I'd like to point out a bit of discrepancies I'm seeing. I am confused as to why you have doubled all DoT dmg. It should be over 2 ticks during the 5 second duration, for Fireball 15% dmg per tick or 30% dmg, and for Firearms, 20% per tick or 40% dmg. I also see the first example miscalculated the Fireball crit dmg.
2200 matk
14 non crit fireballs
5 Fireball crits
17248 non crit Fireball dmg
6160 crit Fireball dmg 5 Crit fireballs = (2200*0.56)*(5*2), = 12320
7022 * 2 = 14044 Fireball dot dmg Total Fireball DoT dmg = (17248+12320)*0.3 = 8870.4 And no * 2 afterwards.
I like the work you've done, but it's very disorganized. No consistency in the order of the everything from one build to the next down that long post, and there's just too many separate lines of data. I would collect Firebolt + Fire Arms DoT dmg together, then Fireball and its' DoT, then combine the Crit and Non-crit segregations of everything into one large sum. Even DoTs can be neatly calculated together with the base dmg unless you want to start worrying about things like Firebolt Firearms procs occurring consecutively and overriding the previous one.
There is a reason that the DOT damage is multiplied by 2 as in the original calculations it was not doubled. If you go and cast Fireball on a mob and watch the damage the Fireball did and then look closely at the Fireball DOT you will notice that each tick does 30% of Fireball damage not the entirety of the DOT. For instance my Fireball when I was leveling up would hit for 653 and the DOT damage would tick for 196 which is 30% of my Fireball and it would tick twice hence the doubling of the 30%. The same is true for the Fire Arms DOT as it also ticks for 40% of the Fire Bolt's damage.
As for the crit mistake thanks for catching that it seems that I forgot to double the crit damage. The reason the different calculations do not follow the same format is that they were all done seperately and so the ones done last are generally formatted better and I just have not had the time to go back and reformat everything. As for the amount of data I would rather provide more data then less so that people can see how I ended up where I got to easier and like in your case can easily find and point out mistakes I may have made as I am human. For people who just want a total damage summary I have bolded the most important parts of the calculations but I suppose I could just make a summary of the builds with total damage somewhere.
I still think Xafir or someone should make a definitive build lest we see alot of questions asking if x is better than y or if w is worth maxing than v
There is no definitive build, especially not for skills since after you have your core skills all the AOE and utility skills can be taken depending on your play style. I am sure certain forum goers will say Ice Wall must be maxed and that Meteor Storm is mostly useless or that you need to max Teleport, it is however entirely possible to play the game just fine with any combination of said skills (although you really should max Teleport).
Now in terms of which core skill builds deal the most theoretical damage it goes something like this:
1. Fire Arms with lvl 5 Flame Explosion and lvl 1 pyromaniac
2. FIre Arms with no Flame Explosion and lvl 5 pyromaniac
3. Wind Arms with lvl 5 Flame Explosion and lvl 1 pyromaniac (there is a 30% difference between the top build and this one)
4. Wind Arms with no Flame Explosion and lvl 5 pyromaniac
5. Anything with Cold Bolt falls very far behind at higher gear levels
Edited by Xafir, 14 June 2013 - 02:32 AM.