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Knight is the most needed tank later on due to its ability to protect party members


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#26 SolidJelly

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Posted 09 May 2013 - 08:57 PM

This is what you said. See that quote? "WEBSITES." Not 1 guy from the SEA RO2 fourms. You need something far better than that. It's called credibility.
Check your sources properly next time. Also don't use a plural or say websites when its a random forum post.

Also calling me narrow minded yet YOU are the one saying there is only 1 tank viable. Look in the mirror first.

This is about as credible as you can get. Have YOU played kRO2 extensively to say otherwise?
Unfortunately due to the setup of this game and the way bosses work later on, it'll gradually become the most viable tank. Maybe there might be combinations that can work without 2 Knights, but 2 Knights offer the most safety without sacrificing additional slots for more tanks.
You still don't want to believe it, that's fine. Leave this thread then. No need for you to be here, if the mods don't think this thread should exist they will delete it themselves, you're not the police around here.
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#27 Chocs

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Posted 09 May 2013 - 09:30 PM

Guysss

We all know this post won't change our preferences.

I'm guessing the raid OP's on about is the Captured Fort. It's kinda like RO1's Glast Heim. I've never been inside the dungeon, but let me tell you - the field monsters around it are damn strong. It's far too early to worry about that.

Maybe OP just wants to play the prophet, but I am not going to let one boss decide the characters I play as. And who says we can't own more than one tank?

Now, don't quote me on this, but I vaguely remember reading an interview with a kRO2 developer; there was a brief answer suggesting that character potential has not hit the ceiling yet. And why should it? Did RO1 stop at second class? Content will be added and we'll find ways around it. If not, people can complain and they'll try fix it. See the Resurrection issue.

Relax and enjoy the game!
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#28 SolidJelly

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Posted 09 May 2013 - 09:46 PM

Guysss

We all know this post won't change our preferences.

I'm guessing the raid OP's on about is the Captured Fort. It's kinda like RO1's Glast Heim. I've never been inside the dungeon, but let me tell you - the field monsters around it are damn strong. It's far too early to worry about that.

Maybe OP just wants to play the prophet, but I am not going to let one boss decide the characters I play as. And who says we can't own more than one tank?

Now, don't quote me on this, but I vaguely remember reading an interview with a kRO2 developer; there was a brief answer suggesting that character potential has not hit the ceiling yet. And why should it? Did RO1 stop at second class? Content will be added and we'll find ways around it. If not, people can complain and they'll try fix it. See the Resurrection issue.

Relax and enjoy the game!

Thank you, finally a decent response instead of the pitchfork-wielding ones in this thread. Until they develop the classes further, at this point in time, with the classes and skills we have at our disposal, Knights have the best skill package to deal with that raid unfortunately. That is what I'm trying to get at, I guess I should've stated it better in my OP.
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#29 SonicTMP

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Posted 09 May 2013 - 09:52 PM

This is about as credible as you can get. Have YOU played kRO2 extensively to say otherwise?
Unfortunately due to the setup of this game and the way bosses work later on, it'll gradually become the most viable tank. Maybe there might be combinations that can work without 2 Knights, but 2 Knights offer the most safety without sacrificing additional slots for more tanks.
You still don't want to believe it, that's fine. Leave this thread then. No need for you to be here, if the mods don't think this thread should exist they will delete it themselves, you're not the police around here.


YOU are the one that came in with these claims with no proof. You got huffy when got called out and provided someone else's testamony about kRO2 changes. Have you played kRO2 extensively either? You need credible sources, a couple of them. Why should we listen to a single person who is linking second hand info?

You give off this high and mighty, listen to me attitude and then get upset when no one wants to listen. Change your attitude around and provide proper proof instead of second hand info.
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#30 SolidJelly

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Posted 09 May 2013 - 10:39 PM

You give off this high and mighty, listen to me attitude and then get upset when no one wants to listen.

Yeah, I don't know where you got this from but cool story bro. The only time I got upset (rightfully) was when you called me a blight - that was unnecessary.

Edited by SolidJelly, 09 May 2013 - 10:40 PM.

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#31 SonicTMP

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Posted 09 May 2013 - 10:52 PM

You never got upset? Well you don't have to beleive it if you don't want to.

Edited by SonicTMP, 09 May 2013 - 10:52 PM.

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#32 SolidJelly

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Posted 09 May 2013 - 11:09 PM

You never got upset? Well you don't have to beleive it if you don't want to.

Yeah, I don't know where you got this from but cool story bro. The only time I got upset (rightfully) was when you called me a blight - that was unnecessary.


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#33 feed3r

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Posted 09 May 2013 - 11:12 PM

I believe the instance referred to by OP is the flower boss in AoD, which does a wide area AOE damage 5 times in fixed points of 300k-600k HP dropped.

Because you know exactly when she will cast it, its been tuned to deal a very high amount of raw damage (9-10k on normal mode) - and the only way to ensure the dps line (non tankers) survive it is to cast Sanctuary, Deluge and Shield fortress at the same time right before it comes which will raise everyone's HP to 8-9k and reduce the damage dealt to 6-7k leaving a safe buffer.

However if your whole party is fully PVP or CoA H above geared, its possible to survive with just Sanctuary and Deluge, but having Fortress will definitely make it less riskier and also allow you to challenge the boss with lower equipment requirements.

Personally I find this one of the more fun battles as you can beat it with good team coordination, unlike some other bosses which just kills you randomly at any time.

Ratmaster in CoA also requires similar mechanism but with an additional challenge of destroying the energy cores which will buff its damage up to 120% - at that point nothing can save you except ice wall and feral defense, and then you're dead 10 seconds later.

So in conclusion, you can probably still do it without Knights (especially if the difficulty is scaled down from SEA) - but having Knights allows you to challenge some of the raids with lower equipment requirement so I would still say its a plus point.
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#34 SonicTMP

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Posted 09 May 2013 - 11:15 PM

So in conclusion, you can probably still do it without Knights (especially if the difficulty is scaled down from SEA) - but having Knights allows you to challenge some of the raids with lower equipment requirement so I would still say its a plus point.


Shh don't tell him that. It will break his illusion of only knights being able to tank.
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#35 Chocs

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Posted 09 May 2013 - 11:31 PM

Here is your post game party.
knight-knight (without 2 shield fortresses last raid is impossible)
dealer-dealer
dealer-buff
sorcerer-sorcerer
priest-priest

Sadly monks and warriors have died from being tankers. For dealers, rangers and melee dealers are taken more often. 4 revives are necessary, and 3 dealers are needed to finish in an hour. This is the order of revives. Priest-Tank-Sorcerer-Ranger-Melee Dealers-Noel-Wizard. Noels and Wizards are left as buffers, and are revived last. Noels have higher priority due to having multiple buffs, which every single buff it has happen to be better than the wizards. If people had choice between wizard and noel, they usually always go for noels.



The "source" post mentioned Noels as part of the party make up. The source also mentions "last raid". Before Noels were introduced, the last big update implemented was Captured Fort IIRC. Whether or not that place counts as a raid, I'm not sure.

Never been bothered past the fourth boss of Abyss myself, so I'm not familiar with all the bosses --

If my kRO2 client was working, I would post some screenshots of RO2 Khalitzburgs and floating rock thingies. Never tried going into the dungeon itself though.
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#36 SolidJelly

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Posted 09 May 2013 - 11:31 PM

Shh don't tell him that. It will break his illusion of only knights being able to tank.


This is about as credible as you can get. Have YOU played kRO2 extensively to say otherwise?
Unfortunately due to the setup of this game and the way bosses work later on, it'll gradually become the most viable tank. Maybe there might be combinations that can work without 2 Knights, but 2 Knights offer the most safety without sacrificing additional slots for more tanks.
You still don't want to believe it, that's fine. Leave this thread then. No need for you to be here, if the mods don't think this thread should exist they will delete it themselves, you're not the police around here.


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#37 SonicTMP

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Posted 09 May 2013 - 11:33 PM

There will be an end-game raid in the future where 2 knights are needed in a raid to cast Shield Fortress in rotation.


I can play that game too. Keep switching your tune. You'll get it right sooner or later.

Edited by SonicTMP, 09 May 2013 - 11:34 PM.

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#38 SolidJelly

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Posted 10 May 2013 - 12:37 AM

I can play that game too. Keep switching your tune. You'll get it right sooner or later.

Your point being? Do you get a high out of nitpicking my words or something? All it does is make you look petty. As I said, you're not a police around here.
Ain't gonna bother replying to you anymore, you're just wasting my time.
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#39 Reppu

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Posted 10 May 2013 - 03:08 AM

How about a ceasefire between the two of you, since neither of you is adding anything entirely constructive to the conversation by this point in regards to each other? Obviously the 'issue' has been noted by others to either be...

A) Partially legitimate.
2) Overblown.

There are other methods of survivability (self cooldowns, Deluge, so on) that are to be taken note of. But, any fight that 'requires' a specific class (beyond Priest Healing) should probably be looked at.

I don't like the idea of Knights being 'required', and I sincerely doubt anyone else really does. Odds are this specific mechanic will get toned down to account for not needing to Holy Trinity SPECIFIC classes, but if it's not?

Well, let's just remove Shield Fortress from the game so it's no longer an issue~

Edited by Reppu, 10 May 2013 - 03:08 AM.

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#40 SolidJelly

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Posted 10 May 2013 - 04:06 AM

How about a ceasefire between the two of you, since neither of you is adding anything entirely constructive to the conversation by this point in regards to each other? Obviously the 'issue' has been noted by others to either be...

A) Partially legitimate.
2) Overblown.

There are other methods of survivability (self cooldowns, Deluge, so on) that are to be taken note of. But, any fight that 'requires' a specific class (beyond Priest Healing) should probably be looked at.

I don't like the idea of Knights being 'required', and I sincerely doubt anyone else really does. Odds are this specific mechanic will get toned down to account for not needing to Holy Trinity SPECIFIC classes, but if it's not?

Well, let's just remove Shield Fortress from the game so it's no longer an issue~

Unfortunately when people are first attempting AoD, usually the raid will be semi-geared at best, Shield Fortress becomes so much more important in attempts unless you enjoy wiping numerous times. In fact, at this stage people will be reluctant to start raids without Knights. Other things like Sanctuary is important as well, you gotta pop them all at the right time otherwise you'll pretty much get wiped. As people get more geared further down the track, this issue becomes smaller but people still prefer to have the Knights for safety. It's just how the koreans designed this game, can't do much about it except work together and pop those cooldowns at the right time. Hence the issue.

The only other option is to pray for the bosses to be nerfed in our version.
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#41 Reppu

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Posted 10 May 2013 - 04:45 AM

The alternative is to actually hit the gear requirement and stop rushing to content that requires specific set ups, I guess.

Have fun and do what you want! Go DPS Priests and DPS Knights!
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#42 Jargous

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Posted 10 May 2013 - 05:07 AM

Well, if the supposed AoEs happen after every 2 min, then you only need 1 Knight. Although, if I had to get 2 Knights, I would prefer that the other Knight is a DPS. Why? Lower cooldowns due to Vigor oriented gears.
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#43 SonicTMP

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Posted 10 May 2013 - 09:39 AM

Had you bothered to get your facts straight at the start rather than go off about how only knights are needed tanks then this wouldn't of been a problem. Which was the first point I and several others made.

Not my fault you felt the need to be self-rightious about it.
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#44 SolidJelly

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Posted 10 May 2013 - 10:12 PM

The alternative is to actually hit the gear requirement and stop rushing to content that requires specific set ups, I guess.

Have fun and do what you want! Go DPS Priests and DPS Knights!

That is the idea situation, but if you raided before you'd know that sometimes the same pieces of equipment drop over and over again and the pieces you need never drop.
Eg. Main tank needs pants/chest/boots to drop to complete his set, those pieces don't drop week after week. This happens to other members of the raid too.
It's a pain but a lot of times a raid just has to go with whatever equipment's given to them and try to reach requirements through other methods, such as sacrificing DPS, etc.
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