That's a nice try, lol.Mesmerizer got bored of vacation and wants to go back to work! Lets help her! xD
5/29 Early Patch Notes
#51
Posted 28 May 2013 - 08:35 PM
#52
Posted 28 May 2013 - 08:43 PM
#53
Posted 28 May 2013 - 09:58 PM
#54
Posted 28 May 2013 - 10:07 PM
#55
Posted 28 May 2013 - 10:56 PM
In fact throw in Raydric instead of Ancient mimic. Relive our Glorious Chivalry 2 days!
And Green Ferus instead of Frus. Small exp difference for a much less annoying monster. (Especially cause Frus summon minions that give no exp but add to total damage to party)
#56
Posted 28 May 2013 - 11:14 PM
Bring back Dally Quen!
+10. i miss daily quen. come to think of it, does anyone know why this was done away with?
#57
Posted 28 May 2013 - 11:20 PM
people would log in get the reward and log off.... they were supposed to revamp him but never did...+10. i miss daily quen. come to think of it, does anyone know why this was done away with?
#58
Posted 28 May 2013 - 11:45 PM
Low TI: Headless Mule/Dark Priest
- Turn In Updates to come participate here: http://forums.warppo...ti-sugg-thread/
Mid TI: Ancient Mimic/False Angel
High TI: Errende Ebecee/Frus
low ti : sounds good
mid ti: PLEASE CHANGE FALSE ANGEL!!!!!!!!!!!!!!! we already have the mega annoying flameskulls in there. you cant have 1 monster thats completely immune to magic and then another monster thats completely immune to physical. everyones weapons will be enchanted with converters and aspersio and unable to dmg the angels
high ti: why put in 1 monster thats weak to shadow and 1 thats weak to holy? you guys keep screwing genetics and madomechs over with these setups. it makes us unable to compete with rangers and thus, end up unable to get into parties for the week or treated like absolute garbage by party leaders because they know were desperate. would be nice if you guys would release armor sets for gens, sorcs, and mechs that boost aoe dmg like the rangers white wing and warlocks crimson sets. its not fair that you give these 2 classes such a massive damage advantage over everyone else. it throws off the balance of the game and creates MASSIVE classism problems/exclusion for players that dont conform to playing the same small handful of classes
i also have a suggested change to make to the TI's:
could you guys please add the option for VIP to give the exp reward to homunculus and for free account to share a portion of overall exp reward with homunculus. this would fix the MASSIVE problem that homunculus are experiencing in Renewal with leveling waaaaaaaaaaaaay too slow compared to the leveling speed of the alchemist/genetic (now that players level faster in renewal).
Edited by killedbytofu, 28 May 2013 - 11:50 PM.
#59
Posted 28 May 2013 - 11:59 PM
#60
Posted 29 May 2013 - 12:24 AM
#61
Posted 29 May 2013 - 02:47 AM
#62
Posted 29 May 2013 - 02:59 AM
mid ti: PLEASE CHANGE FALSE ANGEL!!!!!!!!!!!!!!! we already have the mega annoying flameskulls in there. you cant have 1 monster thats completely immune to magic and then another monster thats completely immune to physical. everyones weapons will be enchanted with converters and aspersio and unable to dmg the angels
+1 to this. Change the False Angel to something else >_<;
#63
Posted 29 May 2013 - 03:57 AM
they aren't. it's Errende Ebecee, the acolyte from bio2. which is fine actually~
I know, I was referring to this post:
For high TI, could we maybe get some monsters a little higher up in the level range like margaretha/eremes (which was a ton of fun btw)? And in regards to mid TI, maybe some plasmas, or remover for a change?
#64
Posted 29 May 2013 - 07:16 AM
#65
Posted 29 May 2013 - 07:42 AM
and HE Bubble Gum!! HE bubblegum selling for 19mil? really?.....June groove pack should be BM x3 this time! The market is going ridiculously OP just for a manual!
#66
Posted 29 May 2013 - 07:42 AM
#67
Posted 29 May 2013 - 07:43 AM
#68
Posted 29 May 2013 - 07:48 AM
#69
Posted 29 May 2013 - 07:52 AM
Also, it would be great to have the DST EXTRA +1 HOUR COOLDOWN TO ALL QUESTS FIXED before next hour change!!
Please fix Quest Timer bug issue.. all quest got +1 hour..
The only way this ever gets fixed is by the time changing back. Since renewal they have never been able to fix this problem but they have probably never tried.
"Send A ticket".... take 20 minutes of your time gathering information and we will take 1 second of our time putting it in the trash. Seriously you got players doing all the scouting work for you yet play ignorant on all the problems that need to be fixed. Screw getting some one who knows how to code the game, lets get another CM to make snide remarks in the forum.
#70
Posted 29 May 2013 - 07:59 AM
We are still pushing for a fix from HQ on this. We have not forgotten about the 1 hour quest timer issue and are just as frustrated as you about it.The only way this ever gets fixed is by the time changing back. Since renewal they have never been able to fix this problem but they have probably never tried.
"Send A ticket".... take 20 minutes of your time gathering information and we will take 1 second of our time putting it in the trash. Seriously you got players doing all the scouting work for you yet play ignorant on all the problems that need to be fixed. Screw getting some one who knows how to code the game, lets get another CM to make snide remarks in the forum.
#71
Posted 29 May 2013 - 07:59 AM
#72
Posted 29 May 2013 - 08:01 AM
#73
Posted 29 May 2013 - 08:02 AM
#74
Posted 29 May 2013 - 08:06 AM
If people don't want to level with Biolabs monsters they can also form parties outside of TI also, I quite enjoy the Biolab TI's it adds a bit more of an challenge for the easy exp you get from doing gramps.Put in Bio 3 mobs into the high TI and I guaruntee the map will basically be dead the entire week.
#75
Posted 29 May 2013 - 08:12 AM
Totally Agree ~If people don't want to level with Biolabs monsters they can also form parties outside of TI also, I quite enjoy the Biolab TI's it adds a bit more of an challenge for the easy exp you get from doing gramps.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users