Just in case anyone missed the bigger picture.
Edited by ensolon, 19 April 2013 - 07:09 PM.
Posted 19 April 2013 - 07:07 PM
Edited by ensolon, 19 April 2013 - 07:09 PM.
Posted 19 April 2013 - 11:47 PM
Posted 20 April 2013 - 12:17 AM
Raiding content on kRO2 is trivialized because of the short resurrection cooldown.
Posted 20 April 2013 - 12:21 AM
it can be off topic, but I just wanna say, Use Resu skill when Guardian is activated, it lessens the CD by a small amount. idk How much, How and Why it works , but most of the Sorcs/Priest in my Guild in RO2-SEA does it, and they said it helps a lot.
Posted 20 April 2013 - 12:29 AM
Posted 20 April 2013 - 12:39 AM
In one way I like the cooldown, a guildie was in a dungeon party and the two archers were just sitting pretty and dancing and making faces... when they died they ask him to ress them, guess what finger wanted our guildie to show them......
in another party our tanker died while working... we redid the dungeon just for him because the overlook of his pants endurance... well was just bad luck his pants broke and then his shirt, and then his hat... you knowwhere this is going....
<( '___'u)- and we ended with a buck naked tanker tanking...
Posted 20 April 2013 - 12:53 AM
Raiding content on kRO2 is trivialized because of the short resurrection cooldown. People are free to do whatever stupid actions they want, because they know they will have a resurrection if they die doing it. That is not how the game should be. People should be forced to play well if they want to raid. Dying should be punished, not just shrugged off because of free resurrections.
Posted 20 April 2013 - 01:30 AM
Posted 20 April 2013 - 01:45 AM
Posted 20 April 2013 - 05:55 AM
Posted 20 April 2013 - 06:50 AM
Posted 20 April 2013 - 06:55 AM
Whoever said that "DPS Checks are BS" obviously hasn't done much end game raiding.
DPS checks exist in every MMO that I've ever encountered. The developers don't expect you to just carebear your way through a raid. If you're not prepared or not geared for it, you will die, over and over again.
Edited by Flash2k6, 20 April 2013 - 06:58 AM.
Posted 20 April 2013 - 07:01 AM
Whoever said that "DPS Checks are BS" obviously hasn't done much end game raiding.
DPS checks exist in every MMO that I've ever encountered. The developers don't expect you to just carebear your way through a raid. If you're not prepared or not geared for it, you will die, over and over again.
Posted 20 April 2013 - 07:04 AM
Posted 20 April 2013 - 08:11 AM
I don't see anyone who said this. If you are referring to my "dps check nonsense" this wasn't about that there are no dps checks or there should be no dps checks but that these dps checks are completely irrelevant for the ress CD discussion. we always talked about attacks that are normal attack and have nothing to do with dps check. like the bapho aoe hit, the bapho blue circle (that both unavoidable can kill a player) or the rosario 1hit skill or the puppet master one. There are skills in this game that one hit you and they have nothing to do with a dps check.
dps checks are the enrage timers and noone i saw posted something about them
edit: and there were some aoe skills that checked you gear on pve on kRO (has been extremely nerfed on seaRO / iRO) BUT this is like if you are undergeared you will die always because you don't meet the requirements and not like now: random crit on AOE and dead even if you had the right equipment...
Posted 20 April 2013 - 08:43 AM
Thats what I get for skimming through the thread.
PenDragon, maybe because I haven't gotten into RO2 end game yet (I don't have the time to play 16 hours a day during a beta), but I've had to deal with OHKO's from bosses all the time.
Posted 20 April 2013 - 09:04 AM
It depends on the context. There should be no one who can take a standard melee hit from a boss. If you are dumb enough to pull hate you should be penalized. Heck, I'm even for bosses having OHKO attacks as long as they're avoidable in some way via boss mechanic or simply moving.
Posted 20 April 2013 - 09:48 AM
People should be forced to play well if they want to raid. Dying should be punished, not just shrugged off because of free resurrections
Posted 20 April 2013 - 10:48 AM
CoA (N) 2nd Boss: I figured they would put a boss with a super tight enrage check somewhere in this game. This boss has 2,300,000 health with a 7 minute enrage timer. So he has a 5,476 CONSTANT raid-wide DPS requirement. It gets better - he periodically goes immune for ~10-20 seconds, so realistically you have about 5 minutes of effective DPS on him. That boosts the requirement to 7,666 DPS. I have BARELY killed this boss by stacking my raid with rangers in full CoA Hard gear. For a NORMAL boss. This is retardedly overtuned. No HP thresholds. No one shots. Just unrealistic amounts of DPS required to kill a normal mode boss. Cool.
Posted 20 April 2013 - 11:09 AM
Posted 20 April 2013 - 11:12 AM
Posted 20 April 2013 - 11:20 AM
Posted 20 April 2013 - 11:21 AM
Posted 20 April 2013 - 11:52 AM
TL;DR: Don't fix res. Fix the raids.
Posted 20 April 2013 - 12:30 PM
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