Edited by Correy, 24 May 2013 - 03:41 PM.
Raise level caps for expanded classes to 150 now.
#26
Posted 24 May 2013 - 03:41 PM
#27
Posted 24 May 2013 - 03:45 PM
Edited by Alaska, 24 May 2013 - 03:46 PM.
#28
Posted 24 May 2013 - 03:54 PM
Kind of seems like a fair trade, go through hell getting to 150 as a GS then get some easy job levels. Once you get to around job ~40 or so it'll slow down like it does for everyone else in that range. Not to mention most people will probably do turn ins, and you can only get so many levels from one chunk.
Amen. +1
#29
Posted 24 May 2013 - 04:23 PM
#30
Posted 24 May 2013 - 04:36 PM
#31
Posted 30 May 2013 - 07:47 AM
#32
Posted 31 May 2013 - 03:47 AM
#33
Posted 02 July 2013 - 11:09 AM
Your GS is awesome
Edited by Havenn, 02 July 2013 - 11:09 AM.
#34
Posted 02 July 2013 - 11:15 AM
Bump ~ make me want to play.
#35
Posted 02 July 2013 - 11:52 AM
150 Linker would be so amazing
#36
Posted 08 July 2013 - 06:43 AM
hewwo bump
#37
Posted 15 July 2013 - 11:22 AM
Hmm... I would definately agree to this topic, enabling at the very least SOUL LINKERS to be able to go passed 100 to 150 would be very helpful. My Super Novices would LOVE their presence~<3
(Also since you cannot TAKE links with you into the turn in zone) vote 1up
#38
Posted 15 July 2013 - 11:26 AM
Honestly when they raise the level cap they should just do it across the board. When it ups to 175 and all the main classes get to go to 175 kag/ob is gonna be useless again if it can't go to 175 because of the level difference(and the fact you can't resist statuses of players 15+ levels higher than you at all) Would it really damage anything to let someone try and make a level 150 high swordsman or something?
#39
Posted 15 July 2013 - 11:29 AM
Would it really damage anything to let someone try and make a level 150 high swordsman or something?
THAT WOULD BE AWESOME!!!
Edited by Cmoota, 15 July 2013 - 11:30 AM.
#40
Posted 15 July 2013 - 12:16 PM
^This. I don't understand why they were able to make the old max level (99) apply across the board to all job classes, but make the new max level only work on 3rd Classes. Doesn't really make sense to me, it's not like the non-3rd Classes will be OP at max level.Honestly when they raise the level cap they should just do it across the board. When it ups to 175 and all the main classes get to go to 175 kag/ob is gonna be useless again if it can't go to 175 because of the level difference(and the fact you can't resist statuses of players 15+ levels higher than you at all) Would it really damage anything to let someone try and make a level 150 high swordsman or something?
#41
Posted 15 July 2013 - 12:47 PM
I agree, if they are going to raise the max lvl for the regulars, they better include all the non regulars! If kagerou and Oboro get left behind as well as expanded super novice wich are my main two favorites (I have 2 Oboros and 2 Super Novices~ ) It will make it hard for me to want to play anymore.
ALL ACROSS THE BOARD OR NOT AT ALL!
That goes for the classes that can't even reach lvl 100 yet because they haven't yet even received their final job. taekwon kid, soul linker, taekwon master and gunslinger( to whom the people who play them are getting restless and some are quitting because you guys wont allow them to go 100+ without having their next job up.
Remember that there is no reason for the nontransing classes to be held up at 99, they can't even be reborn! And since they are held up at 99 there is no real reason to have them since they become pretty darn useless in area's that require you to be lvl 100-150! a Gunslinger will never be able to participate in Mora quests! neither can a Soul Linker or taekwon master! That is just one example out of many I can probably throw your way.
They will never be able to join mid turn ins or upper turn ins not only because there is no exception for them, but also the fact they are hampered by the fact they can't even reach those levels ANYWAYS!
Be fair to players who choose those classes. That's all this is about basically.
Edited by Cmoota, 15 July 2013 - 01:02 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users