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Fast levelling sorcerer (solo/party/whatever)


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#1 littlebattler

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Posted 27 May 2013 - 06:39 AM

I need help with making a fast levelling sorcerer. This is the current build plan. Feedback would be appreciated.

The goal is to reach 150/50 as fast as possible, and then resetting to an MvP/WoE hybrid build. The build is designed to make levelling faster earlier on using double bolt and being helpful to a party later on while still capable of soloing just in case.

And while we're at it, here's the plan for the PvP/WoE/MvP build

And no, I don't want a battle sorc, just in case.

Edited by littlebattler, 27 May 2013 - 06:57 AM.

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#2 Kieri

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Posted 27 May 2013 - 07:05 AM

On the the second build just pointing out you don't really need ME 5, 3 is good enough imo and you should probably get blinding mist.
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#3 littlebattler

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Posted 27 May 2013 - 10:35 AM

On the the second build just pointing out you don't really need ME 5, 3 is good enough imo and you should probably get blinding mist.

Alright then, so where should I put the last leftover point to?
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#4 Kieri

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Posted 27 May 2013 - 10:42 AM

I would put it into volcano
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#5 littlebattler

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Posted 28 May 2013 - 03:22 AM

Oh, one more thing. What's a good map to level using lightning bolt?
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#6 Kieri

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Posted 28 May 2013 - 05:40 AM

Bylan is nice
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#7 michaeleeli

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Posted 28 May 2013 - 05:56 AM

For your leveling build...
Eh for levels 1-99 you should get thunderstorm...bylan or overlook or TI is all very useful/only AoE skill to use, since you're not getting heavens drive. Double bolt is nice to finish off wandering monsters in TI too, especially with fiber lock spamming.

However if you're gonna be using double bolt as a sorcerer for mid TI and high TI, you will not be leveling fast. Only way to go is AoE.
Put your left over points in endow tsunami lv5 (not volcano!) because it increases your DD damage by a lot. Also Endow Quake lv5 for EG.
You don't need warmer lv5. lv3 minimum is good enough. Why? So you can get Summon Agni lv2 - oh and trust me using summon agni/summon aqua/summon vortex lv2 in TI's are extremely useful in your damage, it can double your PW damage in some cases, not to mention the other effects it can give. You don't need insignias unless you plan on standing in one spot spamming skills, which is unlikely because of the high cooldown of insignias (plus lots of the effects don't properly work)
Now, those are the basic damage skills you should get. Most cases with extremely high MATK and survivability you are able to solo.

For support, you have to get indulge. Sorcerers use SP a LOT and if you are planning to solo with energy coat on it will drink your SP like a running faucet. Minimum lv2 is required. Blue pots is not an alternative option.
You will need Striking lv5 - it can make a difference to let rangers 2 shot->1 shot mobs. But I didn't get it when I leveled to 150/50 so it's still fine, because you can still support them with Endow.
You don't need endow lv4 for blaze or tornado - doesn't make a difference, since failing only takes of their weapon (won't break it). Unless you plan on usnig Vateyr Spear lv5, you can get Endow Tornado lv5, but even with that it deals the lowest damage (VERYYY LOW) compared to any of your other AoE skills.
And yeah get blinding mist, it's an OP anti ranged skill.
Spirit Sympathy lv5 is kind of a waste of points but yeah, it can be helpful if you see your summons dying too fast in TI's. The problem is you only got Summon Aqua and you have spirit sympathy lv5 which is a waste, so get the other summons (except tera).
I don't understand why you got soul siphon lv2 lol on your leveling build, unless you're planning to have some fun in PvP meanwhile, but it's such a waste of points if you're not gonna use it because of cast cancel lv5..Get dragonology lv5 for the INT bonus.

Edited by michaeleeli, 28 May 2013 - 05:59 AM.

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#8 michaeleeli

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Posted 28 May 2013 - 06:08 AM

For PvP/WoE...

Get Dragonlogy lv5 for INT bonus.
Mind breaker sucks as a debuff - it's super good as a buff for your teammates, though. But it isn't reliable in WoE because in order to use it on your teammates you have to leave the guild. So it really depends on you.
Firewall lv10 is never ever ever really used for PvP/WoE..in WoE doesn't even push people, they walk right through it. I would put the points into Stone Curse lv10 (VERY useful) or frost diver lv10 at least.
Endow Quake and Tsunami should be at lv5. Endow Blaze and Endow Tsunami can stay at lv2.
Get summon agni - since I'm seeing you're getting Warmer lv5, you might as well get summon agni lv2 since its passive effect +10%hp/5sec on Warmers. And by the way, did I mention fire immunity?
Get summon ventus...you will need it for the instant cast buff, good for support or damage.
Arrullo is an extremely good support skill in WoE but I also didn't get it due to the lack of support points - if you stay with a lot of teammates, then yea you won't need it. But it's kind of like sienna where it only instantly and temporarily stops a few enemies, good for people who run past precasts.
I see you're getting summon aqua lv3...assuming for the max MATK? If so you should get water insignia too, boosts your DD by hella lot, including skill delays and SG's that other people are casting.
Spirit Sympathy lv0 or lv5 makes no difference in WoE so if you really really really have extra points then you can waste on it, otherwise I wouldn't.
Don't take elemental action - it sucks so bad. The only use I can think of is if you are 1 on 1 in WoE, and they are easy to chase caster (WL/AB/other Sorc) and your summon is attacking and interrupting their one cast...
Indulge lv2 is needed for sure...again I can't stress enough as a sorc you need it.

Otherwise all looks good. Some people prefer ME lv3 or lv5, but it depends on you, since the huge AoE also affects your own teammates skills.
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#9 littlebattler

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Posted 28 May 2013 - 06:36 AM

Nice, that's the kind of feedback I'm looking for. Thanks michael.

Alright, taking your feedback into consideration, here's my current levelling build plan. I have no justifications to defend my original planned build since this does seem superior. More aoe spells and better support.

Same with the WoE build, actually. And yeah, I'm looking to use aqua lv3 for massive damage, and because I already took diamond dust. Ventus needs varetyr spear which is kinda meh, or so I heard so I was avoiding her. But hey, instant cast is always good right?

Edited by littlebattler, 28 May 2013 - 06:39 AM.

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#10 Viri

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Posted 28 May 2013 - 06:41 AM

If you're NOT doing turn ins you can solo any map around your level with psy wave, some mediocre gear and indulge/kahii. In turn ins you can't get kahii so you'll actually have to be careful not to pull a million mobs.
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#11 michaeleeli

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Posted 28 May 2013 - 06:52 AM

Looks much better. For the leveling build...
Again just to note that the level of your Endow Skills increases the damage of the corresponding AoE 3rd job element.
Thus, Endow Tsunami lv0 -> lv5 increases your diamond dust damage by 1000 base (before calc) which is alooooot.
You don't have any fire AoE nor you are getting Vatyre spear, so just get lv2 Endow Tornado and lv2 Endow Blaze, you won't need lv3. I would prefer to max Endow Tsunami and Endow Quake but it is your choice. Also, even though the game says that lower Endow level will break their weapon, it will in fact only take off their weapon and they can simply re-equip it.
Poison burst is "for fun" in PvP, but not useful as damage in PvM or WoE - lot's of points as waste. Killing Cloud however is great for WoE, but not for PvM. But those those two are highly depending on you, I didn't take them because I wanted all the summons/insignias instead.
So if you don't take Heaven's Drive, Killing Cloud, and Poison Burst, you have 15 points to spare - put it the two Endows, Call Ventus lv2, and the rest preferrably Indulge/Dispell

PvP one looks awesome!
Also one last reminder. If you are planning to keep up instant cast through strings, stats, or equips, then Foresight is not needed. Foresight only decreases your initial variable cast time by 50%, so Foresight will never bring you to instant cast - doesn't stack additively with others -% variable cast time.
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#12 littlebattler

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Posted 28 May 2013 - 07:22 AM

-snip-

Edited by littlebattler, 28 May 2013 - 07:32 AM.

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