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#26 saizo

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Posted 14 May 2013 - 07:37 PM

Fear not everyone...for soon we will have LOLIS!!!





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#27 Shiroishi

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Posted 14 May 2013 - 07:39 PM

I read alot of people saying negative things about the game. But to me, it's free, it's fun and I was waiting for RO2 to come out for a long time. Haven't played RO1 since 2004 and it's very nostalgic playing a very similar game and see all the old enemies in their new glory lol.


Dat Lynx
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#28 Coulrophobia

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Posted 14 May 2013 - 07:44 PM

Biggest thing missing from this game is an elemental combat system and I don't think it's something that can/will be added. Seems to me that would require a complete reworking of the game as a whole as opposed to something that could be added in.

So there is simply Mdef and Pdef without any elemental resistances. That was a huge disappointment, but the game as a whole is still great and I'm playing it a lot more than I originally intended =)
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#29 Darkeshi

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Posted 14 May 2013 - 07:46 PM

i played wow for a couple of hours and not like it and i love the first ro since komodo patch

already said that, i dont agree whit you guys, i feel like all these responses come from people who just discover the ftp games or just played one or two games before this, i play this game just for nostalgia and future potential, because right now the way from lvl 1 to lvl 50 is painfull as hell, all you do is "kill 10 of these" "collect 10 of that", faceroll your 1,2,3 and F keys and spam potions, and every monster you fight, you do it in the same way, doesnt matter if its a poring, a savage, a furseal, etc

the first ro was hard, maybe unforgiving in some cases, but also awesome, the game almos said to you "take this knife, this guard, find some friends and explore the world" ask real people how to lvl, what can you kill and what you cant, where to go and such, not just taling to npcs to give me a new full armor set every 5 - 10 lvls

also, these kind of games are designed to not hurt the player feelings, so you can't really screw up a character, the stat system is a joke, because the equip is what really is important, and in the end everyone will get the same equip

the only couple of fun things i have seen on this game are a)the party dungeons and raids, and b)the community, but again, almost in everygame these things are usually fun, ho right, and the style is cute and colorfull, that a plus too

but in the end ist just another carbon copy game whit a "ragnarok online" skin focusing on microtransactions, i just waiting how the woes will be

PS: sry for the poor engrish
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#30 sevenup

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Posted 14 May 2013 - 07:47 PM

Dat Lynx


Love me some Chrono Cross :)

Biggest thing missing from this game is an elemental combat system and I don't think it's something that can/will be added. Seems to me that would require a complete reworking of the game as a whole as opposed to something that could be added in.

So there is simply Mdef and Pdef without any elemental resistances. That was a huge disappointment, but the game as a whole is still great and I'm playing it a lot more than I originally intended =)


That's a good observation; I assume you are talking about like electrical, fire and wind and so forth damage? I think they would need to add more classes to help support that. And magic user classes at that.
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#31 ZeroTigress

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Posted 14 May 2013 - 07:52 PM

It's off to a good basic start, in my opinion. I just hope the developers have more up their sleeve in future updates.

As for the people judging the future of this game from just playing the launch version, well, you can always leave it and see if it's still around in a few years.
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#32 Coulrophobia

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Posted 14 May 2013 - 07:56 PM

Love me some Chrono Cross :)



That's a good observation; I assume you are talking about like electrical, fire and wind and so forth damage? I think they would need to add more classes to help support that. And magic user classes at that.


Exactly. And I don't think they would need to add classes to make this work. There were elemental weapons, armors, cards, resistance items etc. in RO1 from the very first day. And not just fire/ice/wind/earth/ but races(demi-human, insect, etc.) size(small was things like lunatics, medium were things like peco's and other players, large were typically bosses/mini-bosses) as well as Holy, Undead etc. So even a FS Priest could go to Glastheim and Heal-bomb mobs for gear/exp.

Was really part of what made RO a world-class game from the get-go and I was absolutely shocked to see it completely missing from this game.
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#33 sevenup

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Posted 14 May 2013 - 08:01 PM

Exactly. And I don't think they would need to add classes to make this work. There were elemental weapons, armors, cards, resistance items etc. in RO1 from the very first day. And not just fire/ice/wind/earth/ but races(demi-human, insect, etc.) size(small was things like lunatics, medium were things like peco's and other players, large were typically bosses/mini-bosses) as well as Holy, Undead etc. So even a FS Priest could go to Glastheim and Heal-bomb mobs for gear/exp.

Was really part of what made RO a world-class game from the get-go and I was absolutely shocked to see it completely missing from this game.


Very nice, an even better observation lol :)
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#34 saizo

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Posted 14 May 2013 - 08:02 PM

Well, assuming we get everything KRo2 gets, the future looks good. This is an interview from the end of last year, but it confirms third classes and a wedding system

http://sgcafe.com/2012/12/ro-ii/
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#35 sevenup

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Posted 14 May 2013 - 08:05 PM

Well, assuming we get everything KRo2 gets, the future looks good. This is an interview from the end of last year, but it confirms third classes and a wedding system

http://sgcafe.com/2012/12/ro-ii/


Awesome link, a wedding system....really? Like it works IRL :P but hey online maybe a diff story lol
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#36 Rozenkreuz

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Posted 14 May 2013 - 08:08 PM

i played wow for a couple of hours and not like it and i love the first ro since komodo patch

already said that, i dont agree whit you guys, i feel like all these responses come from people who just discover the ftp games or just played one or two games before this, i play this game just for nostalgia and future potential, because right now the way from lvl 1 to lvl 50 is painfull as hell, all you do is "kill 10 of these" "collect 10 of that", faceroll your 1,2,3 and F keys and spam potions, and every monster you fight, you do it in the same way, doesnt matter if its a poring, a savage, a furseal, etc

the first ro was hard, maybe unforgiving in some cases, but also awesome, the game almos said to you "take this knife, this guard, find some friends and explore the world" ask real people how to lvl, what can you kill and what you cant, where to go and such, not just taling to npcs to give me a new full armor set every 5 - 10 lvls

also, these kind of games are designed to not hurt the player feelings, so you can't really screw up a character, the stat system is a joke, because the equip is what really is important, and in the end everyone will get the same equip

the only couple of fun things i have seen on this game are a)the party dungeons and raids, and b)the community, but again, almost in everygame these things are usually fun, ho right, and the style is cute and colorfull, that a plus too

but in the end ist just another carbon copy game whit a "ragnarok online" skin focusing on microtransactions, i just waiting how the woes will be

PS: sry for the poor engrish



I feel like everything you described fits any mmorpg today for the most part.
Taking WoW as an example, leveling up from 1-90 isn't painful, but it's largely the same through out. You use maybe 3 or 4 skills depending on what class you're playing and that's it.
And while the stat system may be a joke, I still enjoy having a choice. Hell, they took the stat system out of D3 for god knows why and that game felt extremely bland. Equipment works the same in every game. You do end game content and you're running around with the same gear.

While this game may be like most others out there, to me it's a breath of fresh air. Having played RO, WoW, Tera and Guild Wars, this is probably the most fun I've had playing an MMO in a while.
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#37 Illana

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Posted 14 May 2013 - 08:12 PM

It's a wow clone with the added detriment of being pay to win....

I'd rather have RO1 back with an updated engine and quest system, that game had actual depth in terms of it's card system and crafting.

Now it's just:

mob grind
mob grind disguised as quests
mob grind disguised as achievements
Generic stats on equips
cards are completely boring
rune system is just cards but you put them into equips rather than in your pockets
unsustainable economy

This is an awful game at it's core design, not even mentioning the bugs yet.
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#38 Javyer

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Posted 14 May 2013 - 08:19 PM

I'm agree too! I had played RO 1 for 5 or 6 years, but 3 years ago I stopped for lack of time and other stuff.

Now I get the opportunity to remember it and revive it. I'm really enjoying it :D

Good job team!

Edited by Javyer, 14 May 2013 - 08:19 PM.

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#39 LuBuFengXian

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Posted 14 May 2013 - 08:21 PM

It's a wow clone with the added detriment of being pay to win....

I'd rather have RO1 back with an updated engine and quest system, that game had actual depth in terms of it's card system and crafting.

Now it's just:

mob grind
mob grind disguised as quests
mob grind disguised as achievements
Generic stats on equips
cards are completely boring
rune system is just cards but you put them into equips rather than in your pockets
unsustainable economy

This is an awful game at it's core design, not even mentioning the bugs yet.


Sadly I can't find myself able to disagree. There are times I wonder why I am playing this game at all lol.
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#40 KainHyrial

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Posted 14 May 2013 - 08:21 PM

Awesome link, a wedding system....really? Like it works IRL :P but hey online maybe a diff story lol


I chuckled a bit, that's a pretty good post. xD
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#41 saizo

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Posted 14 May 2013 - 08:31 PM

It's a wow clone with the added detriment of being pay to win....

I'd rather have RO1 back with an updated engine and quest system, that game had actual depth in terms of it's card system and crafting.

Now it's just:

mob grind
mob grind disguised as quests
mob grind disguised as achievements
Generic stats on equips
cards are completely boring
rune system is just cards but you put them into equips rather than in your pockets
unsustainable economy

This is an awful game at it's core design, not even mentioning the bugs yet.





You expect too much from a FREE game. If we were paying monthly, then yes, you'd have reason to complain. Welcome to the era of hand holding and instant gratification. Games like Ro1 that just plop you into the world and let you figure it out don't make money. So here is Ro2. Like it? cool. Hate it? There's the door. no matter what game you play you are still going to be grinding mobs, chasing gear, and crafting. At least NAro2 has a decent community.

Besides its not pay2win... PWI was pay2win....lets hope it doesn't get to that point.

Edited by saizo, 14 May 2013 - 08:37 PM.

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#42 Skize

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Posted 14 May 2013 - 08:31 PM

Well, assuming we get everything KRo2 gets, the future looks good. This is an interview from the end of last year, but it confirms third classes and a wedding system

http://sgcafe.com/2012/12/ro-ii/

Well, we're also assuming that RO2 is going to survive that long... The last attempt failed for a reason, and although a bit better, this games isn't doing very well either. SEARO2 is pretty much dying due to horrible management, and KRO2 isn't even that popular(It's actually kinda dying out). Heck, it's not even in the top 50 for the most popular online games in Korea. The future looks bleak at best. Plus, you've already got some substantial amount of reviews kind of bashing the game a bit. The full lotto cash shop doesn't help either.

Edit:

You expect too much from a FREE game. If we were paying monthly, then yes, you'd have reason to complain. Welcome to the era or hand holding and instant gratification. Games like Ro1 that just plop you into the world and let you figure it out don't make money. So here is Ro2. Like it? cool. Hate it? There's the door. no matter what game you play you are still going to be grinding mobs, chasing gear, and crafting. At least NAro2 has a decent community.

I totally have to say something right here. Just because it's a free games doesn't mean that you shouldn't expect more. Look at the current games that have been coming out. Unfinished, and unpolished games have been coming out more and more recently, because people aren't demanding more and are just sitting there. Just because it's a free to play game doesn't mean it can be a crappy game either.

Also, some people are paying monthly. It's the VIP status. Yes, it's optional, but it's still a monthly thing that some people get just cause of the card album alone.

One of the major reasons RO1 was so popular is because of how it was a community-driven game. You had to figure out a lot of stuff by yourself or with the help of others. It was a challenge. Now we've got lazy gamers that are so damn complacent that games are coming out half-done and you've got games that are obviously based off of a quick money grab and move on to the next game model.

Edited by Skize, 14 May 2013 - 08:40 PM.

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#43 Shiroishi

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Posted 14 May 2013 - 08:37 PM

It's a wow clone with the added detriment of being pay to win....

I'd rather have RO1 back with an updated engine and quest system, that game had actual depth in terms of it's card system and crafting.

Now it's just:

mob grind
mob grind disguised as quests
mob grind disguised as achievements
Generic stats on equips
cards are completely boring
rune system is just cards but you put them into equips rather than in your pockets
unsustainable economy

This is an awful game at it's core design, not even mentioning the bugs yet.

RO1 was easily the most painful grind I've ever had to put up with. I stopped playing long before renewal and I was always a solo player for my RO career. I can recall hours upon hours spent in just one little niche map or spot that suited my gear well enough for me to farm a few % to get closer to a level. Then updates came and I realized my spot wasn't viable any longer so I had to save up a few million zeny to buy the weapons or cards I needed to solo the new niche spot that gave the best EXP. Repeat these steps every content update for the 3 or 4 years I put into that game.

Now you have a game where the leveling is a lot more fast paced, the scenery and musical score are something to really admire. The dungeons are surprisingly well done(so far, for me anyway) the gear changing the way your character looks and feels, an awesome and very well thought out crafting system.

This game feels like RO1, while being current with today's MMORPG standards and is a highly enjoyable game.

It seems to me like if you don't like grinding, then maybe MMORPG games aren't for you. Because I can't think of a single one where grinding isn't a standard hurdle.
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#44 Illana

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Posted 14 May 2013 - 08:38 PM

You expect too much from a FREE game. If we were paying monthly, then yes, you'd have reason to complain. Welcome to the era or hand holding and instant gratification. Games like Ro1 that just plop you into the world and let you figure it out don't make money. So here is Ro2. Like it? cool. Hate it? There's the door. no matter what game you play you are still going to be grinding mobs, chasing gear, and crafting. At least NAro2 has a decent community.


Take a look a Neverwinter for a free game that isn't terrible like this.

it's got it's own problems (still being pay to win) but the core game design is at least well done and it has it's own originality somewhat (foundry).

RO2 feels like an early alpha iteration of the next wow clone. Maybe it will get better one day, but who knows.

RO1 was easily the most painful grind I've ever had to put up with. I stopped playing long before renewal and I was always a solo player for my RO career. I can recall hours upon hours spent in just one little niche map or spot that suited my gear well enough for me to farm a few % to get closer to a level. Then updates came and I realized my spot wasn't viable any longer so I had to save up a few million zeny to buy the weapons or cards I needed to solo the new niche spot that gave the best EXP. Repeat these steps every content update for the 3 or 4 years I put into that game.

Now you have a game where the leveling is a lot more fast paced, the scenery and musical score are something to really admire. The dungeons are surprisingly well done(so far, for me anyway) the gear changing the way your character looks and feels, an awesome and very well thought out crafting system.

This game feels like RO1, while being current with today's MMORPG standards and is a highly enjoyable game.

It seems to me like if you don't like grinding, then maybe MMORPG games aren't for you. Because I can't think of a single one where grinding isn't a standard hurdle.


You played solo in a massive MULTI PLAYER online rpg.

You were doing it wrong basically.

Now you have a game which is basically like every other mmo ever but it's pay to win, full of game-breaking bugs and has literally nothing of the original's quirks.

Grinding is fine as long as it's supplemented by other things, however:

Literally all there is in this game is

go kill some mobs
go talk to this guy
escort this guy while killing more mobs
go pick up some things on the ground, btw there might be some mobs around you have to kill anyway for your kharas and quests that you have to buy that involve, you guessed it, killing more mobs.

And the mobs don't even do anything interesting! You have your melee mob that will root you and you have a ranged mob. Only certain boss monsters will do something interesting.

Also it doesn't help that they basically took a formula, applied it to the stats of monsters and scaled it from 1-50, copy-pasted the stats onto 2 other reskins and called them something slightly different!

Furthermore the dungeons are a complete joke. You can bypass 90% of most of them just by running past everything. I've yet to meet a boss with any interesting mechanics in the 38 levels I've been playing either, about the most complicated thing I've done is probably move slightly to avoid some kind of aoe.

Yes this is a free game, but how do you expect people to invest money in something that is THIS bad?

Edited by Illana, 14 May 2013 - 08:48 PM.

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#45 Shiroishi

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Posted 14 May 2013 - 08:40 PM

Take a look a Neverwinter for a free game that isn't terrible like this.

it's got it's own problems (still being pay to win) but the core game design is at least well done and it has it's own originality somewhat (foundry).

RO2 feels like an early alpha iteration of the next wow clone. Maybe it will get better one day, but who knows.


There is a good reason for why most new MMO's copy WoW at it's core.
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#46 Illana

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Posted 14 May 2013 - 08:49 PM

There is a good reason for why most new MMO's copy WoW at it's core.


That's fine, but at least make an effort to make the game interesting. Read my edit above for my views on this.
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#47 saizo

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Posted 14 May 2013 - 09:00 PM

Take a look a Neverwinter for a free game that isn't terrible like this.

it's got it's own problems (still being pay to win) but the core game design is at least well done and it has it's own originality somewhat (foundry).

RO2 feels like an early alpha iteration of the next wow clone. Maybe it will get better one day, but who knows.



You played solo in a massive MULTI PLAYER online rpg.

You were doing it wrong basically.

Now you have a game which is basically like every other mmo ever but it's pay to win, full of game-breaking bugs and has literally nothing of the original's quirks.

Grinding is fine as long as it's supplemented by other things, however:

Literally all there is in this game is

go kill some mobs
go talk to this guy
escort this guy while killing more mobs
go pick up some things on the ground, btw there might be some mobs around you have to kill anyway for your kharas and quests that you have to buy that involve, you guessed it, killing more mobs.

And the mobs don't even do anything interesting! You have your melee mob that will root you and you have a ranged mob. Only certain boss monsters will do something interesting.

Also it doesn't help that they basically took a formula, applied it to the stats of monsters and scaled it from 1-50, copy-pasted the stats onto 2 other reskins and called them something slightly different!

Furthermore the dungeons are a complete joke. You can bypass 90% of most of them just by running past everything. I've yet to meet a boss with any interesting mechanics in the 38 levels I've been playing either, about the most complicated thing I've done is probably move slightly to avoid some kind of aoe.

Yes this is a free game, but how do you expect people to invest money in something that is THIS bad?







No point in arguing with this guy. Dude go play Monster Hunter. It's the only online game out there that isn't like any of these. It'll be a breath of fresh air, trust me
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#48 Zeonsilt

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Posted 14 May 2013 - 09:01 PM

It's a wow clone


Completely agree with that.When i created a Rogue(Thief),i was playing World of Ragnarok,not Ragnarok Online 2.
And for all others,who knows WoW,Rogue tools in RO2 is 80+% identical to World of Warcraft.
- Preparation (Dirty Plan)
- Mutilate (Dual Stab)
- Vanish (Smoke Bomb,no comments here)
- Recuperate (Gangster Paradise)
- Vendetta (Mark of Death)
- Kidney Shot (Crescent Moon)
- Stealth\Hide mechanics (it basically feels and plays 100% same as WoW Rogue /w Vanish&Prep).
- Combo Point mechanics.
- Deadly Blow (as Eviscerate physical finisher)

I'd rather have RO1 back with an updated engine and quest system, that game had actual depth in terms of it's card system and crafting.

Now it's just:
mob grind
mob grind disguised as quests
mob grind disguised as achievements
Generic stats on equips
cards are completely boring
rune system is just cards but you put them into equips rather than in your pockets
unsustainable economy

This is an awful game at it's core design, not even mentioning the bugs yet.

Yes and yes.(skip the mob grind part,there's no grind in RO2 compared to RO1)
I'm still waiting for Project R1 news,though.(Last conference was in May 2011 and they went silent after that).

Edited by Zeonsilt, 14 May 2013 - 09:05 PM.

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#49 Illana

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Posted 14 May 2013 - 09:04 PM

I'm not saying that it's BAD to be a wow clone, but if you copy wow and the rest of your game is still bad then there's something VERY wrong.
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#50 Shiroishi

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Posted 14 May 2013 - 09:09 PM

I'm not saying that it's BAD to be a wow clone, but if you copy wow and the rest of your game is still bad then there's something VERY wrong.


But it's only your opinion that the game is bad, a lot of people love this game. If it's so bad then why are you still on the forums posting? What are you sticking around for?
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