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what level for root for sura?


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#1 EternalHeart

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Posted 14 May 2013 - 07:49 AM

So I'm distributing my last skill points as a champ before becoming a sura, I was just wondering whether I should max root or not?

With cursed circle as a Sura, root seems kinda obsolete. Are there any benefits of getting level 5 root other than being able to use Gfist? (are there situations where activating gfist would be easier with root than with cursed circle?). Or should I just spend those remaining 3 skill points into something like decreased agility?

My Sura is mainly for pvm and mvp. I might try pvp hence why I suggested learning decreased agility.

Thanks for any suggestions.
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#2 Viri

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Posted 14 May 2013 - 08:03 AM

5 for sure. Root is super effective against say... crushing strike from an rk. if you try and CC you'll die.
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#3 ilovemilk

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Posted 14 May 2013 - 08:30 AM

Lv 2 is the prerequisites for the skill Snap. Lv 2 is all you need to counter crush strike. You can snap away and Goh the RK or snap back and CC him. Save three skill points by using skillz.
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#4 Tofu

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Posted 14 May 2013 - 08:50 AM

Root 2 has a "catch time" of 0.7 seconds, while Root 5 is 1.3 seconds.

If you actually use Root 2 to stop a crush strike, the ONLY way root will end would be:
1) Wait 30 seconds (you'll probably die before that)
2) Someone else kills the RK (or you)
3.) Throw Spirit Sphere

with Root 5, you have the option of Gfisting out or Raging Quad if you have no spheres or don't wish to gfist, other than the obvious fact that it's almost twice as easy to catch someone with root 5 than root 2.


If you "try" to stop a crush strike with CC, the crush strike will still go through. Root on the other hand, stops the damage from going through completely.


And 3 champ skill points are hardly needed. I've got Aqua Benedicta and Angelus 1 (as well as root 5) on my sura, because why the hell not? It's not like you'll ever use 99% of those skills anyway. There's just no room for them.


Root 5 is nice for "tanking" things like bio monsters without Mental Strength as well.
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#5 Viri

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Posted 14 May 2013 - 08:55 AM

Also you can root someone auto warging you from a million miles away and release with raging quad. Otherwise if you can't raging quad you can't release from that distance.
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#6 ilovemilk

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Posted 14 May 2013 - 11:17 AM

Root 2 has a "catch time" of 0.7 seconds, while Root 5 is 1.3 seconds.

If you actually use Root 2 to stop a crush strike, the ONLY way root will end would be:
1) Wait 30 seconds (you'll probably die before that)
2) Someone else kills the RK (or you)
3.) Throw Spirit Sphere

with Root 5, you have the option of Gfisting out or Raging Quad if you have no spheres or don't wish to gfist, other than the obvious fact that it's almost twice as easy to catch someone with root 5 than root 2.


If you "try" to stop a crush strike with CC, the crush strike will still go through. Root on the other hand, stops the damage from going through completely.


And 3 champ skill points are hardly needed. I've got Aqua Benedicta and Angelus 1 (as well as root 5) on my sura, because why the hell not? It's not like you'll ever use 99% of those skills anyway. There's just no room for them.


Root 5 is nice for "tanking" things like bio monsters without Mental Strength as well.


RK pops Millenium Shield. Gfist fails. RK chase after Sura and Crush Strike again. Your move.
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#7 Viri

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Posted 14 May 2013 - 11:31 AM

You just hold them and wait for them to get masqed. You don't root in 1 on 1
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#8 Tofu

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Posted 14 May 2013 - 11:32 AM

Who said you had to gfist to get out?

By the way: Crush strike has a 30 second cooldown. Gfist has a 10 second cooldown.



I'm not gonna pretend to 1v1 you with imaginary crush strike vs imaginary root here.

You don't root in 1 on 1


Or you do, and wait out the entire minute and see who Bwings first lmao.

Edited by Tofu, 14 May 2013 - 11:33 AM.

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#9 EternalHeart

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Posted 15 May 2013 - 02:30 PM

Thanks guys, I think I will get level 5 root :p_laugh:
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