Meditatio
#1
Posted 08 May 2013 - 03:20 AM
Critical means twice the amount of output normally done. These healing skills affected by crit are Heal and Highness Heal. The other healing skills (Renovatio, HoT of Highness Heal, Coluceo Heal, and Sanctuary) cannot crit.
I'm gonna do a theoretical calculation regards them skills and you be the judge if it's worth getting/pumping skill points into
Formula:
Meditatio = 3+0.4L(Hit-0.95) where L is the lvl of meditatio
Assume:
Let's leave Sacrament at 0% for now.
1500 MATK
43% Heal (LVL 5)
100% Hit Rate
Heal proc a crit (200%)
Crit Heal = MATK{Heal[2+(Meditatio)]}
Calculations:
Crit Heal with no Meditatio
=1500{0.43[2]}
=1500{0.86}
=1290
Crit Heal @LVL 1 Meditato
=1500{0.43[2+(3.4(1-0.95))]}
=1500{0.43[2+(3.4(0.05))]}
=1500{0.43[2+(0.17)]}
=1500{0.43[2.17]}
=1500{0.9331}
=1399.65
Crit Heal @LVL 2 Meditato
=1500{0.43[2+(3.8(1-0.95))]}
=1500{0.43[2+(3.8.(0.05))]}
=1500{0.43[2+(0.19)]}
=1500{0.43[2.19]}
=1500{0.9417}
=1412.55
Crit Heal @LVL 3 Meditato
=1500{0.43[2+(4.2(1-0.95))]}
=1500{0.43[2+(4.2(0.05))]}
=1500{0.43[2+(0.21)]}
=1500{0.43[2.21]}
=1500{0.9503}
=1425.45
Crit Heal @LVL 4 Meditato
=1500{0.43[2+(4.6(1-0.95))]}
=1500{0.43[2+(4.6(0.05))]}
=1500{0.43[2+(0.23)]}
=1500{0.43[2.23]}
=1500{0.9589}
=1438.35
Crit Heal @LVL 5 Meditatio
=1500{0.43[2+(5(1-0.95))]}
=1500{0.43[2+(5(0.05))]}
=1500{0.43[2+(0.23)]}
=1500{0.43[2.25]}
=1500{0.9675}
=1451.25
........./ ........./ ........./
Assume:
Still leave Sacrament at 0%
64% Highness Heal (LVL 5)
Aspersio precasted (+50%)
100% Hit Rate
Highness Heal proc a crit (200%)
Crit Highness Heal = MATK{HighnessHeal*Aspersiobuff[2+(Meditatio)]}
Calculations:
Crit Highness Heal with no Meditatio
=1500{0.63*1.5*[2]}
=1500{0.945*2}
=1500{1.89}
=2835
Let HHxAspersio be 0.945
Crit Highness Heal @ LVL1 Meditato
=1500{0.945[2+(3.4(1-0.95))]}
=1500{0.945[2+(3.4(0.05))]}
=1500{0.945[2+(0.17)]}
=1500{0.945[2.17]}
=1500{2.05065}
=3075.6
Crit Highness Heal @ LVL2 Meditato
=1500{0.945[2+(3.8(1-0.95))]}
=1500{0.945[2+(3.8(0.05))]}
=1500{0.945[2+(0.19)]}
=1500{0.945[2.19]}
=1500{2.06955}
=3104.33
Crit Highness Heal @ LVL3 Meditato
=1500{0.945[2+(4.2(1-0.95))]}
=1500{0.945[2+(4.2(0.05))]}
=1500{0.945[2+(0.21)]}
=1500{0.945[2.21]}
=1500{2.08845}
=3132.68
Crit Highness Heal @ LVL4 Meditato
=1500{0.945[2+(4.6(1-0.95))]}
=1500{0.945[2+(4.6(0.05))]}
=1500{0.945[2+(0.23)]}
=1500{0.945[2.23]}
=1500{2.10735}
=3161.03
Crit Highness Heal @ LVL5 Meditato
=1500{0.945[2+(5(1-0.95))
=1500{0.945[2+(5(0.05))]}
=1500{0.945[2+(0.25)]}
=1500{0.945[2.25]}
=1500{2.12625}
=3189.38
The difference is 51 per crit heal and 114 per crit highness heal from Meditatio lvl 1 vs lvl 5.
There you go, just facts. Now, opinion time! Please make a conclusion out of it.
........./ ........./ ........./ ........./ ........./ ........./ ........./ ........./ ........./ ........./
My Priest on SEARO2 has PvE/Bapho[N] armors and Accessories with Hard Mode Dungeon weapon. Yet, the hit rate is only a little above 98%, around 1.6k MATK, and 16% critical chance. Without any buffs, foods, boosts, or pills. My crit heal using LVL 5 Meditatio is 1479 wheras at LVL 1, I crit heal for 1446.
33 critical healing points at the cost of 4 SKILL POINTS to heal tanks with 6k to 10k hp. Does this sound reasonable to you?
#2
Posted 08 May 2013 - 04:17 AM
Renovatio, Highness Heal, Heal, Aqua Benedicta, Aspersio -- always a high priority to level these
Blessing, Assumptio, Coluceo, Sanctuary, Sacrament, Archangel, Resurrection -- very high appeal to leveling any of these
Gloria, Suffragium, Angelus -- still high appeal depending on playstyle
Recovery, Meditatio -- Lv.1 is enough
Increase Agi -- don't bother
#3
Posted 08 May 2013 - 04:19 AM
#4
Posted 08 May 2013 - 04:41 AM
#5
Posted 08 May 2013 - 04:43 AM
Yeah, but people still get by fine with just Lv.1 Recovery. It can save lives in raids still.Hey, I'm running a Lv 3 recovery just to have fun with the skill in RHMs. Although it only saves 1 or 2 seconds, most of the time those 1 or 2 seconds don't really matter.
I don't see a problem with leveling it. But I feel it's like Meditatio: Lv.1 is enough.
I save a couple of skill points just in case because of Recovery. Maybe Recovery will become a lot more important after the harder raids are retuned to not be pay-to-win.
Maxing Meditatio isn't useless. But just getting Lv.1 Meditatio is a bigger boost then spending the additional 4 points to max it. Spending those 4 points on any other emergency skill would keep your party safer.
What is there to test? It works as he described.I'm willing to experiment with this, let me get a few skill resets. Brb.
#6
Posted 08 May 2013 - 05:02 AM
Yeah, but people still get by fine with just Lv.1 Recovery. It can save lives in raids still.
I don't see a problem with leveling it. But I feel it's like Meditatio: Lv.1 is enough.
I save a couple of skill points just in case because of Recovery. Maybe Recovery will become a lot more important after the harder raids are retuned to not be pay-to-win.
Maxing Meditatio isn't useless. But just getting Lv.1 Meditatio is a bigger boost then spending the additional 4 points to max it. Spending those 4 points on any other emergency skill would keep your party safer.
What is there to test? It works as he described.
Sanctuary is not working as described so better to check it out, plus its always fun to try things on your own
Anyways, the results:
Level 5 Meditatio highest Crit (Hell, even with Sufragium on) :
Level 1 Meditation highest Crit (Without Sufragium):
So yeah. Completely useless.
#7
Posted 08 May 2013 - 07:30 AM
#8
Posted 08 May 2013 - 07:33 AM
#9
Posted 08 May 2013 - 07:39 AM
#10
Posted 08 May 2013 - 07:45 AM
#11
Posted 08 May 2013 - 08:01 AM
#12
Posted 08 May 2013 - 08:04 AM
#13
Posted 08 May 2013 - 11:14 AM
I recall the bonus being capped at 100% Hit, so even if you had 200% it wouldn't go any further.If there's any way I could get at least 115% Hit Rate then I might reconsider pumping-up this skill again.
#14
Posted 08 May 2013 - 11:23 AM
#15
Posted 08 May 2013 - 01:04 PM
I'm talking about the bonus critical heal from Meditatio calculated by Hit Rate, not the Hit Rate itself. The old Roguard descriptions we had in kRO2 specify a 100% cap of the 95% surplus accuracy, making it 25% more critical heal maximum regardless of how much over 100% Hit Rate you have.There is no cap until it push against the calculation of a hit/miss. You can have 110%, but it might only be 98% after an enemy's stats are factored into it.
Of course, it could be different in this server. Here's the old descriptions (pre-seaRO) anyhow: http://www.ro2skills.../class/pri.html
#16
Posted 12 August 2013 - 02:18 AM
would meditatio help increase the heal from reno??
#17
Posted 12 August 2013 - 03:28 AM
It wouldn't because meditatio only affects heal crits. Reno can't crit.
#18
Posted 12 August 2013 - 10:44 PM
It wouldn't because meditatio only affects heal crits. Reno can't crit.
good to know, ty.
* omg. rev already mentioned it. must've missed it. all those numbers made me scroll pass it. heh
Edited by kenyiedesu, 12 August 2013 - 10:50 PM.
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