This new patch brought a lot of changes and it seems silent breeze is stat resistant now. Since that is the case is there a way for Eira's silent breeze to be used on the owner sort of a rescue option? I wouldn't mind if it is used in the same manner as painkiller but the heal effect isn't affected by higher level of the skill. It may be nice to see this in the new Azzy AI update. Can you make it in the same category as HealOwnerHP but can vary the level of the skill?
Does it heal enough to be worthwhile?
This won't be in 1.51, but will be in 1.52, which should be released only a short time after 1.51.
1.51 is actually ready for release since friday, but I've been so busy this weekend I haven't had a chance to upload the kit and update the website.
Putting this into your H_Extra (homunculus extra options in the GUI) should enable it as a healing skill, unless I've missed something (let me know if it does or doesn't work, since I don't have an eira).
function GetHealingSkill(myid)
local level = 0
local skill = 0
if (IsHomun(myid)==1) then
htype=GetV(V_HOMUNTYPE,myid)
if htype < 17 then
homuntype=modulo(GetV(V_HOMUNTYPE,myid),4)
else
homuntype=modulo(OldHomunType,4)
end
if (homuntype==1) then -- It's a lif
skill=HLIF_HEAL
if GetTick() < AutoSkillCooldown[skill] then
level=0
elseif (LifHealLevel==nil) then
level=5
else
level=LifHealLevel
end
elseif homuntype==0 then -- It's a vani
skill=HVAN_CHAOTIC
if GetTick() < AutoSkillCooldown[skill] then
level=0
elseif (VaniChaoticLevel==nil) then
level=3
else
level=VaniChaoticLevel
end
elseif homuntype==EIRA then
skill=MH_SILENT_BREEZE
if GetTick() < AutoSkillCooldown[skill] then
level=0
else
level=5 --if you want a different level, put it here.
end
end
else
--currently no merc healing skills
end
return skill,level
end
That's what I'm planning to do for 1.52, with an added option to toggle it, and if there's any reason to, an option to set the level to use (is there any reason to not use level 5?).
Oh, and if you have a vani/lif base, this won't work, because it'll use their skill in preference in most cases.
Edited by DrAzzy, 16 September 2013 - 10:29 AM.