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Does Earth Arms affect LoR and Deluge ?


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#1 Lordimagine

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Posted 23 April 2013 - 12:41 AM

need some explanation about earth arms
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#2 synesthetic

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Posted 23 April 2013 - 12:50 AM

If you have maxed Earth Arms, it doubles the amount healed for any healing you do. LoR, Deluge, Healing Wave, Rejuvenate.
If you crit with Healing Wave or Rejuvenate, then the target gets a brief heal-over-time effect on them.

How Earth Arms works with specifically LoR and Deluge is different.
For Deluge, as long as you have Earth Arms on when you cast it, the entire length of the spell will get double healing. You can swap to Wind Arms after casting, if you want.
For LoR, you need to keep Earth Arms on throughout the length of the spell if you want to double how much it heals. If you swap to Wind Arms in the middle, then any tick of healing that happens after that won't be doubled.
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#3 Lordimagine

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Posted 23 April 2013 - 01:05 AM

If you have maxed Earth Arms, it doubles the amount healed for any healing you do. LoR, Deluge, Healing Wave, Rejuvenate.
If you crit with Healing Wave or Rejuvenate, then the target gets a brief heal-over-time effect on them.

How Earth Arms works with specifically LoR and Deluge is different.
For Deluge, as long as you have Earth Arms on when you cast it, the entire length of the spell will get double healing. You can swap to Wind Arms after casting, if you want.
For LoR, you need to keep Earth Arms on throughout the length of the spell if you want to double how much it heals. If you swap to Wind Arms in the middle, then any tick of healing that happens after that won't be doubled.



so if i cast LoR with earth arms , and then i swap to wind arms , it won't be doubled right ? , different with deluge

thanks for answering dude :D
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#4 Lordimagine

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Posted 23 April 2013 - 11:34 AM

and i wanna ask to about meditation can someone explain how it works and calculation ?
and foresight is it worthed to max or not , since sorc didnt have a long casting skill
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#5 synesthetic

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Posted 23 April 2013 - 11:40 AM

Meditation takes how much Hit Rate you have above 95%, multiplies that number, and adds that to how much your crit heal does.

Crits do 200%, normally.

If you have 100% Hit Rate, then that's 5% that Meditation sees.
Meditation Lv.1 multiplies that by 3.4, giving you 17%. Your crit heals will do 217% of what your normal heals do then.
Meditation Lv.5 multiplies that by 5, giving you 25%. Your crit heals will do 225% of what your normal heals do then.


I don't use Foresight, but I would imagine it has uses for PVP with JT.
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#6 Lordimagine

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Posted 23 April 2013 - 12:00 PM

okay i get it now , btw how much hit rate do you get at end games ? , is it more than 105 ?
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#7 synesthetic

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Posted 23 April 2013 - 12:56 PM

I don't know how high you can get it, personally. The highest I've seen from peoples' screenshots was 104%.
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#8 kohppa

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Posted 06 May 2013 - 07:40 AM

This is quality information. Thank you very much!

I can't wait to hit my Sorc class change!
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#9 Jonss

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Posted 06 May 2013 - 09:42 AM

If you have maxed Earth Arms, it doubles the amount healed for any healing you do. LoR, Deluge, Healing Wave, Rejuvenate.
If you crit with Healing Wave or Rejuvenate, then the target gets a brief heal-over-time effect on them.

How Earth Arms works with specifically LoR and Deluge is different.
For Deluge, as long as you have Earth Arms on when you cast it, the entire length of the spell will get double healing. You can swap to Wind Arms after casting, if you want.
For LoR, you need to keep Earth Arms on throughout the length of the spell if you want to double how much it heals. If you swap to Wind Arms in the middle, then any tick of healing that happens after that won't be doubled.

Do you think meditate would be worth maxing?

im thinking about this build http://www.ro2skills...naoqBeDqBrDdBrA

Edited by Jonss, 06 May 2013 - 09:42 AM.

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#10 synesthetic

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Posted 06 May 2013 - 08:44 PM

Do you think meditate would be worth maxing?

im thinking about this build http://www.ro2skills...naoqBeDqBrDdBrA

I personally would not max Meditation. It's not that it's a bad skill, it's just that there are too many other things that are better. Having it at Lv.1 is a significant boost compared to not having it at all; but having it at Lv.5 isn't that much better than having it at Lv.1. What affects it more is how much Hit Rate you have, not what level you have the skill at.

Another way to look at it is that, yes, critical heals are a highlight of sorcs. But it's not so much for the amount healed on crit as it is for the HoT proc from Earth Seal while you're spamming Healing Wave.


In your build, I would drop Medi to 1 and consider moving the points to either Cold Bolt, Healing Wave, Deluge, or Soul Binding, depending on whether you're more DPS or support oriented.
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#11 hongaun

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Posted 06 May 2013 - 09:56 PM

currently I think medi should be left at 1, its better to move your points to other place be it soul bind, deluge, or even healing wave given that sorcs have so many useful skills.

And I'm not sure if this is a bug but having multiple sorcs casting multiple deluge at different levels actually stacks.
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#12 Jonss

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Posted 07 May 2013 - 10:40 AM

Thanks it looks like ill be using this
http://www.ro2skills...naoqBdFqBrDdBrA
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#13 kohppa

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Posted 09 May 2013 - 12:11 PM

If you have maxed Earth Arms, it doubles the amount healed for any healing you do. LoR, Deluge, Healing Wave, Rejuvenate.
If you crit with Healing Wave or Rejuvenate, then the target gets a brief heal-over-time effect on them.


So you can't crit heal with LoR or Deluge? or can you?

If you can, does that mean Earth Seal applies the Heal over Time to everyone affected by it?
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#14 Kiyoshiro

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Posted 09 May 2013 - 01:37 PM

So you can't crit heal with LoR or Deluge? or can you?

If you can, does that mean Earth Seal applies the Heal over Time to everyone affected by it?

I don't know about Deluge, but you can crit with LoR. The HoT from Seal of Earth doesn't apply though.
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