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#1 Furious

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Posted 20 October 2010 - 06:12 PM

Are Harlequins now.

On a scale of 1-10.

Please provide all previous/recent nerfs/buffs. I'm already doing nerd research of my own trying to find out what's happened to my beloved class.

Apparently to my knowledge Burrow and the Dragon Fire Uppercut move of mass destruction of the universe both have been nerfed respectively.

Now Idk W-T-F, the publishers are thinking by nerfing an already-horrible-at-pvp-class, but who knows. Maybe there is a shining beacon of hope at the end of the dark tunnel.

Remember folks - The power of friendship can overcome any obstacle within life.

Discuss.

Off topic: The avatar that Lilyko made for me dosen't work so i'm rly mad. np np big pro.

Edited by Furious, 20 October 2010 - 06:13 PM.

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#2 MeloMew

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Posted 20 October 2010 - 06:16 PM

I'm not to sure but thy may have also nerfed FD and Rolling stinger.
Because when you get hit it cancels them out and Rolling you take damage while you use it.
"First time trying a Joker so cut me a little slack lol"

Edited by MeloMew, 20 October 2010 - 06:17 PM.

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#3 DirtyClaw

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Posted 20 October 2010 - 06:19 PM

Upper Screwdriver is still fine.
Final Decision lost its fallen hitting capabilities, but has double damage now.
Rolling Stinger can't hit fallen anymore.
ESP gives alot more evade and also becomes instant cast.
Burrow nerfed to like... 20s cooldown?
Sonic Boom damage went up.

For savages...
Crazy Soul lets you get out of air combos easily, doesn't really help against paladin locks. Makes people cry OP, sometimes.
Claw Hook/Fishing is a decent pull... but the stun is based on evade.
Demonic Scream (or whatever it was called) is a decent damaging 100% stun to link combos, can't catch.

Edited by DirtyClaw, 20 October 2010 - 06:19 PM.

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#4 Furious

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Posted 20 October 2010 - 06:19 PM

Thanks for the posts.

From what I've heard yes, FD did get nerfed - and like I've stated above I have no damn clue why, it was fine the way before and it was a smooth skill to transition with and whatnot.

So apparently Rolling stinger can be "canceled" now? It was always a slow-hit skill though from what I can recall.

The burrow nerf is simply painful but I could probably adapt to it - Crazy Soul is in essence exactly like Impervious yes?

^ Need confirmation on this.

Sonic Boom was always pointless - a little boomerang projectile that did hardly anything is what it is tbh.

Claw hook is an evade offensive based skill? Hmm.

Demonic scream? - I'm guessing it's the provoke skill that you're talking about - If it's no longer a proper initiation skill then we're in big troul.

Not having burrow is my main concern atm though.

Edited by Furious, 20 October 2010 - 06:22 PM.

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#5 ApeKing

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Posted 20 October 2010 - 06:19 PM

Oh god controversy incoming.


They got Crazy Soul for PvP but that's gonna be nerfed. They lost Aerial Kick ages ago, they lost burrow (Sins did too), Rolling Stinger is now almost useless, Final Decision no longer hits grounded enemies or mobs, they got a slight boost in attack they DON'T EVEN USE (Sonic Boom? Good grief), they had their weapon damage lowered, and they dont get anything good attack wise as a Gambit/Savage. I've said it before and I will again, they have been beaten up since the Aram patch.

Are they still viable for PvE? Of course. Are they viable for PvP? Yes, but every class is. Were the nerfs they received justifiable...?

Click here for the answer to that

Final Decision lost its fallen hitting capabilities, but has double damage now.

No it doesn't.

Edited by ApeKing, 20 October 2010 - 06:21 PM.

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#6 iKnowMyABCs

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Posted 20 October 2010 - 06:21 PM

You still have your shimmer of hope. Crazy Soul seems an incredibly good skill.
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#7 codec689

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Posted 20 October 2010 - 06:23 PM

You still have your shimmer of hope. Crazy Soul seems an incredibly good skill.

i think thats getting nerfed later on same with impervious or any skill similar to them
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#8 Furious

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Posted 20 October 2010 - 06:24 PM

Oh god controversy incoming.


They got Crazy Soul for PvP but that's gonna be nerfed. They lost Aerial Kick ages ago, they lost burrow (Sins did too), Rolling Stinger is now almost useless, Final Decision no longer hits grounded enemies or mobs, they got a slight boost in attack they DON'T EVEN USE (Sonic Boom? Good grief), they had their weapon damage lowered, and they dont get anything good attack wise as a Gambit/Savage. I've said it before and I will again, they have been beaten up since the Aram patch.

Are they still viable for PvE? Of course. Are they viable for PvP? Yes, but every class is. Were the nerfs they received justifiable...?

Click here for the answer to that


No it doesn't.


Oh hai apeking :3

I see you and I are still on the same page ^__^
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#9 ApeKing

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Posted 20 October 2010 - 06:25 PM

And its really only useful in PvP...
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#10 DirtyClaw

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Posted 20 October 2010 - 06:25 PM

Maybe not double, but close. The old FD had 2 different hits. The smaller damage ones that didn't count up as combos, and the regular ones. The new FD has all the hits as the regular ones, and they all count for combo.
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#11 codec689

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Posted 20 October 2010 - 06:26 PM

And its really only useful in PvP...

have you ever played grenadier lol?
after that you can survive being any class even if it gets derped
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#12 Furious

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Posted 20 October 2010 - 06:28 PM

Maybe not double, but close. The old FD had 2 different hits. The smaller damage ones that didn't count up as combos, and the regular ones. The new FD has all the hits as the regular ones, and they all count for combo.


Technically the damage wouldn't really count - it's all about the flinch. I mean yes it did ultimately do a good chunk of damage - but it's gunna be a pain in the ass trying to follow up on stuff when FD can't hit the ground.

I'd take the old FD over this new one - a bit more damage is nice - but not in exchange for the fact that it no longer can hit ground.
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#13 Furious

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Posted 20 October 2010 - 06:29 PM

have you ever played grenadier lol?
after that you can survive being any class even if it gets derped


Rangers were awesome wut? :P;
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#14 codec689

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Posted 20 October 2010 - 06:30 PM

Rangers were awesome wut? :P;

they have bad cd rates their grenadier grenades since they just throw one grenade are useless their ultimate attack has a 30 second cd most skills are weak a HARLE is still better than them in most aspects

Edited by codec689, 20 October 2010 - 06:33 PM.

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#15 DirtyClaw

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Posted 20 October 2010 - 06:30 PM

have you ever played grenadier lol?
after that you can survive being any class even if it gets derped

Did you know that grenadiers post patch are important to have when playing against Ninjas, Paladins, Harlequins, Pathfinders, and pretty much any class that uses MP?


Did you also know that flashbang is considered a stun move?




Like I said in my guide, every harlequin lock now is based around FD and stuns to chain FDs. Anything else is used to end the combo. Thankfully, you get 2 more stuns as a Savage and level 10 RP helps alot to chain the FDs together. However the lock that works without a stun... still works.

Edited by DirtyClaw, 20 October 2010 - 06:34 PM.

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#16 iKnowMyABCs

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Posted 20 October 2010 - 06:32 PM

BURN BABY BURNNNNNN. Their god damn 4th job passive.
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#17 codec689

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Posted 20 October 2010 - 06:34 PM

Did you know that grenadiers post patch are important to have when playing against Ninjas, Paladins, Harlequins, Pathfinders, and pretty much any class that uses MP?


Did you also know that flashbang is considered a stun move?

they blind and they dont stun lol the subject can still move when you use flashbang on it also note that flashbang has to be used up close
so its not as effective as a long range rocket punch

the burn damage passive is viable until the upper 6x and is one of the reasons they nerfed camo to prevent any n2 ammo crit spam to render people useless

Edited by codec689, 20 October 2010 - 06:36 PM.

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#18 Furious

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Posted 20 October 2010 - 06:35 PM

they have bad cd rates their grenadier grenades since they just throw one grenade are useless their ultimate attack has a 30 second cd most skills are weak a HARLE is still better than them in most aspects


Yea erm don't forget your gat can destroy entities in emporia.

I remember an old Gren named Arata was a beast - was almost on par with Firin for kills.
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#19 iKnowMyABCs

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Posted 20 October 2010 - 06:35 PM

they blind and they dont stun lol the subject can still move when you use flashbang on it
so its not as effective as a long range rocket punch

the burn damage passive is viable until the upper 6x


They can't move when flashbanged. I thought it was a lag issue that they kept moving after flashbanged.
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#20 DirtyClaw

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Posted 20 October 2010 - 06:35 PM

they blind and they dont stun lol the subject can still move when you use flashbang on it
so its not as effective as a long range rocket punch

the burn damage passive is until the upper 6x

Do you even play a grenadier... cause I don't and even I know that flashbang STUNS the target. You CANNOT move if you get flashbanged.



You realize that you only get to max the passive at around... level 68? 99% of the time you crit, they'll lose a HUGE chunk of their MP, and take MP DoT. That completely destroys classes with low MP.

Edited by DirtyClaw, 20 October 2010 - 06:37 PM.

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#21 Furious

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Posted 20 October 2010 - 06:36 PM

they blind and they dont stun lol the subject can still move when you use flashbang on it
so its not as effective as a long range rocket punch

the burn damage passive is viable until the upper 6x and is one of the reasons they nerfed camo to prevent any n2 ammo crit spam to render people useless


Rocket punch is arguably the slowest projectile in the game. If you can't just press an arrow in the opposite direction of a rocket punch then you should uninstall.

^__^

And from my previous knowledge flash bang stuns - i'm 100% sure.

Edited by Furious, 20 October 2010 - 06:36 PM.

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#22 ImDiene

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Posted 20 October 2010 - 06:36 PM

What do u mean by harlequins? I only heard of tricksters before lol

Edited by ImDiene, 20 October 2010 - 06:37 PM.

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#23 codec689

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Posted 20 October 2010 - 06:37 PM

Rocket punch is arguably the slowest projectile in the game. If you can't just press an arrow in the opposite direction of a rocket punch then you should uninstall.

^__^

And from my previous knowledge flash bang stuns - i'm 100% sure.

you should know that the fourth job class for harles has a new stun but idk how viable it is also that claw grappling

Edited by codec689, 20 October 2010 - 06:38 PM.

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#24 Yurai

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Posted 20 October 2010 - 06:38 PM

Rocket punch is arguably the slowest projectile in the game. If you can't just press an arrow in the opposite direction of a rocket punch then you should uninstall.

^__^

And from my previous knowledge flash bang stuns - i'm 100% sure.


It gets slightly faster after the patch, but it's still pretty slow.

you should know that the fourth job class for harles has a new stun but idk how viable it is also that claw grappling


It only works after you use FD. It's bad for catching.

Edited by Yurai, 20 October 2010 - 06:39 PM.

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#25 iKnowMyABCs

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Posted 20 October 2010 - 06:39 PM

you should know that the fourth job class for harles has a new stun but idk how viable it is also that claw grappling



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