Are they only good for tanking and useless on raid/instance as DPS?
How good are in colosseum?
Edited by Thaiku, 22 April 2013 - 06:15 AM.
Posted 22 April 2013 - 06:15 AM
Edited by Thaiku, 22 April 2013 - 06:15 AM.
Posted 22 April 2013 - 06:41 AM
Posted 22 April 2013 - 09:16 AM
Posted 22 April 2013 - 09:30 AM
Posted 22 April 2013 - 09:14 PM
Posted 22 April 2013 - 10:19 PM
Posted 22 April 2013 - 10:59 PM
Warriors with top tier gear actually has better defensive stats(parry/dodge) than an equally-geared knights (CoA and up, I think knight still wins in raw defense rate though)Don't forget, that while using Shield Fortress the Knight is rendered immobile, thus he can quickly lose aggro. That's when the Knight comes in to off-tank, and maintain aggro EVEN on adds, to due his repertoire of AoE.
Also, with top-tier gear, Warriors, through the help of Defender, can actually stand toe-to-toe if not best an equally geared Knight. Also, Grand Cross renders you immobile as well, when you it's in use. As opposed to Brandish Storm, which can be used while moving.
BMs and Monks are good off-tanks/tanks, but they'll never have the aggro potential of a Warrior when it comes to multiple adds.
Posted 23 April 2013 - 01:12 AM
Posted 23 April 2013 - 05:26 AM
Posted 23 April 2013 - 06:57 AM
Did the warrior had aura armor buff on? It multiplies the amount of threat gained by 4x.Last I played in SEA, we had a warrior and a sin going at it with equal COA gears and accessories with the warrior completely demolishing the sin in threat rate. Lag was about equal as they were from the same region. You can say the build, but warriors can have pretty devastating DPS comparable to other melee classes if specced correctly.
Posted 23 April 2013 - 07:09 AM
you CAN'T out-dps a sin with a warrior, as sin have more agi&aspd and equal damage.Last I played in SEA, we had a warrior and a sin going at it with equal COA gears and accessories with the warrior completely demolishing the sin in threat rate. Lag was about equal as they were from the same region. You can say the build, but warriors can have pretty devastating DPS comparable to other melee classes if specced correctly.
Posted 23 April 2013 - 07:38 AM
I'm undecided about what class to play on launch. Warriors looks pretty cool with the giant sword and heavy armor.
Are they only good for tanking and useless on raid/instance as DPS?
How good are in colosseum?
Don't forget, that while using Shield Fortress the Knight is rendered immobile, thus he can quickly lose aggro. That's when the Knight comes in to off-tank, and maintain aggro EVEN on adds, to due his repertoire of AoE.
Also, with top-tier gear, Warriors, through the help of Defender, can actually stand toe-to-toe if not best an equally geared Knight. Also, Grand Cross renders you immobile as well, when you it's in use. As opposed to Brandish Storm, which can be used while moving.
BMs and Monks are good off-tanks/tanks, but they'll never have the aggro potential of a Warrior when it comes to multiple adds.
you CAN'T out-dps a sin with a warrior, as sin have more agi&aspd and equal damage.
Posted 23 April 2013 - 04:47 PM
Did the warrior had aura armor buff on? It multiplies the amount of threat gained by 4x.
Topic-wise, I'm going to tell you this now. If you plan to go for a full-dps battle tactic warrior. Brace yourself for all the random hardships you may face on your way up there. Getting into parties, trying to obtain gears, attempting to change the initial "thoughts" many may have on a dps-warrior are among the tip of the issues you may have to face.
As many have already stated. The potential is indeed there, but to get there will be much more time-consuming that "getting there" with any other class.
Edited by Shouichirou, 23 April 2013 - 04:56 PM.
Posted 23 April 2013 - 08:30 PM
Posted 24 April 2013 - 10:52 PM
pic or didn't happen, sorry i can't believe that you can get 500 int while maintaining 35 % critical.Think he was talking about my old SEA [Damage-Dealer-Warrior] (at the time).
Back then my [Damage-Warrior] didn't have aura shield (rather was using the maxed out aura blade) . . . and walking around with the 35~42% [Critical Rate] (depending on buffs present) with nearly 500 INT (battle manual'ed obviously).
You can probably imagine the kind of dps coming out of all those frequent crits . .
Although, I will admit I had a +8 COA Great-Sword going on, not sure about the upgrade the [Assassin] had on his COA weapon though
Don't get me wrong, in most cases an [Assassin] should overpower a [Warrior] in the "damage-gauge". But given the certain circumstance back then, it could have went either way.
Posted 24 April 2013 - 11:04 PM
pic or didn't happen, sorry i can't believe that you can get 500 int while maintaining 35 % critical.
For INT
- 3x INT on the stat build
- 55 INT from 5x [Solomian La Christ]
- 128 INT from PVP Accessory set (INT/AGI)
- 27 INT from the title
- 22 INT from INT buff potion (30 minutess)
- 112 INT from INT boost potion (situation-al 30 seconds)
- 10% INT on top of all that from [Dragonology]
*INT stands around ~290 usually, the [INT Boost of 112] is the main ingredient that would pump it to the overkill of ~415 [112 + (112*0.1) = +123 INT]. The "boost" would usually be saved for the beginning of a battle in order to stack up a decent threat gauge to prevent the party/raids fear of taking early aggro. Or in the rare case of the emergency, "this boss has to die right now!" type of thing.
In all honestly, even the defaulted 50~100 INT people gain at Lv50 from title/cards (without much effort) should be enough for most people to "notice" the drastic difference in attacks.
For AGI
- 3x AGI on the stat build
- 70 AGI from 5x [Solomian La Christ]
- 3x AGI from PVP Accessory set (INT/AGI)
- 27 AGI from the title
- No potion (mostly using INT buff/boost)
- 50~70 AGI from CoA gears
- ~80 AGI from runes (mostly +8~9)
- 10% AGI on top of all that from ranger AGI buff
- 2% Crit rate (addition) from [Mark of Genocide]
- 5% Crit rate (addition) from [Pump Pill]
- 5% Crit rate (multiplier) on top of all that, from COA set bonus (x5)
*AGI usually sits around ~300 with the AGI buff (many people have been seen to surpass this). The brunt of the "extra critical rate" comes from the "direct" critical applications. Such as [Pump It Up Hard Pills], [COA/AOD set bonuses], [Mark of Genocide], [Demian Summoning], and the [Shadow Claw Scroll].
Despite stacking mostly on INT/AGI, the purpose is to make a "swordsman" that "uses" [Battle Tactics] as a way to maintain a towering aggro-rate (making it difficult for dps or off-tanks to take over the rage-gauge, so that they could feel safe to go all out, etc).
Basically not going to divulge a stat build exactly, but it may possibly be an lol-2x-3x-3x-2x type of build. Looking at the possibilities, one can ditch the option to focus on VIT/STR runes and "go for broke" by grabbing ONLY AGI runes. And from my personal opinion, I'd say one might not regret a single thing. Rune possibilities could be;
- [~160 more attack power]. If I chose to stack STR runes.
- [600 more hp]. If I chose to stack VIT runes.
- [7~8% more Critical Rate]. If I chose to stack AGI runes.
Clearly I have chosen the third option . . especially if it allowed one to hit the 35~40% [Critical Range]. Making "critical hits" appear more oftenly while taking full advantage of the huge INT pool one can have at their disposal.
Trading "power" or "hp" for a more consistent "burst" (despite warriors/knights not really being known for their burst), was a pleasant "shock" towards people who usually saw what was going on.
*Alternatively, a swordsman could also ditch the [INT buff/boost] potions and go with the AGI-variations (making it possible to hit the low 40-percentile range of consistent "critical hits"). Its possible to even the low 50-percentile [Critical Rate] through the use of the AGI boost potion (though the effect is only a temporary 30 seconds every 5 minutes).*
Edited by Shouichirou, 24 April 2013 - 11:12 PM.
Posted 24 April 2013 - 11:31 PM
well then it's my bad then, im sorry. i thought that even u do that calculation, you sacrifice some damage to pump up your int, while if the assassin do specialize on str and agi, they will getting more dps since they have better cycle. while you have damage 3k they already have 4k damage because you sacrifice some into the int stat.http://forums.warppo...rior-pve-guide/
Post #18 in this thread already lists that the basis is highly possible and by all means attainable. May not be that "500 INT" I speak of, but pretty close. I may have skimmed on my mentioning that the value of 500 INT was influenced by the 112 INT boost potion though. Here is the quote ripped directly from then.
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As for grabbing that screenshot, I'm afraid that is a currently a "no-can-do". Mostly for the reasons that I have completely uninstalled the other versions of Ro2, seeing as how a localized port has come over for NA.
Basically in short. You have the the brunt of the runes specialized in AGI, whilst the potions/accessories focused more-so on the INT aspect. Stat/Card/Title were selected to suit both cases. The inclusion of "Pump it up Hard", "Demain Summon" and "Critical Set bonus" played thier obvious roles.
Posted 24 April 2013 - 11:41 PM
Posted 29 April 2013 - 04:56 PM
well then it's my bad then, im sorry. i thought that even u do that calculation, you sacrifice some damage to pump up your int, while if the assassin do specialize on str and agi, they will getting more dps since they have better cycle. while you have damage 3k they already have 4k damage because you sacrifice some into the int stat.
Posted 03 May 2013 - 09:58 AM
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