Launch client is now available!
#26
Posted 27 April 2013 - 06:48 AM
#27
Posted 27 April 2013 - 06:57 AM
Hihi good to know
Okay.. Just tested the fixed installer... Just 4 words: Works-like-a-charme!
(I'm using Windows 7 Home Premium 64-Bit.)
Edited by Sabishii1985, 27 April 2013 - 06:59 AM.
#28
Posted 27 April 2013 - 07:43 AM
#29
Posted 27 April 2013 - 12:13 PM
#30
Posted 27 April 2013 - 12:17 PM
#31
Posted 27 April 2013 - 12:19 PM
#32
Posted 27 April 2013 - 01:07 PM
620230301 Resurrect an ally that has fallen in battle. (Recast after 50 min.)
620230302 Resurrect an ally that has fallen in battle. (Recast after 40 min.)
620230303 Resurrect an ally that has fallen in battle. (Recast after 30 min.)
Keep your hopes up though, the real cooldown is controlled server-side even if the tooltip is updated or not in the data tables. If they put resurrection cooldown at 1 minute in the server config, it doesn't matter what your client shows, the server always has higher priority (I hope, or else it is easily hackable).
#33
Posted 27 April 2013 - 02:22 PM
#34
Posted 27 April 2013 - 07:45 PM
#35
Posted 27 April 2013 - 07:51 PM
Error
PhysX is required to excucute program.
(Graphics cards other the NVIDIA also required.) Proceed to downloading page.
#36
Posted 27 April 2013 - 07:52 PM
not sure about your PhysX error though...
I already have beta client, where can I download the patch?
Just open the beta client and it'll update automatically.
Edited by inuko23, 27 April 2013 - 07:55 PM.
#37
Posted 27 April 2013 - 07:58 PM
#38
Posted 27 April 2013 - 08:00 PM
searched the forums and maybe this might help with your PhysX error: http://forums.warppo...__fromsearch__1
Edited by inuko23, 27 April 2013 - 08:00 PM.
#39
Posted 27 April 2013 - 08:41 PM
#40
Posted 27 April 2013 - 10:06 PM
Im already patching thanks inuko23, but it's so slow hope I can get manual patcher
hmm yea. It'd be good if there was a manual patch too but at least we don't have to download the whole client again (I still remember all those hours I spent sitting there waiting for it to finish downloading D:)
#41
Posted 27 April 2013 - 10:13 PM
I think any mmo installer should be based on a Torrent. Its a much smarter deployment method for a multi-GB file. It still provides the player with the same servers to download, only they also have their peers to help them out. Also there is ISP-network speed increases. I use Cox San Diego, if someone else has Cox San Diego in the stream, we can transfer to each other at a much higher speed than outside the ISP network and it probably will not clog up the bottle-neck getting outside of the ISP network.
Edited by Cleffy, 27 April 2013 - 10:16 PM.
#42
Posted 27 April 2013 - 11:22 PM
that's cute
#43
Posted 27 April 2013 - 11:35 PM
#44
Posted 28 April 2013 - 04:08 AM
#45
Posted 28 April 2013 - 04:19 AM
#46
Posted 28 April 2013 - 04:22 AM
I hope the Steam version releases early.
I think any mmo installer should be based on a Torrent. Its a much smarter deployment method for a multi-GB file. It still provides the player with the same servers to download, only they also have their peers to help them out. Also there is ISP-network speed increases. I use Cox San Diego, if someone else has Cox San Diego in the stream, we can transfer to each other at a much higher speed than outside the ISP network and it probably will not clog up the bottle-neck getting outside of the ISP network.
They do have an official torrent, it's right on their RO2 website...
#47
Posted 28 April 2013 - 04:29 AM
#48
Posted 28 April 2013 - 04:34 AM
Just wait for the May1st launch
#49
Posted 28 April 2013 - 04:53 AM
#50
Posted 28 April 2013 - 05:00 AM
What I mentioned wasn't having an official torrent, it was dedicating the distribution method to torrents. Dedicate 100% of the download server resources to hosting the torrents of game files. Build a torrent session into the installer.They do have an official torrent, it's right on their RO2 website...
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