Miscellany I made a list that can be filled with your support (visitors, colleagues) with anything u think should be repaired / added.
Are also admitted retarded comments
On Battle(field):
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- Add damage to Hit or Stunn also if it fails just give the hit but no paralysis (For Home Thrust, Ambush, Brutal Scud, Skull Crasher, Charge, Burning Dash, Land Tremor, Uppercut, Shock Firing, Paralysis Trap, Flame Curse Strike, Invisible Arrow, Heavy Blow, Storm Slash, Shield Strike, Burning Meteor and Binding Soul)
- Temporally SvS able: TRIFI VS TRIFI
- Add Skills/Buffs Lv 90 for each Class
- Check in Dragon Lair: Lava's Damage Over Time none description.
- Honor Points Reward by contribution.
On Merchant:
- Add Bullets Lv 80, 90
- Add Potions Spirit Lv 80, 90
- Add Potions Vital Lv 80, 90
- Battlefield/Mobs Critical Buff applieds too for Skill Critical.
- NPC Chips Game: Check rewards.
On Designs and Textures:
- Re-Design Trinity Weapons (sincerely we expecting more than that)
- Re-Design FOC Armors
- NPC Variations (NPC Dealers, Forge, Quests)
- Mobs Variations
- Visual Bug of Death Mobs (Flying Strips)
- Visual Bug of Lava (Blue or green)
- Check Thumbnails of FOC Lexys Helm
- Check design of Doom Cheras Heart
On Dungeons and Raids:
- Check on Erunil Tower:
- Reduce HP of the mini bosses (Mutant Spearblade Cadaver, Tetraeye, Tentaculata)
- Verify Destroyer Butler Boss (usually the first and the most dangerous raid in whole dungeon)
- Verify Erunil 2nd Transformation
- Naked Temperions (worst design ever)
- Rewards aren't enough for Users Premium
- Remove "Golem Curse" on Mysterious Crystals
- "Summon Mini Golem" Only can be only triggered once in all Premium Dungeon route.
- Miners detected in PD Lv 90+ with less Level
- Decrease Speed Cast of triggering Mysterious Crystals
- Delete that unnecesary and copy-paste Dungeon.
- Remove Ordinary Drops from Tifri, Plancy and Alban TD
- Increase the droprate of rare buffs, lantdrop and gained experience in the new TD
- Gruvanel Boss Drop (Nightmare Accesory Recipient) Add and increase Massive Nightmare Xeons Drop as Deadly Monsters (Ziebelt, Pez, Cecrops)
- Redesign Dungeon (Repetitive Premium Dungeon)
- Inoperatives Dungeons:
http://forums.warpportal.com/index.php?/topic/112749-ion-mine-portals-idea/page__fromsearch__1
http://forums.warpportal.com/index.php?/topic/111039-would-be-a-cool-place-for-raid/
On Pets:
- Dark Mercenary System needs urgently a re-design (Beast Form FTW, we don't want a NPC who fight for us like a iRobot)
- Extend Dark Mercenary Summon Time from 10 min to 30 min
- Common Pet (Hatchling, Cinco, Oculus) Grab function Items / Lants
On Possesion Beast:
- Invulnerability as Adamant Mind (100% avoid Stuns)
- Armor Compound with Emblem of AOS 100% all Stats (STR, DEX, INT, CON, MND)
- Add Skills Lv 90
- Offensive Debuffs disabled (Stealing Weapon, Hush, Face Strike)
- Disabled for Towns, Dungeons (Ancient Ruins, Secret Temple included)
- Disabled for 5 lvl higher or lower
- Disabled for AFK Shop Mode or Chat Mode
Miscellaneous:
- Nightmare Accesoryes (dropped by Terrifying) (Lv 82+)
- Xenovia Slot Coin Lant rewards (1,000 - 10,000 - 100,000 - 1,000,000 - 10,000,000)
- Check at least 3 or 4 Times "Happy" Hour or any event before announce it.
- Fix Portal Between North Hammerine Woods and Numaren (Doesn't works)
- Make Fuzzy Boxes Raid permanent and check its working correctly, before announce it
- Check Frida Mine Bug on Crescent (Map Bugged when you are flying or walking inside the zone)
- Check Valdes Tower Bug in Crescent (if someone throws from Auctioner NPC side toward a giant rock, you being out of the map)
- At the north of the Cohen Town (North Hammerine Woods) portal to Alban doesn't work.
- Correct the DoT description from Burning Hell, Shaman's attack, is 85 instead of 185;
- Add a % symbol to Magic Mastery (curse), from Soul Hunter. It's so confused without %;
- Correct the description from Bloody Spear, Defiler's attack. It's "inline" (like Burning Metheor description from Mystic) instead of "around";
- Correct the description from Deadly Bomb, Defiler's attack. It's not damage splash, is planted a bomb in each enemies around the target. Each bomb planted deal damage in your "host" target.
PostDATUM: I'm not gonna talk about Balance Class or things like that. That's your job, guys.
Thanks for read and you are welcome anytime.
Silence please, we're trying to
revitalize a deceased
Edited by VolunteerMod11, 05 October 2013 - 05:22 AM.