2x damage from the element you are using on ninja's strongest magic skill with only a 5x5 AoE isn't weak and small. ./sigh. Why do you post. I can do well over 4-5x your screenshotted damage with explosive kunai. With more elements at my disposal. 1 shotting a mob is WAYYYYYY better than trying to tank it with blaze shield (BTW exploding dragon has a delay chief). Oh yeah, you know why you used a low level undead enemy for your screenshot? Because MDEF scales way more harshly than DEF and if you didn't want to flash a screenshot of a high level monster where you'd be doing < 3k damage with a 3 second delay skill which is LAUGHABLY pathetic.Oh my god. You are so annoying. Do you have any clue what you are talking about?
Hmm 11k 5x5 Exploding dragon with another 5x5 blaze shield barrier in front of you. With 3 100% flee hits keeping you well out of harms way at all times. On a ninja with no buffs and no offhand weapon and no charms. Yet somehow a build that emphasizes 3x3 AoE (of the exact same damage that is not spammable and requires you to be in harms way significantly more) is viable? Just stop talking.
I think you need to check your attitude at the door when you have no idea what you are saying.
Edited by Jaye, 25 April 2013 - 04:07 PM.
#14
Posted 29 April 2013 - 07:28 PM
What kind of statement are you making anyways? Of course I'm comparing damage on monsters weak to fire. The point of this thread was to decide if magic was good. And based on what nonsense you've vomitted after the Kunai nerf, Magic is just dandy. So I don't know why you are taking an opposite position now.
Why don't you post something from this week with realistic gear that someone who actually needs advice would have? We'll see.
#15
Posted 30 April 2013 - 06:07 PM
#16
Posted 02 July 2013 - 03:39 PM
the kunai build sucks so hard omg
#17
Posted 02 July 2013 - 08:29 PM
heh... kunai builds still do just fine.... in fact there are 4 viable builds...
#18
Posted 03 July 2013 - 05:52 AM
heh... kunai builds still do just fine.... in fact there are 4 viable builds...
#19
Posted 03 July 2013 - 08:50 AM
#20
Posted 03 July 2013 - 09:41 AM
id rather see vids of skills on THIS server... showing people damages from skills on other servers and not showing the gears and stats and whatnot is less than helpful... so many ninja have quit because they either read one of these build guides and are disappointed by the damage or they messed up their build so bad its unplayable...
#21
Posted 03 July 2013 - 02:33 PM
I'm just setting up ideas because current status of gear/formula for Kage/Oboro on iRo is just like how it is on kRo. since there are only few gears of choice both iRo and kRo have, gear set up is similar. I'm giving that video as an example of how it could work if someone would choose to be magic ninja. Some of people went ape -_- about ninja nerf and there aren't that many ninja players left to actually put up any constructive demo vid at this point. since there arent really a difference in a gear vs kro and iro, I do think its great example that could easily fit into iRo situation. If you want the info on that particular video for gear set up, i could post them for you.
#22
Posted 03 July 2013 - 02:38 PM
I'm just setting up ideas because current status of gear/formula for Kage/Oboro on iRo is just like how it is on kRo. since there are only few gears of choice both iRo and kRo have, gear set up is similar. I'm giving that video as an example of how it could work if someone would choose to be magic ninja. Some of people went ape about ninja nerf and there aren't that many ninja players left to actually put up any constructive demo vid at this point. since there arent really a difference in a gear vs kro and iro, I do think its great example that could easily fit into iRo situation. If you want the info on that particular video for gear set up, i could post them for you.
i have no problems with my Kagerou.... i solo kill my way up ET on a daily basis... and my guildies are doing good now too... once people calmed down over the throw kunai reversion (myself included) things restabilized... we currently have 3 MVPers of 3 different builds in the guild ranging in level from 102- 138...
#23
Posted 03 July 2013 - 03:54 PM
i have no problems with my Kagerou.... i solo kill my way up ET on a daily basis... and my guildies are doing good now too... once people calmed down over the throw kunai reversion (myself included) things restabilized... we currently have 3 MVPers of 3 different builds in the guild ranging in level from 102- 138...
That is good for you. I never had problem reaching mine to 150 with Kunai Explosion myself as well. Like I said, i was throwing ideas on thread that were asking about magic ninja. and what I'm trying to validate myself here is that situation for ninja in iRo and kRo is the same. no 3rd gears, no variants and all that. therefore that play style is reachable. And its good that you're doing great with your ninja guild as well.
#24
Posted 22 July 2013 - 12:34 AM
There is alot of drama on this page...
BOTH builds have their uses. I recommend you respect that. By the way My Oboro is a Hybrid build that uses Magic AND throw style, and shes probably one of thee most helpful especially in turn ins!
On one hand I have the single target magic spells that enable me to destroy enemies and tear them to pieces. on the other hand I have throw skills and above all swirling petals as crowd control.
Then you have Ninja spells. these are overlooked as people don't really tend to see how they can be useful. Ninja spells are a very helpful form of crowd ailing and elemental buffing effects! an example would be Ice charms,
Ice charms cause Congeal, freezing, and deep freeze status effects AND they boost the power of Ice Weapons of those to whom are under the Spell hex.
To be effective with a Ninja class you have to understand how each skill can be effectively used. Ninja's don't beat everyone in damage but understand that they fair best in diversity ESPECIALLY for a hybrid build!
ALSO LEARN YOUR GENDER SPACIFIC SKILLS! While I don't quite know what the Kagerou skills are mostly about I do know what Oboro's are mainly about.
MOST IMPORTANT SKILL TO AN OBORO: Distorted Crescent! As an Oboro you will want Mikatsuki and Bazlard. Mikatsuki if your max sp is odd. Unequip before using it if it is even. Mikatsuki will send your odd sp to even buffing Matk, or your even hp to odd debuffing your Matk.
You will want to have vitality and hp% gear to manipulate your hp to an even number so to boost atk.
16th Night: To be honest this is another really crucial skill to have. No pure or hybrid build should be without this skill as it dramatically decreases casting time of skills.
Elemental Charms/Cast Ninja Spell: Elemental charms are a crucial part of what enables a magic ninja to do extreme amounts of damage with their single target spells as well as endowing a weapon with an element. Cast Ninja spell will also increase this further if you re-summon up your charms and endow your weapon while standing under the hex. (wich is almost impossible to be practical if your moving alot.
** Also You cannot deny the fact Cast Ninja Spell's Status effect capabilities even outmatch that of any other class.
Note: you can throw hexes with even just a single charm out (wont last long but you can do it.
---IMPORTANT--- Oboro and Kagerou are most notably very squishy, the skill Illusion Shadow is also a must have as it acts as a meat shield while you dispatch the enemies (granted they dont change target easily)
PURE SOUL: Okay I will be honest. If this isn't one of the first skills you get when you turn high Ninja your an idiot. you don't need it at lvl 5 right away, you just need it. lvl 2-4 should be sufficient til you get 16th night at least to 3 and the charms that you will be using to do damage with either throw, melee or magic.
Swirling Petals: trademark Huuma skill. You will want this for not only mobbing, but of ammo conserving or comboing with either Ninja magic, ninja spells, Kunai splash, Kunai explosion. Basically its a.... decent crowd control skill. Very gear dependant!
** Also mental note, it says agility and Dex are what give it it's damage but not quite sure how accurate that really is.
I myself focus my stat points in Str, Int, and Dex while putting a little into Luck, and a moderate amount into both Vit, and Agi.
Explosive Kunai: Excruciatingly annoying to aim with this since it isn't a lock on target skill. The only thing I can say is you will want the enemy stopped in their tracks by having them focus on a shadow clone before using or just be really good at aiming it.
** Dependent stat is str naturally. very good damaging skill.
While I could go on and on about skills I think I should probably stop here....
Still studying the best kinds of gear to use to get the most out of your attacks.
Ones I am aware of is Crown of Deceit, Evil Marching hat, 2 Archer skeleton carded Huuma Swirling petals(It gives Matk too)
and a Heroic backpack (wich is useful for just about any class)
#25
Posted 22 July 2013 - 03:05 AM
It is great until you reached Lv 225. I was able to one shot magmarings with freezing spear, but after Lv 225 it gets pretty hard because I can no longer one shot higher level monsters.
Edited by ilovemilk, 26 July 2013 - 08:00 AM.
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