Maintaining aggro - Swordman - WarpPortal Community Forums

Jump to content


Photo

Maintaining aggro


  • Please log in to reply
10 replies to this topic

#1 Heathcliffz

Heathcliffz

    I made it Off Topic

  • Members
  • 42 posts
  • LocationRoad of Bless
  • Playing:Nothing

Posted 04 May 2013 - 08:09 AM

Hi,
So i have decided to try the role of tank in this version of ro2. I had never been a tank in any mmo before so yeah, this is a total noob for me.
Theres some questions i would like to ask regarding the aggro control of tank. izlude and sgt were the first dungeons i really tested my tanking abilities on.
I did the izlude 5 times and the first 4 was nothing unusual and i managed to keep the aggro on me. but at the fifth try, i noticed that i didnt manage to hold the aggro anymore eventhough i did everything i could (provoke, aura armor, potion, n etc).The same goes when inside the sgt.
The aggro wont just stay at me at all. And when the aggro changes, it was so hard for me to get the aggro back from the person who took it from me. so does this mean i dont have good enough damage ? are there any tips on how to get back the aggro as fast as possible? Thank you in advance :)
  • 0

#2 SonicTMP

SonicTMP

    Amateur Blogger

  • Members
  • 346 posts
  • LocationAlone in the dishwasher
  • Playing:Nothing

Posted 04 May 2013 - 09:43 AM

Aggro is buggy in this game. While some bosses/mobs have secondary target abilities others just either drop aggro or don't care.

Provoke is also crap since all it does is put you 1 threat above the current target. You still got to get a lead and if dps is goign nuts or heal bombs are dropping this becomes next to impossible. In that case its up to the dps to back off and let the tank get a lead on threat agagin. Eaiser said than done.

General tips include:
- Get dps to focus on the right targets, a kill order is helpful
- On aggro loss dps need to stop attacking so you can regain threat
- Make sure you have an AoE skill and spam it a few times at the start or when adds are summoned.
- Health Pots cause threat, always have a supply and don't be afraid to use some to boost your lead.
- Try to have a big hit ready to use when you provoke. The bigger threat spike after provoke the better chances of getting aggro back properly.

Pratice makes perfect as with any class and good teammates that work with you rather than killing whatever they please.
  • 0

#3 Tamashiimizu

Tamashiimizu

    I made it Off Topic

  • Members
  • 27 posts

Posted 04 May 2013 - 11:46 AM

Threat and Aggro is 2 different things. I see aggro as the monster attacking X, and Threat who defines the top priority for the monster to attack.
Reading your text, seems like you couldn't keep you threat at the top, so
- Are you sure your Aura Armor is lvl 5?
- Are your equips (basicaly sword) close to your level?
- Are you doing a fine sequence of skills? (I now it's personal, but there's at least a simple scheme to obtain and use Aura charges)
- Are you using Provoke to gain threat when you can't keep it?

If you're doing all this right, there can still be some reasons why you're loosing Threat or the monsters attacking someone else:
- Even if you're the top Threat, some monsters randomly attacks other players (Penomenta, in izlude, for example). Sometimes you can provoke it when it changes target to avoid worst situation.
- Bug. The monsters continues to attack the random person. Some say that if the target moves a little, the monster will return to attack the top threat.
- I'm not playing RO2 now, but the Pandora Boxes are available? Because, Pandora Weapons gives a lot more damage than lvl 2x and 3x weapons. If you're not using it (less damage = less threat) you might loose threat to someone who are.
  • 0

#4 Critterion

Critterion

    I made it Off Topic

  • Members
  • 64 posts

Posted 04 May 2013 - 12:17 PM

I played WC , Izlude C. and SG so far and the System is really weird even when ur on first Place at Threat ranking all the time u still loose Control.
I agree with what SonicTMP said , it's a mix of all.

Sometimes i notice i can hold aggro most of theTime when i have a nice flow by using -Provoke , - Magnum Break (+50% threat) and using Pots.
But if the Timing isn't good they keep taking Random Targets and if the Dps / Healer doesnt back off they just die very fast and the Round is over.

You simply can't avoid the moment when the Main Boss targets a Dps / Healer and you just can hope that this Guy stops with Dmg/Heal until you takeover the Aggro again.

Edited by Critterion, 04 May 2013 - 12:27 PM.

  • 0

#5 Heathcliffz

Heathcliffz

    I made it Off Topic

  • Members
  • 42 posts
  • LocationRoad of Bless
  • Playing:Nothing

Posted 04 May 2013 - 05:45 PM

General tips include:
- Get dps to focus on the right targets, a kill order is helpful
- On aggro loss dps need to stop attacking so you can regain threat
- Make sure you have an AoE skill and spam it a few times at the start or when adds are summoned.
- Health Pots cause threat, always have a supply and don't be afraid to use some to boost your lead.
- Try to have a big hit ready to use when you provoke. The bigger threat spike after provoke the better chances of getting aggro back properly.

Which aoe did u use to regain threat the fastest (in term of single boss) , magnum break or gc?


- Are you sure your Aura Armor is lvl 5?
- Are your equips (basicaly sword) close to your level?
- Are you doing a fine sequence of skills? (I now it's personal, but there's at least a simple scheme to obtain and use Aura charges)
- Are you using Provoke to gain threat when you can't keep it?

If you're doing all this right, there can still be some reasons why you're loosing Threat or the monsters attacking someone else:
- Even if you're the top Threat, some monsters randomly attacks other players (Penomenta, in izlude, for example). Sometimes you can provoke it when it changes target to avoid worst situation.
- Bug. The monsters continues to attack the random person. Some say that if the target moves a little, the monster will return to attack the top threat.
- I'm not playing RO2 now, but the Pandora Boxes are available? Because, Pandora Weapons gives a lot more damage than lvl 2x and 3x weapons. If you're not using it (less damage = less threat) you might loose threat to someone who are.

-yup my aura armor is level 5 and i on it pretty much of the time
-it is pretty much the same as my level. for example, in the sgt i went in for the first time and got the sword and armor. i used it right after i got it and went to another runs. My equip is almost as good as the dungeon set at my level. But even with the dungeon weapon n armor equipped, the same problem occurred :(
-this one i have doubt in myself too. Basically, when i open the attack i will use shield charge->head crush->spam bash->aura strike->magnum->potion->repeat from bash to get maximum threat i can think of. How about yours? i will need to try another rotation to make sure this isnt the problem of me couldnt keep up with the damage of dps.
-i dont know what the problem with provoke. When the aggro changes, i made sure the dps didnt attack so that i can provoke without the monster changes target to him back since provoke only gives one threat more. Even so, my provoke wont make the boss targets me back. It keeps attacking the dps eventhough the dps is running around w/o attacking.
-i havent seen any pandora boxes until now. so i guess pandora boxes have been taken out.

I played WC , Izlude C. and SG so far and the System is really weird even when ur on first Place at Threat ranking all the time u still loose Control.
I agree with what SonicTMP said , it's a mix of all.

yeah i agree. I looked at my threat meter all the time and i dont think it is useful at all. My threat was way too high (60k in comparison to 15k at the second place), and the boss still attack the dps and healer.Thats why i think there maybe something wrong with my rotation, or i dont have much damage to keep up with the dps. I need to sort out this problem before i go into payon or else it will be a team wipeout :p_sad:
  • 0

#6 Shouichirou

Shouichirou

    Amateur Blogger

  • Members
  • 141 posts
  • LocationProbably at work.
  • Playing:Ragnarok Online
  • Server:Odin Ch.5/7/11 (RO2)

Posted 04 May 2013 - 06:11 PM

In this version, the bosses tend to have a much higher "randomization-effect" compared to others (as I see it currently). You could be leading on in threat by multiples, but it will be inevitable that the monster will attack someone else as a "random-attack" (take penomola from IC or Poring King from WC as examples).

Sadly, preventing random-attacks is not known and could very well be the mechanics of the game itself. Best way to minimize the damage would be to get the current target to "move around" in hopes to try to shake off the random attack while you keep on your threat as usual. This requires for all the members of the party to be visually aware of such occurrences.

Personally though, I prefer the random aggro. It makes things much more fun. Rather than the monster ONLY attacking the top threat which leads to the basic "tank and spank" method, the monsters actually "tries its best" to make it a living nightmare to its pursuers (which seems more realistic, unless you want tunnel-visioned mobs).
  • 0

#7 Tamashiimizu

Tamashiimizu

    I made it Off Topic

  • Members
  • 27 posts

Posted 04 May 2013 - 06:17 PM

-this one i have doubt in myself too. Basically, when i open the attack i will use shield charge->head crush->spam bash->aura strike->magnum->potion->repeat from bash to get maximum threat i can think of. How about yours? i will need to try another rotation to make sure this isnt the problem of me couldnt keep up with the damage of dps.
It's a OK Skill Rotation, as long as you're the top threat. I usually start with Shield Charge or Shield Boomerang>Head Crush>Bash x2>Shield Cannon>Shield Bash>Bash>Aura Strike, then use Bash and Aura Strike untill S.Bash and Cannon replenish. Personal taste

-i dont know what the problem with provoke. When the aggro changes, i made sure the dps didnt attack so that i can provoke without the monster changes target to him back since provoke only gives one threat more. Even so, my provoke wont make the boss targets me back. It keeps attacking the dps eventhough the dps is running around w/o attacking.

yeah i agree. I looked at my threat meter all the time and i dont think it is useful at all. My threat was way too high (60k in comparison to 15k at the second place), and the boss still attack the dps and healer.Thats why i think there maybe something wrong with my rotation, or i dont have much damage to keep up with the dps. I need to sort out this problem before i go into payon or else it will be a team wipeout

Well, it happened to me sometimes in beta. It's likely a bug, plus maybe the boss have to end his animation before attacks the tank. But relax, in Payon, Moonlight never changed target with me =D Just a few tips on Moonlight: Don't let her stand on top or too near a blue circle (wipe) and, in the beggining of the battle, she'll summon 2 gravestones. Break them and 2 NPC will come. Stay near them (VERY near) to receive a 30% damage reduction


  • 0

#8 Heathcliffz

Heathcliffz

    I made it Off Topic

  • Members
  • 42 posts
  • LocationRoad of Bless
  • Playing:Nothing

Posted 04 May 2013 - 06:19 PM

In this version, the bosses tend to have a much higher "randomization-effect" compared to others (as I see it currently). You could be leading on in threat by multiples, but it will be inevitable that the monster will attack someone else as a "random-attack" (take penomola from IC or Poring King from WC as examples).

Sadly, preventing random-attacks is not known and could very well be the mechanics of the game itself. Best way to minimize the damage would be to get the current target to "move around" in hopes to try to shake off the random attack while you keep on your threat as usual. This requires for all the members of the party to be visually aware of such occurrences.

Personally though, I prefer the random aggro. It makes things much more fun. Rather than the monster ONLY attacking the top threat which leads to the basic "tank and spank" method, the monsters actually "tries its best" to make it a living nightmare to its pursuers (which seems more realistic, unless you want tunnel-visioned mobs).


i didnt play tank in sea version so i dont know whether this randomization effect occurred in sea too or just this one. If the boss changes aggro, it is not that much problem though. The problem is when the boss changes aggro, it doesnt change to me back no matter whatever i do ( provoke, aoe, spam potion). That is when the real nightmare begins lol.
I would personally like random aggro too if im a dps since it makes matter a bit challenging. But for a tank, monster changes aggro and u couldnt get it back is the worst experience ever. It feels as if i am useless in the party because i cant hold off the boss agro to myself.


Well, it happened to me sometimes in beta. It's likely a bug, plus maybe the boss have to end his animation before attacks the tank. But relax, in Payon, Moonlight never changed target with me =D Just a few tips on Moonlight: Don't let her stand on top or too near a blue circle (wipe) and, in the beggining of the battle, she'll summon 2 gravestones. Break them and 2 NPC will come. Stay near them (VERY near) to receive a 30% damage reduction

lol i hope i will see some changes here. yea i know about the blue circle and breaking the gravestones. but i am not aware about the damage reduction when standing near them lol :heh: I played beta sea too early and that time theres still no tips about that. thanks! :p_laugh: whats your in game name?

Edited by Heathcliffz, 04 May 2013 - 06:25 PM.

  • 0

#9 Goobertron

Goobertron

    I am New.

  • Members
  • 3 posts

Posted 04 May 2013 - 10:33 PM

Yeah, this is getting infuriating. I just did a couple Izlude Cave and Temple of the Sea God runs tonight and had threat in the range of 4-10 times the next highest participant and once a boss randomly decided to hit someone there was absolutely nothing i could to to pull him back. I spammed pots, used bowling bash, used tension relax, provoked, wide provoked, saved up rage to unleash all my heavy hitting combos at once after a change of target and still he'd stay on until they either died or ran out of range. Another note, on regular mobs i've had issues pulling aggro off of someone who puts in the first few blows (like an archer pulling) and provoking the mob and instantly topping the threat did not pull the mob off even once before it died. One last thing i have noticed, however, is that if the dps who gets targeted backs off about 10-15 feet, the threat reverts back to me but in most cases they don't have the hp/defense and go down in a few seconds on a boss. Tonight's efforts have pretty well put me off of continuing to tank for the time being.
  • 0

#10 SonicTMP

SonicTMP

    Amateur Blogger

  • Members
  • 346 posts
  • LocationAlone in the dishwasher
  • Playing:Nothing

Posted 04 May 2013 - 11:35 PM

Which aoe did u use to regain threat the fastest (in term of single boss) , magnum break or gc?


Think we got info crossed. AoE is for trash groups and when the boss summons adds. MB for 3 total (including boss), anything higher GC.

Don't use Shield charge to start the boss fight. It doesn't do any damage and all bosses are immune to stuns. Also id suggest not using headcrush on your initial combo. Run in and use sheild boom, you can wait half a second and use charge AFTER. Bashx3->sheild cannon/aura strike. Then use head crush to get the dot rolling and go for normal rotation.

The idea is to front load damage right off the bat so dps dones't take anything.

Though on the gernal note for tanking. It takes time to be good and RO2 is very buggy with some mobs. As said, some bosses drop aggro, some will secondary target skills on a random person. This keeps the healer busy. You'll get better as you get more skils in game and as a player. You can't controll everything as the tank.

Edited by SonicTMP, 04 May 2013 - 11:44 PM.

  • 0

#11 Heathcliffz

Heathcliffz

    I made it Off Topic

  • Members
  • 42 posts
  • LocationRoad of Bless
  • Playing:Nothing

Posted 05 May 2013 - 07:09 AM

Yeah, this is getting infuriating. I just did a couple Izlude Cave and Temple of the Sea God runs tonight and had threat in the range of 4-10 times the next highest participant and once a boss randomly decided to hit someone there was absolutely nothing i could to to pull him back. I spammed pots, used bowling bash, used tension relax, provoked, wide provoked, saved up rage to unleash all my heavy hitting combos at once after a change of target and still he'd stay on until they either died or ran out of range. Another note, on regular mobs i've had issues pulling aggro off of someone who puts in the first few blows (like an archer pulling) and provoking the mob and instantly topping the threat did not pull the mob off even once before it died. One last thing i have noticed, however, is that if the dps who gets targeted backs off about 10-15 feet, the threat reverts back to me but in most cases they don't have the hp/defense and go down in a few seconds on a boss. Tonight's efforts have pretty well put me off of continuing to tank for the time being.

well, dont give up so early. Give it another try and try payon dungeon next. I have a lot of problems in sgt and izlude, but when i reached payon dungeon, the problem seems to be less. No more bosses drop aggros suddenly. I pretty much enjoy today's dungeon. In fact, moonlight didnt even change aggro once when i fought her today. Keep on!

Think we got info crossed. AoE is for trash groups and when the boss summons adds. MB for 3 total (including boss), anything higher GC.

Don't use Shield charge to start the boss fight. It doesn't do any damage and all bosses are immune to stuns. Also id suggest not using headcrush on your initial combo. Run in and use sheild boom, you can wait half a second and use charge AFTER. Bashx3->sheild cannon/aura strike. Then use head crush to get the dot rolling and go for normal rotation.

The idea is to front load damage right off the bat so dps dones't take anything.

Though on the gernal note for tanking. It takes time to be good and RO2 is very buggy with some mobs. As said, some bosses drop aggro, some will secondary target skills on a random person. This keeps the healer busy. You'll get better as you get more skils in game and as a player. You can't controll everything as the tank.


Thanks for the tips! I just got my shield boom and cannon today. So i might give this a try. Today has been a lot better than yesterday. No aggro changes, and i seemed can hold off the boss for myself. Lots of thanks to all of u :)
  • 1




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users