Beast Masters - What to spec in first?
#1
Posted 25 May 2013 - 02:02 AM
Is this the smartest thing to do? Or should I focus on Tiger/Grizz or Tiger/Bear first?
Still don't have a clear clue if I want to be a main or off tank :/
Any insight is appreciated!
#2
Posted 25 May 2013 - 02:22 AM
http://www.ro2base.c...1.1.1/0.0.0.0.0
That way you have most of what you need for the early dungeons and pvm isn't painfully slow.
#3
Posted 26 May 2013 - 02:48 AM
http://www.ro2base.c...1.1.1/0.0.0.0.0
Leaving enough points to get grizzly if I want, and everything dies plenty fast and it leaves your options open to see what you want to do with the character. I'm still not convinced by Leo that fury strike needs to be maxed
I guess wild crush didn't need to be maxed yet either, but I like DoTs... they add up and I regularly have wild crush finish off my opponent when my finisher didn't quite finish them yet.
#4
Posted 26 May 2013 - 03:00 AM
As a main tank I can see fury strike max being arguable i guess it depends on how you feel about feral defense, but as an off tank you need to max this skill.
Edited by Leokimah, 26 May 2013 - 03:15 AM.
#5
Posted 26 May 2013 - 04:39 PM
This was my build and tanking dungeons has been a breeze. As you get to a higher level you can spec off tank from this as well:
http://www.ro2skills...ml?106ceorfdnqn
If you're looking to be more DPS at 25, try this:
http://www.ro2skills...ml?106cenaSdFqn
#6
Posted 26 May 2013 - 08:18 PM
i didnt put any points into bear form since the game pretty much starts at level 50 and after abandoned lab BMs aren't really viable for dps so you'll just be tanking. The maxed damage skills at the start also make bear form unnecessary for leveling and even in grizzly form your damage is on par with like leveled dps classes.
That build then led into this: http://www.ro2base.c...1.1.1/0.0.0.0.0 which has all of your tank and dps skills maxed out (exept bear which you wont need while tanking). frenzy and both stuns are maxed because they all count as defensive skills since you can spam heals and you'll regularly get swarmed by adds that can be stunned, while at the same time they can be offensive since frenzy lets you spam fury/brutal strike and the stuns help a lot in colo. beast tornado is broken and tiger form for kiting isnt as reliable as just spamming pots and heal skills, you can even kite the mob(s) around the fat raid bosses while spamming your heal skills in grizzly form
Though if you really want to shine as a lowbie dps you can max out bear form with all of your damage skills at level 25: http://www.ro2base.c...1.1.1/0.0.0.0.0
and then go for frenzy for epic burst damage. In theory you could optimize all of your damage skills like so: http://www.ro2base.c...1.1.1/0.0.0.0.0
This would give you max BM damage potential and i threw in the stuns and survival to help with colo and keep you just ahead of rangers in terms of squishiness, if there's any semblance of variety and class balance this should be able to match rangers in dps (quite literally everything that does damage short of cruel bite which you'll only use in a pinch is maxed out) Although BMs truly shine as tanks, if anyone wants to try this dps build please tell me how it goes ^^
Edited by Turniper, 27 May 2013 - 05:33 AM.
#7
Posted 26 May 2013 - 08:27 PM
#8
Posted 26 May 2013 - 08:44 PM
1: great for getting those high powered kill stealing moves in coloMaxing fury would actually be good if it didn't have a 2 minute cooldown and only lasted for 20 seconds. Going to be pretty hard to convince anyone to max that skill lol.
2: helps generate aggro at the start when its most important
3: you can quickly spam heal yourself in any situation that calls for it: AoEs, Priests/MT down, add swarm, and boss rage (if you have FD and some good priests a BM can last at least 33s if the boss doesnt use an aoe attack while raging ^^)
4: helps generate even more aggro if necessary
5: in terms of burst damage it's pretty much on par with falcon assault as long as you dont get stunned or miss all of your shots
also take into consideration that tanking goes pretty smoothly for the most part if you have good priests. the main challenge to tanks is that one point when something goes wrong and you're taking in a lot more damage than what's being healed. pretty much every class has at least two skills that buff defense/dodge/parry temporarily to counter this while BMs are the best at this with feral defense and frenzy when both heals aren't enough. for dungeon bosses its not to big a deal but once you get to raids the BM's sheer survivability when things aren't going smoothly is what really makes it shine. (on a similar note high defense isnt that great when pretty much every raid boss has armor break)
Edited by Turniper, 26 May 2013 - 08:46 PM.
#9
Posted 26 May 2013 - 08:55 PM
I meant frenzy not fury strike.
Honestly with all these post regarding what skills to get I've come to the conclusion it doesn't really matter that much. I've been running raids with an off tank build, but playing the main tank role. Never had any problems with that at all. Maxing skills like feral defense, tiger form, and frenzy all come down to preference in the end.
#10
Posted 26 May 2013 - 11:20 PM
Wouldn't max wild crush help you more than max brutal strike though? Over 10 seconds it does as much damage as brutal strike, which at that point still is at half its cooldown. Brutal strike would be more bursty to grab that initial threat, but you need BP first, which wild crush incidentally is very good at generating. Or does DoT not generate threat by any chance?
Edited by Finraziel, 26 May 2013 - 11:21 PM.
#11
Posted 26 May 2013 - 11:23 PM
#12
Posted 27 May 2013 - 12:13 AM
Incidentally I also see more point to maxing fury strike with frenzy since you'll be kicking it out more often.
#13
Posted 27 May 2013 - 12:18 AM
Edit: I think we have derailed this thread enough. Most of the post here are now about what we got late game. Which is unrelated to the OP's question and I won't be surprised if this thread gets modded soon.
Edited by Leokimah, 27 May 2013 - 01:32 AM.
#14
Posted 27 May 2013 - 05:27 AM
And end game builds does have a lot to do with what you put points in first. Some skills might be useful early on but will see almost no use end game making it pointless to get the at the start. Bear form is a prime example here since it's great for questing and finding parties as a dps early on but end game on sea i found that i didnt use it at all.
#15
Posted 27 May 2013 - 05:55 AM
You are wrong about bear form. I like to solo farm some of the lower level dungeons and since mobs miss 80% of the time using grizzly to do this is a waste of time because of damage comparison. I've been running the sunken ship for easy level 40 gear for artisan and blacksmithing.
#16
Posted 28 May 2013 - 12:21 AM
Tiger is srsly a waste at low level just use your peco until you cap lol
Fury is also a waste since you can accumulate enough beastpower with your normal attacks the extra 20-100% isn't going to make much of a difference I would much rather max my single and aoe stuns than be able to get off one or two more cruel bites in collo and if you need fury to survive a boss or something you're obviously not in a party that's very well suited for what you're attempting
In short it's best to be able to use all your skills and maximise your tanking capabilities since that's what beastmasters are best at than using one of the other crap builds that focuses on putting points into cruel bite or something else too early and limiting what you can actually do, cruel bite is a base 10% max hp heal so the only reason to put points into it is for the extra damage and 2% isn't noticeable until end game imo even then I'd still rather have stuns with shorter cooldowns
Edited by Kitey, 28 May 2013 - 12:24 AM.
#17
Posted 28 May 2013 - 07:43 AM
#18
Posted 28 May 2013 - 12:07 PM
#19
Posted 28 May 2013 - 01:17 PM
http://www.ro2base.c...1.1.1/0.0.0.0.0
Because out of the few classes i tried. sum of the quests for like. lvl 24+ where verry hard for me to do on my other characters. like i literally almost had to party for mostly everything. Now idk. might have just been my gears. but i wasnt lvl 25. yet. but i didnt think it would be that hard to kill a mob just a lvl over me. or 2 lvls. but boy was i wrong.
http://ro2base.com/b...1.1.3/0.0.0.0.0
^ tis is what i plan on at 50 only reason why i didnt max. feral defense. Im not really... sure about that skill. over any other sure u get a huge. damage reduction. but. for 13s? on a 180 sec cooldown? personally. i dont think. its even worth while. and my brother has this same build and he says he is doing just fine. tanking with it at 1. so ima stick with this for now and see what happens. But so far. i havnt seen any problems with it.
Edited by LordInuyasha, 28 May 2013 - 01:26 PM.
#20
Posted 28 May 2013 - 10:39 PM
This might need another thread but what about cruel bite as a damage skill? Maxed out it does 33% damage which is only a little less than half of a 50 BP fury strike. Even though it costs 30 BP making two cruel bite attacks do less damage and cost more BP it still has a much shorter animation letting you pull off two bites and another rage smash/wild crush in the same amount of time amounting to more damage with some BP left over and the added bonus of a 20% heal.
It's just that cruel bite's returns on invested skillpoints is so low it feels like a waste to up it. It starts at 27% and then only goes to 33% for 4 skillpoints which is... kinda crappy. If you're sure you're going to be using it all the time it might still be worth it I guess, but it's also just fun to watch your bear do 10 hits in a second even if it's just for show. It kinda feels like the bear is a showman anyway, I mean, brutal strike looks like it came straight from WWF
I think you're overestimating how long fury strike takes though. From my testing I could do a fury strike every 2.4 seconds and a rage smash every 1.4, so fury strike only takes a second longer than rage smash and I don't think you could do even one cruel bite in that time.
edit: Inuyasha, fighting monsters above your own level sucks in this game because you start missing like crazy... I try to make sure I'm at least equal level to the bulk of what I'm fighting, the occasional one at 1 level higher is ok, but any more and it's just too frustrating. Don't really like this mechanic myself, I feel it's an artificial limitation the game forces onto you, but that's the way it is.
Edited by Finraziel, 28 May 2013 - 10:42 PM.
#21
Posted 29 May 2013 - 04:04 AM
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