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Arrow Vulcan or Falcon Assault [PVE]?


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#1 Kumpo

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Posted 05 May 2013 - 02:15 PM

I've looked through playpark forums and here and I'm torn between the two builds. What are your guys opinions on both? Some people say FA A.I is dumb. Some people say AV is useless or the animation/damage sucks. I'm looking to do raids at lvl 50 as a ranger. It seems so 50/50 that I really don't know which path to take and I don't want to spend money on skill resets if I -_- up.
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#2 iyoter

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Posted 05 May 2013 - 04:13 PM

-Falcon Assault sometimes wont attack the target (probably because of position bug --- this doesn't happen before this certain update from asiasoft around Feb).
-Falcons can easily be countered by running, so it's not that much effective in PvP than it is in PvE.

-Arrow Vulcan animation.....*shivers* is really long, about 2secs.
-You can't move while throwing AV.
-You can't cancel AV.
-Because of those 3 ^ above, there's a good chance you will die from boss skill/aoe/summon.
-AV need 5 Fear Breeze to activate.
-Will lose attack speed bonus from Fear Breeze.

additional comment
-There will come a time when people become lazy clearing the path in a dungeon. This is the time Camouflage (a prerequisite skill for FA) will save you money from buying Conceal Scrolls.
-When Colosseum is implemented, Rangers who don't have Camou is sure to die as soon a round starts.
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#3 Appewz

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Posted 06 May 2013 - 05:35 PM

-Because of those 3 ^ above, there's a good chance you will die from boss skill/aoe/summon.


I'm not completely dismissing this statement, however I find this to not be the case. Yes, the animation is a tad-bit long for a Ranger, where almost everything is insta-cast but it's still not too long. In a PvE dungeon you should have a tank (and hopefully an off-tank). Therefore, depending on the tank's skill and your awareness, there should be a very low chance of you being hit. Some bosses have AoE range indicators, and that coupled with the top-tier mobility of a Ranger should pose no issue. Arrow Vulcan isn't so long as to keep you from being able to escape say, Leviathan's AoE. If you aren't already casting AV, and the blue lines indicating an incoming AoE appear, it'd be unwise for you to start casting, as opposed to running out of the range. Some bosses also have insta-AoEs or like Eremes, will target you indiscriminately. These are often unavoidable, and whether or not you're stuck casting AV for < 2 seconds is irrelevant; you're gonna get hit.

That said, I do realize and understand the contraints of lag. Nonetheless, even when I connected to SEA from California, I never had an issue with the casting time of AV. Damage-wise, I haven't yet decided. Sometimes the damage is "meh" and sometimes I'll crit several of the shots and cream my pants with joy.

The more and more I hear the comparing of AV and FA, the more I start to realize how different the sklls are and shouldn't be "compared." Arrow Vulcan is great for your everyday questing, since it is a single-target specific skill and can be used more often. Falcon Assault is amazing for bosses, but with the Falcon's AI, can sometimes be a nuisance in quests (when they attack unnecessary mobs) and the cooldown is long. In raids and parties, coupling these skills (if you have both) can only benefit you.

TL;DR - Both are good in different scenarios, I would recommend having at least one point in both.

-There will come a time when people become lazy clearing the path in a dungeon. This is the time Camouflage (a prerequisite skill for FA) will save you money from buying Conceal Scrolls.


This is irrelevant to the OP and is promoting lazy dungeoning.
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#4 iyoter

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Posted 07 May 2013 - 07:21 PM

^That is Leviathan you're talking about. I was referring to Raids like Bapho H and other much more harder Raids where when you cast AV, even for just a split second before a boss cast a deadly skill, well, uhmm, yeah it will be "very very deadly".

Say 1st boss in Bapho Garden Hard mode --- you cast AV --> boss summons Worm besides you ---- you could have easily run and evade it, but no you can't move because of the frickin animation. I don't know if it's a bug but Haste don't affect AV's animation - I got CoA H set in sea and AV animation is still the same.

Rat Master Hard Mode - you only have 3 secs to acrobat/evade Rat's aoe. Well, around this time, you probably has 7k hp.....but that AoE from Rat is a 3k DOT for 10secs, and if you can't evade it, you die.

There's so many, many more. Leviathan? His aoe is a joke Rangers can tank it.

This is irrelevant to the OP and is promoting lazy dungeoning.

If the OP don't get AV, he could get a lot more useful skill. That is relevant enough.

Edited by iyoter, 07 May 2013 - 07:34 PM.

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#5 Kuugenthefox

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Posted 07 May 2013 - 07:26 PM

I'm going for a pure damage build that has maxed AV, PA, FA and WW. I skip points in less useful skills for this but in the end it should give me quite the damage output. Assuming a boss battle - > start -> FA -> truesight - > FA -> PA -> CA CA DS repeat for fear breezes -> AV -> on FA cooldown FA -> on truesight cooldown -> FA -> otherwise AV spam with the occasional WW use for haste to make this go even faster.

thats a pure raid build though and it's harder to level like this solo and your damage output will suffer somewhat in a regular party.
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#6 Appewz

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Posted 07 May 2013 - 09:27 PM

Well, not to provoke or instigate, I will say that some hits are unavoidable, and being able to run when the need arises is obvious. Equally apparent is the difficulty scaling of dungeons and raids.
My point was that I personally have not found the casting time to be an issue, having also run raids including Gardens, etc. However as I said, the haphazard nature of some AoEs, skills and mini-boss summonings make this somewhat of a moot point. Having a tank and off-tanks help make the casting of AV less of a liability for Rangers, and puts most of the burden on the player's awareness and knowledge of the bosses.

To keep on topic: Kuugen gives a good jist of the strength of both AV and FA on bosses. I believe utilizing both benefits the player more than opting for one or the other. So, to Kumpo: there isn't much you can do to screw up a Ranger's skill build, given that you at least have a knowledge of the skills. Take our advice and test them out, find what you like and find effective.
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#7 groom

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Posted 07 May 2013 - 11:17 PM

what about this build? since i won't be using AV might as well keep MR at 1 and put the points in FE and use FA twice every 2 minutes?

http://www.ro2skills...BkFlbdFeBeFaoha
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#8 Chocs

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Posted 08 May 2013 - 12:45 PM

You can also summon two Falcons one directly after the other with FE. That MIGHT come in handy during 1v1 battles - If the opponent runs around to avoid your falcons, you'll have the advantage of staying still and shoot them to hell and back.

Theoretically speaking; I haven't played ranger much at all---



If Rangers could manually change the falcon's target... that would be nice too.

Edited by Chocs, 08 May 2013 - 12:49 PM.

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#9 duckmanneo

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Posted 08 May 2013 - 02:46 PM

My ranger is just 27, but I can already see how the animations will cause some problems in the future.

I'm going with this build. http://www.ro2skills.../class/rng.html

I'd rather not want to deal with falcons or camouflage as so far I could just outrun monsters in dungeons. It's not like wow in that if you aggro a monster it will follow you everywhere in the instance.

I'm putting 1 for charge arrow as I'm just using it as a way to gain concentration but also proc main ranger. Basically, I just want to get as much arrow vulcans out as possible.

Base Stat wise I'm going for 35 str / 46 agi

Edited by duckmanneo, 08 May 2013 - 02:47 PM.

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#10 Funen1

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Posted 08 May 2013 - 09:46 PM

Seems like having at least one point in both AV and FA would give you more options for different kinds of battles. I'm leaning toward maxing AV, though I'd have to take points out of Poison Arrow to do that and have level 1 FA. Does having level 1 PA vs. level 5 make a world of difference in your DoT?
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#11 Chocs

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Posted 08 May 2013 - 11:56 PM

I'm going with this build. http://www.ro2skills.../class/rng.html

Um... I don't think you copied the right URL. Try the "Share URL" button up top --
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#12 iyoter

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Posted 10 May 2013 - 12:41 AM

Seems like having at least one point in both AV and FA would give you more options for different kinds of battles. I'm leaning toward maxing AV, though I'd have to take points out of Poison Arrow to do that and have level 1 FA. Does having level 1 PA vs. level 5 make a world of difference in your DoT?

yup
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#13 Illana

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Posted 13 May 2013 - 03:47 PM

This will be cookie cutter base build for ranger in raids and dungeons: http://www.ro2skills...BkFlbdBeFdFqBdA

For raids you can have one ranger be a buff slave and max imp conc. and the others drop points from it and put them into Falcon Assault.

focused arrow isn't worth the 1% increase to damage on boss and it's only a 7% increase to it's actual damage plus the animation is longer than global cooldown which means wasted DPS time.

poison arrow is kind of weird, on the one hand it gains the second highest damage per point (5%) but since you won't be using it on cooldown you only benefit from the DoT mainly so 5 points for 7% damage is really inefficient.

What will make or break your DPS is the amount of vulcans and double strafes you can do with owls eye up. Using FA while owl's eye is up is also obviously the best way to use it.
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