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Skills that could be useful when implemented


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#1 Velouce

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Posted 24 April 2013 - 09:05 AM

I thought about this quite a lot. One day they will eventually raise the level cap. And raising the level cap means more skill points, and that means more skills needed to be implemented. So I thought, what skills could be useful. And I came up with a lot of stuff that would be nice to have, or that I thought at some point could be needed. I started with a rogue. I did this, mainly because I was horribly bored.

Edited by Velouce, 02 June 2013 - 05:24 PM.

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#2 ShimHearts

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Posted 24 April 2013 - 09:12 AM

These are INSANE skills. Like legitimately they would blow my mind. All mostly PvP oriented, but I think to the point that it kind of would not be fair at all ahaha. The blinking skill, Jumper Modus, just sounds a bit too out of the ordinary for thieves to have, All of these skills give off somewhat of an 'ultimate' kind of vibe, and so I feel that only a few should be added. They're great though and we can all hope right? :P

Oh and as for skills I think should be added to the rogues kit, is further advancement on poisoning their weapons, and aspd, etc buffs. I may have mentioned something like this before, but honestly the rogue kit feel a lot more like a true assassins kit and I feel like they should orient rogues more around debuffs and poisioning and stunlocks rather than the insane amount of damage and utility that they have

Edited by ShimHearts, 24 April 2013 - 09:14 AM.

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#3 Sacriel

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Posted 24 April 2013 - 11:06 AM

Would be amazing and a bit OP considering the game in its current state. They would have to add crazy skills to all the other classes too just to get close to balancing.
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#4 Velouce

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Posted 24 April 2013 - 04:56 PM

@ShimHearts/Sacriel

Haha thanks. I'm pretty sure these are overpowered, and might need a lot of nerfs in cd/dur and effects. I put together all skills I had on my mind, so yeah, it's definately too much. I also think rogues don't really fit with the role of hardcore dps, but the other roles would be tank or healer, neither fits them. And being melee, they need some compensation over those ranged DPS too. But overall I'd still turn him more into that debuff and trick-skill direction.

Edited by Velouce, 02 June 2013 - 05:25 PM.

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#5 ShimHearts

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Posted 24 April 2013 - 06:58 PM

Haha thanks. I'm pretty sure these are overpowered, and might need a lot of nerfs in cd/dur and effects. I put together all skills I had on my mind, so yeah, it's definately too much. I also think rogues don't really fit with the role of hardcore dps, but the other roles would be tank or healer, neither fits them. And being melee, they need some compensation over those ranged DPS too. But overall I'd still turn him more into that debuff and trick-skill direction.

I mean I like where the rogues are at currently, they fit my play style 100% and what not but definitely not the classic rogue that everyone would expect :P
And as for all the skills, they all seem a bit too flashy and a bit too much. We'll just have to wait and see what RO2 implements into further level advancements
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