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I really hate to jump on the bandwagon but....


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#76 VolunteerMod05

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Posted 17 May 2013 - 08:31 PM

Keep the conversation civil everyone.
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#77 StygianBlade

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Posted 18 May 2013 - 06:51 AM

I think OP's argument is reasonable.

Companies like Gravity have had years of experience to learn from their mistakes to develop ways to at least cushion the boredom and sometimes curb it completely.

It's not about a childish pissing contest about who has x amount of time to play the game, the point is endgame is boring as hell and it was poorly planned.

This game in general was released with very poor planning and even poorer (not sure if poorer is even a word) effort.

From the most basic money-grubbing rubbish tactics, the poor translation/voice placement/basic and noticeable bugs down to the game from beginning to end meets so many flaws that are so bold it's not excusable.

This game may be free to play, but it has a name to live up to. That aside, it's still a GAME. There's no reason why F2P should serve as an excuse for poor design, cheapskate/lazy devs and even worse customer service via WP.
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#78 GreatMajah

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Posted 18 May 2013 - 07:25 AM

All I can say is this is business as usual for Gravity. When Requiem first came out and there was a level limit and very little endgame content, it was all the same - boredom and complaints. I learned long ago to be patient and play in bursts, and definitely have several other MMO options.

Its either that or be just like everyone else by coming out here raising a stink to a company that I've come to find just doesn't give a damn.
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#79 SorcerousPhantom

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Posted 18 May 2013 - 10:37 AM

I'm so confused. I'm not even level 50 yet but I plan to do what I always do once I'm capped. I go help newbies, socialize, join guilds, and make friends. Maybe it's because I come from more ah... *coughsmallerserverscough* but I think the best thing about RO are the people and once we're done, we help others finish and excitedly wait for the next new update. Don't get me wrong, I'm not so nieve that I think this game can survive without end game content but I do believe that this version is going to be the main one and that we *will* be getting end game updates as stated.

This is exactly the sort of thing I plan to do. Maybe not the Guilds part, but I can just think of all the things I can do after I'm done with the levelling part that it's enough to keep me satisfied for a long time.
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#80 Critterion

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Posted 18 May 2013 - 11:27 AM

Peoples complain about grinding, but also complaining about lack of end Content,
It's a never ending Story,

Edit: and btw if you are already lvl 50 and did everything, you should simply ask your self if it's really a lack of End-Content or a problem of yourself spending to much Time for this Game. This Game just got released some weeks ago...... but i agree with OP about TImelimits, they just cause to prevent active Players enjoy the Game. I mean there will be WOE in the future wich is already bound to a specific Time , so why don't make Colo perma? This Game has no rewarding PvP Modes wich you can enjoy at every Time.

Edited by Critterion, 18 May 2013 - 12:42 PM.

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#81 Rockyx

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Posted 18 May 2013 - 12:33 PM

You know what I'm doing? I'm trying to make as many lv30 char before June 1st. I'm on my 5th now. Leveling in this game is fast. It takes average 16 hours in-game time to get to level 30. I have steam so it tells me how long I was playing a game. You can also try helping newbs. Maybe they will be raid buddies one day. Its not a bad thing to help others.

Edited by Rockyx, 18 May 2013 - 12:41 PM.

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#82 Skize

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Posted 18 May 2013 - 02:18 PM

You know what I'm doing? I'm trying to make as many lv30 char before June 1st. I'm on my 5th now. Leveling in this game is fast. It takes average 16 hours in-game time to get to level 30. I have steam so it tells me how long I was playing a game. You can also try helping newbs. Maybe they will be raid buddies one day. Its not a bad thing to help others.

Yeah, I think people are underestimating how fast you can level in this game. Even if you aren't a "hardcore" player, you can easily reach level 50 in at least two weeks time. Your average casual player can reach level 50 in a month if they are only playing for like an hour a day or something. To go beyond a month is when you either aren't playing the game at all, or you just log on and chat all day. At which point, your post is kinda null and void since you're not really playing the game ._.

Mmorpgs these days barely have any grind at all. People who complain about grind obviously haven't been playing mmorpgs for very long.
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#83 coded

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Posted 18 May 2013 - 02:33 PM

You do realize that Kro is the developer and warpportal is the publisher. Warpportal can only request something. Kro has been out for 3 years and hardly anything has changed. 3 YEARS. It's not a fairly new launched game, people are forgetting that this is just a port from a Korean game, warpportal can only change what Kro let's them.


I don't think you know how software works. Just because you fix a bug doesn't mean a bug isn't going to create another bugs. Also, bugs aren't easy to fix. I know this because I am a devolper as well and I know if you add something then you should expect bugs. It's a long process.
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#84 Rockyx

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Posted 18 May 2013 - 02:39 PM

I don't think you know how software works. Just because you fix a bug doesn't mean a bug isn't going to create another bugs. Also, bugs aren't easy to fix. I know this because I am a devolper as well and I know if you add something then you should expect bugs. It's a long process.


Yup. Believe it or not, all different regions of RO are different to cater to the audience. Kro, jro, iro, euro, all have tweaks to cater to their audience and is what causes bugs. Of course scripting errors can occur because of typos which is ridiculous. The localization team should be fluent in english and spell check themselves right? But judging from the fact that the character says stone skin instead of steel body, they just took the seaRO2 and started editing the db...

Edited by Rockyx, 18 May 2013 - 03:03 PM.

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#85 Critterion

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Posted 18 May 2013 - 03:31 PM

I don't think you know how software works. Just because you fix a bug doesn't mean a bug isn't going to create another bugs. Also, bugs aren't easy to fix. I know this because I am a devolper as well and I know if you add something then you should expect bugs. It's a long process.


Hey can you post a Game where you were part of Developing?
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#86 NitroKagu

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Posted 18 May 2013 - 04:03 PM

and all i am going to say is yes u dont want to make it exactly like RO1 but "this is why you should atleast keep some of its assets" like unlimited pvp rooms for lvl wise room for 25-35 -35-45 and 45 -50 or just have an arena were u can just go hang n duel others such as one of my favs the "free for all" pvp rooms
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#87 sephiroso

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Posted 18 May 2013 - 04:53 PM

and all i am going to say is yes u dont want to make it exactly like RO1 but "this is why you should atleast keep some of its assets" like unlimited pvp rooms for lvl wise room for 25-35 -35-45 and 45 -50 or just have an arena were u can just go hang n duel others such as one of my favs the "free for all" pvp rooms

there is an arena where you can just go hang n duel others in a free for all pvp area. you teleport there by talking to arena npc in prontera.
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#88 coded

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Posted 18 May 2013 - 08:37 PM

Hey can you post a Game where you were part of Developing?


Here's a chitty game I made..not a very good or popluar one but it works. http://m.youtube.com...h?v=4180wKAe8aQ
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#89 DEADCATZ

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Posted 18 May 2013 - 08:54 PM

I think OP's argument is reasonable.


I disagree, the OP rushed through the game in easy mode with a sorc.

Almost every twink's sugar daddy did the same in the first three days.

Obviously it's time to start building up complementary characters-

And the other classes take a bit more effort to level.


Until the OP builds up a few more characters-

and takes the time to enjoy some of the slower paced activities..

I'd say they're still pretty far from "end-game" w/ "nothing left to-do".


just my 2¢.
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#90 intel1

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Posted 19 May 2013 - 02:07 AM

I think OP's argument is reasonable.

Companies like Gravity have had years of experience to learn from their mistakes to develop ways to at least cushion the boredom and sometimes curb it completely.

It's not about a childish pissing contest about who has x amount of time to play the game, the point is endgame is boring as hell and it was poorly planned.

This game in general was released with very poor planning and even poorer (not sure if poorer is even a word) effort.

From the most basic money-grubbing rubbish tactics, the poor translation/voice placement/basic and noticeable bugs down to the game from beginning to end meets so many flaws that are so bold it's not excusable.

This game may be free to play, but it has a name to live up to. That aside, it's still a GAME. There's no reason why F2P should serve as an excuse for poor design, cheapskate/lazy devs and even worse customer service via WP.


Agree with most, although the end game doesnt concern me as much as all the bugs that make the game really unbearable sometimes. Especially as a priest, I find out one of my key skills doesnt work like col, or rez. Happened when i ran bapho hard on the last 5% hp i couldnt rez my ally priest, luckily we still got it down. Or the constant target ally bugs, I realise im healing the wrong ally cause it wont click, when i clearly click ally windows. Just ridiculous, and this doesnt even scratch the surface. Anyway all I can do is find a way to manage these problems i guess.

Edited by intel1, 19 May 2013 - 02:10 AM.

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#91 Elysion

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Posted 19 May 2013 - 10:47 PM

You avoid this by providing perpetual advancement at the end instead of depending on consumable content like wow did. Its not hard, it comes down to giving people something worth grinding, so they grind it, and make whatever it is go up, and are therefore fulfilled.

The thing people need to understand about the WoW model is that blizzard would rather people just quit between expansions, it saves them bandwidth costs as the big money comes from their expansion sales. In a game that provides free expansion content you need to keep people hooked, and you do that by making it so they can grind forever and never reach any sort of point where they can say "thats it, im finished"

Theres lots of ways to do this. It can be pvp grind, some sort of ladder system even based on exp, or if you give people something to focus on they will focus on it.

It would probably be possible for warpportal to even do something themselves about this provided they are given even basic controll over things like drop rate %, with out even changing the rest of the game.

Lockouts should never be considered a standard thing. They were an effort to slow people down because the raiding endgame model is inherently flawed, people will consume it faster than you can create more. You need to have a perpetual self sustaining advancement system in place. Games USED TO DO THIS, so its not like developers are being asked to come up with something entierly new. Its just nobody designs it anymore, because thats not how wow did it, even if their game is not even supposed to be the same sort of thing as wow.
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#92 CookyKim

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Posted 20 May 2013 - 02:40 PM

It's a game. Even your life doesn't have an end-life content. Play it while its fun for you. :p_smile:

The constant need to be advancing is like greed that cannot be satisfied.
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#93 scerviche

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Posted 20 May 2013 - 06:39 PM

I disagree, the OP rushed through the game in easy mode with a sorc.

Almost every twink's sugar daddy did the same in the first three days.

Obviously it's time to start building up complementary characters-

And the other classes take a bit more effort to level.


Until the OP builds up a few more characters-

and takes the time to enjoy some of the slower paced activities..

I'd say they're still pretty far from "end-game" w/ "nothing left to-do".


just my 2¢.



Leveling alts is not end game. People said the same thing in SWToR: " Oh just level a new character untill more endgame is added." That game did reallllly well......
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#94 Patric7olicoe

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Posted 20 May 2013 - 07:08 PM

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#95 Odysseys

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Posted 20 May 2013 - 09:00 PM

... The game hasn't even been out for a month. Stop being a doomsayer, or chicken little, and wait.

Or offer your development skills.

I did offer my skills dammit, they ignored me. Honestly as far as lack of content, it's hard to be content with any level of content in a game you like. Of course you'll want more, I'm not knocking you for asking either. However, more often than not many mmos endgames are played either one or two ways. You log in when timers are up do your raid and log out. And if the game has consistant pvp, you enter that grind it out till you have your gear, then again log in only to play it once in a while. Or you log in raid, level an alt, and enjoy your the company you meet on the game. At the end of the game endless endgame does not exist in this day and age. Not even wow has an endless supply of solid endgame.

With that being said, i in no way want more content in the form of pvp with this bad interface and many bugs. If anything it'll be counterproductive until the issues are addressed. I already see people logging in less due to the colo fails. Blame it on p2w or bugs, bad class balance or even a group of guys ganging you(story of my life on ranger I think you guys see ranger and decide to rape us) but w.e the case it isn't exactly easy for casuals to enjoy. Do I fault them not at all, would a new form of pvp help? No, not with the current issues. As far as new pve, I stand behind the survival arena idea that was offered. 24h cd with endless rounds each advancing in difficulty. Point system, add in a merchant put the gear a little benath coa/arena and let guys enjoy that grind while you address issues and advance content.

Before you trolls start two chars. War/bs 50/50. Ranger/art 50/50. Going monk now. 330k arena points on my range. Don't really pvp as war after I seen how unenjoyable it was. Respect my nerd swag. #purple hair #girl #swag.

Edited by Odysseys, 20 May 2013 - 09:04 PM.

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#96 HunkSurvivor

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Posted 21 May 2013 - 03:05 AM

they should add a pvp arena warp in every town, just saiyan.going to prontera is a kick in the balls
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#97 iJojo

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Posted 21 May 2013 - 03:16 AM

They say it all the time. The game starts at 50.... What game? The waiting game? There's nothing to do at 50. Once you get your blue gear that's it. Log in to raid and colo then what? Why would they say the game starts at 50 when there's nothing to do at 50? It doesn't make sense lol. A lot of game have battlegrounds. They could of made colesseum something you can que for all the time, just reduce the rewards. It has the same goal but aeast your doing something. I would rather log on to grind blood points. I don't think enough of the population has hit 50 yet, but once you do you'll know what I mean...



Where did they say the game starts at 50? Ive seen this stated on other more polished recently p2p games but this one.

TBH the game starts at level 1 on RO2 not 50. The game is the same from 1-50. Take your time and enjoy it.
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#98 Teknologik

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Posted 21 May 2013 - 03:25 AM

3 YEARS. It's not a fairly new launched game


I don't understand why everyone keeps echoing this sentiment. It was in closed beta for 2 years..CBT is normally to fix and create the base game, not massive end game content updates. Even OBT is normally adding the final touches, beginning end game content and bug fixing.
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#99 Viiolent

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Posted 21 May 2013 - 03:33 AM

Where did they say the game starts at 50? Ive seen this stated on other more polished recently p2p games but this one.

TBH the game starts at level 1 on RO2 not 50. The game is the same from 1-50. Take your time and enjoy it.


Go watch the QnA, they say it multiple times. On another note, started a monk and enjoying the game again lol not very excited about hitting 50, but this time I'm trying to finish all Kara's and I'm making an effort to get my profession up also, even reading the story a little lol. Well. Hopefully by the time I hit 50 again there's at least unions to grind.

Edited by Viiolent, 21 May 2013 - 03:33 AM.

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