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Master Looter - A Guide for Fairness


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#1 HeIsMe

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Posted 06 June 2013 - 12:18 PM

The rules for bidding while on master looter are very tricky


For more than once i saw master looters creating "logical" rules, but they only applied them when there was some advantage for them

Here is one example of things going wrong:

Spoiler




Long story short, i believe these are the rules for a FAIR master looter to follow:


1. Every item is independent.
If someone got a Token for Shoes, he can still bid for a Gloves Token. This may seem unfair as someone can get 2 items while the other has 0, but this is the main component that makes a raid go until the end. If someone quits the raid, you have to find someone who is willing to not do a fresh raid. If the raid disbands, you probably are going to lose time killing repeated bosses OR youre going into a raid that someone already quit (and the truth is 90% of those incomplete raids never finish the bosses).

2. Any tradeable item can be bid by anyone
And this is basically to avoid the obvious advantage in the Designs. The recipes and formulas are way cheaper than any design.

Also, if you dropped a Fragment of Unknown (or similar) and your master looter didnt list it to be bid, be aware that he probably is going to steal it.




Well, that is it. When i begun writing i though i would have more rules but i was wrong

Edited by HeIsMe, 06 June 2013 - 12:40 PM.

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#2 Varunax

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Posted 06 June 2013 - 12:50 PM

Creating a standard for people to follow in-game is highly unlikely to be successful. You're telling people who are selfish and dishonest to be honest and fair. In any case, you should just play with friends or just raid with your guild.
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#3 kingarthur6687

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Posted 06 June 2013 - 12:56 PM

The only real answer is for everyone involved to properly understand beforehand how the party/raid will handle looting drops before moving out, and then trusting that the master looter (if appointed) is an honorable person.
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#4 ssjdra

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Posted 06 June 2013 - 01:31 PM

As a Master Looter you technically can march to whatever beat you want and no one can do anything about it.

With that said, I would argue that if you do not want your name to be muddied as a player you need to define your loot rules up front and stick to what you say. You can steal loot from people if you want but it is your reputation that you risk by doing so. It is not a good position to be in when people will not let you in their groups because of the way you behaved when you were master looter.

~Saltheart
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#5 Chyabruh

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Posted 06 June 2013 - 05:06 PM

This is pretty good, only sucks that we don't live in a world of rainbows and cupcakes where everyone is considerate and liked sharing.

Excellent though! Gave me some more insight to the loot system.
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#6 shinonyoshida

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Posted 27 June 2013 - 05:23 PM

This is pretty good, only sucks that we don't live in a world of rainbows and cupcakes where everyone is considerate and liked sharing.

Excellent though! Gave me some more insight to the loot system.


The only reason it isn't is because people are selfish, generally. Using that as an excuse to be selfish does not justify anything, a person would still be considered a jerk. I, personally do not tolerate people with a selfish attitude very well. One person has already shown that scenario to be true, he abused master looting - he no longer plays anymore because things are very difficult for him.

Edited by shinonyoshida, 27 June 2013 - 05:24 PM.

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#7 Lyrinn

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Posted 27 June 2013 - 05:40 PM

My (small) guild follows this rule: 1 acc, 1 token, 1 weapon, greed rolls don't count towards those limits.
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#8 Kalandros

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Posted 27 June 2013 - 05:53 PM

Our guild does one thing most people are surprised with at first:

NO Rolling until the last boss is killed.
You want humbaba loot? Kill Bapho then you can roll

Its more fair this way, 1 acc 1 token - free rolls on the rest but Designs require you to have the job to win it.
Works quite fine.
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#9 Vandrewmm

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Posted 06 July 2013 - 07:03 AM

Our guild does one thing most people are surprised with at first:

NO Rolling until the last boss is killed.
You want humbaba loot? Kill Bapho then you can roll

Its more fair this way, 1 acc 1 token - free rolls on the rest but Designs require you to have the job to win it.
Works quite fine.

 

^ This, most coordinated guilds do that... to ensure that members remain motivated and consistent throughout the raids... although sometimes we are spoiled and given the gears in advance  :p_laugh:, but most of the times its done in that order... Finish or get nothing  :no1:


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#10 AmiiMii

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Posted 09 July 2013 - 04:08 PM

As Said Above, Finish then receive thy holy loot.


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#11 Atweig

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Posted 12 July 2013 - 02:43 AM

This may seem unfair as someone can get 2 items while the other has 0, but this is the main component that makes a raid go until the end.

 

But the frustration! I feel really bad when someone gets every token just because he has several good rolls in a row, while the others gain nothing. Other players spend their time and effort too, they deserve the tokens. "1 token to each player" is a nice idea.And if someone receives a token and then instantly quits the raid, well, there's always a "ban list". I wouldn't want to raid with such a maggot anyway.


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#12 Freakonomics

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Posted 12 July 2013 - 04:04 AM

Our guild does one thing most people are surprised with at first:

NO Rolling until the last boss is killed.
You want humbaba loot? Kill Bapho then you can roll

Its more fair this way, 1 acc 1 token - free rolls on the rest but Designs require you to have the job to win it.
Works quite fine.

 

If you're in a guild or you have a permanent Raiding team (RL Friends/Online Friends) these method will work, but if you're doing some random raids for some reasons(No guild/No friends who plays the same game/etc.) these won't work.


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#13 Cthulhuzealot

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Posted 16 July 2013 - 10:27 AM

As a Priest, I always ask the rules and be the Master looter, I'm done with people abusing outsider Priests giving them no loot at all or scammers.

 

Best rule for me:

 

1Token (per player)

1 Accessory (per player)

Need on Tokens not needed by absent classes

 

That "NEED" on anything you need, I only do with guildies.


Edited by Cthulhuzealot, 16 July 2013 - 10:28 AM.

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#14 Meconopsis

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Posted 19 July 2013 - 05:30 PM

Usually my loot rules are set up like this:

-1 Token per person (Unless they're the only class that have use for it)
-1 Accessory per person (Unless like the above stated)
-1 Weapon (If nothing can use everyone can have a free roll for it)
-1 Recipe (I normally give to whoever can use it, or someone who won no loot on that run, via rolling though)
-Master Looter must have experience or trustworthy.
-Everyone in party must have the intelligence and morally adept to accept loot rules.
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#15 HunkSurvivor

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Posted 19 July 2013 - 06:15 PM

i do raids for the lolz. closer for colo gear i usually dont give a -_-. just getting fun D:


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#16 8729130607033955267

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Posted 19 July 2013 - 06:42 PM

^ This, most coordinated guilds do that... to ensure that members remain motivated and consistent throughout the raids... although sometimes we are spoiled and given the gears in advance  :p_laugh:, but most of the times its done in that order... Finish or get nothing  :no1:

 

Most coordinated Raid guild raiding with DKP/EPGP :ok:


Edited by 8729130607033955267, 19 July 2013 - 06:43 PM.

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