So starting out here is the current build that I am using: http://ro2base.com/b...310543.22310543
It is a cookie cutter Rogue build that I feel is pretty common across the board. I have started wondering if I should change it up a little, but that is for another post. Right now I just want to discuss skill order.
When a fight starts I "try" (and I say try because I rarely remember) to go stealth. As the tank rushes in I will toss a dagger throw which can hit for a decent amount of damage if it crits. From there pop an HP potion to gain Adrenaline Rush and begin my core skill chain.
Red = Damage Green = Support Skill Blue = Proc
Dual Stab(DS) > Double Attack(DA) > Double Attack(DA) > Double Attack(DA) > Mark of Death(MoD) > Moonlight Dance(MD) > Dirty Plan(DP) > Moonlight Dance(MD) > Repeat
So to break things down I have Seven stages of dealing damage with my core rotation before I repeat.
1) Load combo points: (DS) > (DA) > (DA) > (DA)
2) Prepare to fire: (MoD)
3) Fire twice: (MD) > (DP) > (MD)
4) Reload while MoD is still active: (DS) > (DA) > (DA) > (DA)
5) Fire once: (MD)
6) Reload while MoD is not active: (DS) > (DA) > (DA) > (DA)
7) Prepare to repeat: (MoD)
8) Repeat
During this entire process if Combo Mastery proc's I will use Deadly Blow unless the target is effected by Mark of Death, then I will use Moonlight Dance. The whole thought process is to maximize the amount of damage I am doing to the boss while he is under the effect of Mark of Death.
Using this rotation I am able to guarantee a couple of key things.
1) Moonlight Dance hits the boss three times during the first Mark of Death.
2) The boss will be effected by Mark of Death for an entire 60 seconds for the first 80 seconds of the fight.
3) Never put Mark of Death on a boss until you have the combo points to use Moonlight Dance.
4) Adrenaline Rush is active for the entire fight.
Another note: Throwing in Gangsters Paradise is a very good survivability tactic to both stay alive when hit with a large attack, and also allows you to stand in some boss's AoE and DPS instead of moving out. Please not that GP does not heal you enough to outlive most AoE, but it does give you more time to release your combo points before you get out. Also it is good to remember that a dead Rogue can't do damage....
I would love to hear any and all input on the skill rotation I've discussed. I am sure that there is room for improvement. I also hope that this may help some of you guys hit higher numbers on the charts.
Edited by 617130507113120923, 05 June 2013 - 06:15 AM.