My experience from Merchant to Mado - Merchant Class - WarpPortal Community Forums

Jump to content


Photo
- - - - -

My experience from Merchant to Mado


  • Please log in to reply
23 replies to this topic

#1 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 07 June 2013 - 12:15 AM

First off Imo

15-75 is best to have a mercenary help you level since completely solo you will spend a lot of potions/fresh fish + money anyway if you are using mammo. And try to use fresh fish from alberta whenever possible as potions are mostly rubish and/or weigh a ton.

15-30 You can let a bow mercenary level you at spores by herself and pick up the free strawberries for money while irl you read a book or something. There are usually a lot of bots here.

30-41 At Anthell eggs as long as the merc doesn't attack the ants they can do all the work alone. You can sell the iron/bottles to players if you want. If you are leveling around afkchemists you might get a card drop.

41-55 I like doing to commando quests with a spear mercenary (The one with pierce, not brandish). Orcs is an okay choice too and its helpful to have a warp portal to them. But, you'll be spending more money. If you kills orcs you can sell the Orcish Voucher to players. If you kill at comando you can sell or keep the sticky web foots for the next rank of eden quests and use or sell the rotten fish/blue box Megalodon's drop. Thara frog/hydra cards are a little bit of money too if you get any.

55-71 The cave behind comando with the 55 pierce spear mercenary is great exp. Just make sure you have a lot of mercenary blue potions and a few mercenary red potions.As long as your mercenary can spam pierce they will kill the golems fast. Megalith is okay to kill, but usually its going to be hitting you while the merc is attacking it. A lot of things here are worth picking up and bots are here often. Both comando locations you'll want fly wings to get around and avoid things.

If you have some character or friend that can buff the mercenaries its helps a lot. Unbuffed they will miss a great deal. Agility up + blessing helps them hit and regen sp faster.

71-86 Either do the Sphinx dungeon, or Juno district eden quests. I prefer Sphinx or Juno myself. The sphinx monsters most have bad flee so I rarely miss and the juno districk grand peccos are just flat easy money unless they get a good sized mob on you. A bunch of card drops in the sphinx dungeon can net you a little to a lot of money. Pasana's are actually often botted/hunted for the card. The side winder card can give your axe double attack or a few million if you sell it. Marduk's card grants silence immunity which might be useful to you if you don't sell it when killing monsters like Siroma and later in mado gear. Marduk will frustrate you, it will use every attempt it can to cause blind. If you have the money, a deviruchi carded hat can be your best friend for parts of eden quests or when going down into orc dungeon floor two.

At the sphinx you should avoid anubis at all costs. Its even smart to be wearing undead armor (Evil druid card). As it can save your life when he starts attacking you/later at higher levels when you might want to kill him. Undead armor also prevents certain status effects like stone or frozen, fire wall knockback (Marduk), provoke and it makes some attack skills do 0 damage. And wearing undead amor in pvm does not make you take damage if a priest suddenly casts heal on you. The main negative is you take more fire damage + can't be healed by a priest. The evil druid card is pretty cheap atm at around 1.5 mil or less.

In Juno at grand pecos you can get Mastela Fruit that does npc's well and while it may look like a item that'd sell for tons to people. There are npcs that sell it. The gold bar can be sold to players since it is used in quests. Its better to keep the oranges for yourself/sell to players than npc them. The Grand pecco location with sleepers usually has less bots and sleepers themselves have great drops. You can usually tell bots here because they just leave trails of pecco feathers, but some players might not pick them up either.

Sleepers drop Great natures that are better to sell to players. Grit and sand are both used for eden quests. You should save as many of them up for your second time around as a master smith as you can or not. Goats can be hard to get through the bots, but the blue herbs are nice to sell to other players. You should have long since gotten greed, so really being a smith is about grabbing all you can.

Harpies are the only monster in juno's quest that might give you trouble. They can kill you if they gang up on you. And no matter your build, don't expect to dodge them. If you can beat them because you can't hit them, turn in what you did finish and go back to the sphinx dungeon.

86-91

This level range uses a bit of money because most things are going to hit you a lot and fish may not being as good as you'd like now. Turtle island's three quests are good, but pests are going to hurt and you may not even be able to hit them if your hit is low. Ground Petite's are insanely easy and if you feel up to it you might even be able to cart rev a few of them at a time, but there will be a lot of bots here. Rafflesia? One word DON'T, they aren't worth killing and they hurt + can hit lock you to death.
Venomous is okay, but its best to fly wing around the area to avoid the other monsters. Without a non-neutral weapon/converter you won't even be able to hurt Noxious.

However Pitmen are very easy to kill and drop a few nice items, mainly used iron plate that can upgrade your eden gears and coal that can be sold to players. I personally like pitmen as they help with a little problem you might find yourself in. You are in the mine dungeon hunting them and you have a group of Noxious following you being annoying. If you are of the vit build and don't mind waste a few fish/potions. Get the Noxious following you and set it up so that the group of them takes damage when you step on one of pitmen's ground traps. If the Noxious aren't all killed, they may change targets and attack the pitman that placed the trap. The pitman's usual response is to self detonate killing the noxious with it. There are Porcellio here too, they can be really annoying, but the card from them is worth a bit and might even be useful to you for extra damage.

Alarms aren't a good choice unless you have a good hit rate and blind protection. You can sell the needle of alarm to players or use them to make your own alarm mask if you have a witch hat. Clips can be sold to players as well as the Oridecon too. Bathory requires keys to reach te level with a high spawn of them. Elders/alarms/clocks/Clock Tower Manager all drop keys to the clock tower to reach lower levels. Elders can be pretty dangerous if they use a fire spell on you or stone curse you. Undead armor will stop stone curse, but almost guarantee no matter your build you'll get 1 hit killed if it uses it fire spell on you.

Yao Jun is extremely, extremely easy. Most monsters on the same map as the white lady are easy. If Zhu Po Long grabs any items you want, just wait a little while and its agility up will go away. Zipper bear has a really nice card, but the monsters around it wil give you a hurting and easily hit lock/kill you. This is a dungeon for archers/bow rogues not smiths. If you want to kill them you should teleport around the map, but even then it'll be difficult not getting mobbed. If you have undead armor, wear it here. It stops the bloody butterflies hp drain it nearly always uses from working.

If you did the dungeon quest that opened up Firelock Soldier's to you. You can try to fight them as atm the card is worth a bit and iron can be sold to players, but they will really annoy you knocking you back all the time. If for some reason you decided to have forging skills Miyabi Doll drops star crumbs and a pretty good rate. Some players also buy the glossy hair she drops too.

If you don't want to do eden, Anacondaq's give pretty good exp and have a slow attack speed. Avoid hillwinds and roweens. Hill winds can hit lock you like you wouldn't believe and roweens drops are terrible, but you can sell Wind of Verdure to players.

If you have healing covered Waste stoves has some pretty cool drops. Dead branches, used iron plate, burnt tree, elder branch, rusty iron. All things you can sell to players. The other monsters around them can drop nice things too, but you'll be taking a lot of damage fighting those. Teddies will also be cursing you and rarely you'll have all your buffs canceled.


91-99

Turtle island is your friend again sort of. Soilders/freezer are easy to kill. However you DON'T have to kill heaters. Why not heaters? Because they are protected by Assaultera. If you don't have high hp, Assaulter can one hit you whenever it's sonic blow hits. Even for a vit build 2-3 Assaulters might kill you. You should be carrying a lot of flying wings or an accessory with a creamy card.

Injustice/Rybio. Rybio is the more dangerous one, his sonic blow hurts more and he can use provoke to lower your defense while increasing your attack. Its also easy to run from injustice, you don't *have* to sit and fight with 3 injustices all taking hits at you at the same time. Dark priests you will hate, unless you made a blind proof hat. They also have a lot of hp.

Stapo, like pest is a monster you want weapon perfection always on for. You don't *have* to rush out to kill 1 stapo in a group of plant monsters. If you simply open your inventory and drop something like 1 fish they will come over to you. Stapo's drops are pretty much bad except for green live. Roween just don't them gang up on you too much or they can put the hurt on. Still avoid hill winds if you can, they will hit lock you and a group of them should be auto flywing out.

Siroma, I hate this monster. It is much cheaper for your eden quest to buy the ice cubics from someone else or pick them up from freezers. If you aren't using a wind converter and are a vit build, your bank will hate you from all the potions/fish these guys will make you eat. Make sure you have weapon perfection on for these guys.

Shinobi, this guy takes forever to reach his main mass spawn map. While the monsters on the map have some nice cards/drops. Its usually just too long to get there.

Evil Nymph, This one is pretty easy. Fly wing to the last room of the dungeon. Then kill them while avoiding the evil hermits with more fly wings. The hermit plants there drop a bunch of different plant based healing items.

Deviruchi, This one is possible, but not good for a smith as many of the monsters on the way and around it are ghost types. Mineral is okay, but you'll be using a lot of healing items and wasting time waiting on minerals to unhide themselves. Emperium is the best drop you can get from them. If you kill any obsidian the dark crystalfragments go for a quest so you can sell those to players. Also 1carat Diamond is used for a mages skill quest and steel can be sold to players too. Most of Teddy Bear's drops can be sold to players.

Kaho I don't suggest doing, its possible, but it's time consuming finding 30 and other fire mobs can hit you pretty hard before third job. Disguise your better off not attempting unless your have a priest friend and good gear, the other mobs around it can cause many bad status effects like agility down and hit you pretty hard.
  • 1

#2 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 07 June 2013 - 01:02 AM

As a master smith I really start bleeding money and you will have so many spare skill points you might put into merchant skills (Unless you get some forging skills, which you shouldn't ever get). Remember if you are going 100% of the time mado build nearly every skill won't work anymore. Identify doesn't work in mado, vend doesn't work, you can't use gives you x-skill items, or repair weapon/upgrade weapon.

Ore discovery is actually a nice skill to have and it still works while in mado. I've gotten gold bars from it, rough winds, great natures, and all manner of things. Its really cool to have a new quest and realize I have those items already because ore discovery gave them too me and I don't have to go half around the map to get them.

As a master smith is where it started feeling like I couldn't go ANYWHERE just about without having to make money due to the insane expense of keeping up Maximum Power Thrust. Between it and fresh fish spending 1-4+ million a day trying to level was completely possible and common 80+. That's not even counting usings cart ram, of which was nearlly never on my skill bar due to the cost.

One of the first mistakes you can make as a smith/mastersmith/low level mado is putting a zipper bear card in your axe. This makes every aoe take sp for every single monster that aoe hit. It can quickly reduce your sp to nothing and you can't buff yourself. Even in regular attack with rush on it will slowly wear the sp down to 0.

I find the mastersmith speed/cart boost to be trash and rather wear a Agility Up hat since I'm not spamming cart ram. With no agility the extra little boost helps dps, which cart boost does nothing at all besides let you cart ram. I can cart ram much higher monsters but due to the exp level difference nerf its pointless. As a mado, as soon as agility up activates I can just switch to my regular hat.

I tried a bunch of different axes. Heart breaker was pretty cool all and all. But I had to pass on it since the damage was a little low but the stun effect was nice in mob situations. Sometimes it even saved people when it stunned sonic blow groups.. Vecer axe was the best one handed axe I could easily get, but its damage was even lower. I got to buy a Vellum axe with 300 attack and its attack worked fine in PvE. I sold doom slayer pretty fast. Giant axe was okay and the best I have until I get a pile bunker. I've seen ones lately with hidden enchants unlocked in them (giant axes that is). Hurricane furry is of course the best axe, but since I'm mado I don't see a point in buying it. I've only seen a handfull of Tomahawk's ingame. War axe seems pointless to ever use.

As a smith with 50 steel you can get a 10% fire resist mask

The gap between the Vecer Axe and pile bunker (Both 1 handed weapons) is over 300. Many of other the best 1 hand maces are all healer/sura class only.Mado is a pile bunker or player another class job, clearly.

You don't need any int until third job



If you stay at 99 to grind job levels, you'll find the mado skills use a ton of sp compared to your sp pool. Arm cannon can take a nice little chunk out each cast. Ice cannon can leave you helpless while it causes all your skills to lock down until its ready to recast, but you have the chance some monsters get slowed/frozen. Flame cannon doesn't have that problem at all, but it can set allies on fire and takes practice to use well. Knuckle boost is actually pretty cool as a low sp, fast cast skill you can spam on a single target. Only you aren't suppose to put more into it than what you need to unlock flame/ice. In pvm I find no use for vulcan cannon as knuckle boost unmaxed does better damage and doesn't require bullets or energy when vulcan is maxed. Vulcan might have a 2 space longer range, but that doesn't make me want to carry bullets for it or have it on my hotbar in pve.

One advantage you do have as a mado is you can switch gears around (As a mastersmith even sneezing wrong on the screen makes Maximum Power Thrust cancel), for instance all those chance for AGI up when hit hats do work when you are in mado gear. If you want to try and get a lower level of Madogear License earlier on or hold off on getting the speed skills longer. As a mado, pretty much every non-mado skill besides greed won't work.


Many mado skills that say x needs to be equiped only need to be in the inventory. However, it won't work if it/ammo is in the cart. If you don't have gym passes/use high weight healing like meat/ice creams you might want to skip on carrying things around like the flame thrower as they are heavy.

As a mechanic, you should consider keeping your final eden gears. They have no weight so you can greed more without having 0 protection if you happen to run out of money completely at lower mado levels. And they also don't break and you can card the hat.

Edited by Lunebeam, 07 June 2013 - 01:05 AM.

  • 1

#3 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 07 June 2013 - 09:35 PM

lol. its really not that hard. dragon manteau/vest set with whisper/alicel card for flee. go agi/vit build (youre gonna need agi for the mechanic test anyways). then just reset once you have enough job levels to play mechanic if youre planning on going mado. for the early levels wearing a pupa and alarm carded set helps tremendously. 1000 hp on a lvl 1 novice ftw. i usually wear that well into lvl 40+


1-26 spores (do quest board)
26-35 elder willows
35-55 hugel beach
55/60-70 comodo north dungeon
70-85 juno questboard in aldebaren
85-99 TI and questboards

right now prontera spotlight allows you to do 1-85 in byalon island in about a day

with a witch hat/alarm combo you can pretty much do anything. otherwise, yea fresh fish it up =p
  • 0

#4 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 08 June 2013 - 03:45 PM

I had 1 agility for the third job test. It was hard, but not impossible. Mainly you need good healing (witch hat/alarm combo) and to play it smartly. Frill cards I've seen as low as 14 million lately and that may be an option for some. I've never used them myself, but it might come in handy sneaking past monsters like anubis and reaching deeper parts of dungeons quickly.

I've been staying perma lvl 99 grinding job levels and money for weeks now. I did have arm cannon, but I recently reskilled to try the axe tornado build. Axe Tornado is okay, but its just as bad an sp drain as arm cannon. The damage is lower than arm cannon, but at 99 instant cast arm cannon is "difficult" for me to reach while axe tornado is near instant for me. The delay from axe tornado, unlike ice cannon doesn't shut down all my other skills and its extremely short. So that even if it did/was doing that, I don't notice it. The only problem I have with this skill build besides sp, is that my turkey hat's agility up is going off all the time. But, until I get something like a rideword, I don't have anything better to replace it with.

I've heard axe tornado doesn't keep up with levels well, but I've also heard mado build's damage starts falling off around 120+.

I've also heard that the mado passives work outside of mado gear? Would I just ignore axe bommerang (another sp hog) and power swing to max remodel/license first?
  • 0

#5 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 11 June 2013 - 02:17 PM

I've heard axe tornado doesn't keep up with levels well, but I've also heard mado build's damage starts falling off around 120+.


lol most classes start falling off around 125. i think genetics are the worst. cart cannon becomes such a freakin joke around 125 that i really dont see a way of hitting lvl 150 outside of TI;s unless you blow 1000s of acid bombs on fire expansion. RKs got it pretty bad too. their dragon breath actually does less damage then arm cannon even at lvl 150. gravity just overpowered the monsters and then only balanced rangers and warlocks around these monsters while the rest of us were left to rot in the background. i think every class deserves to have there own version of White Wing Suit to fix the balance in this game
  • 0

#6 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 11 June 2013 - 03:49 PM

Mechanis don't even have a mora set at all. Leaving us to basically use whatever non-awesome gear every other class almost can wear.

I did finally level to 100+ because job levels start taking as long as levels when you get near job 20. The current mid ti...not possible to solo I think even if I was the max allowed level for it. Unless I had really good hp steal and poison immunity/cures. As a mado I'd maybe have an easier time because arm cannon, but there were a few genes in there already and they have holy cannon balls too.

In low Ti I see about 30+ people, in mid ti I saw about 5-8. Mostly genes in the safe area waiting until a moster comes close to cart cannon it. I do know a gene with sera can solo it, but these gene's didn't have any pets out.

Feels kind of annoying that I finally passed the low ti's solo gear check, now I've got to start almost from scratch to pass mid ti's gear check. Monsters will change tomorrow maybe into something easier. My current sp regen is from earth deleter, which cuts it in low ti as long as the monsters die in 2-3 axe tornados and I mob enough.

I've seen level 150 with +14 - +15 hurricane furies, battleground assessories and god items axe tornado mechanics only doing about 20-27k tornados. With endows it would go higher. They'd be needing two axe tornados to kill the current ti mob I'd assume.
  • 0

#7 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 12 June 2013 - 06:17 AM

Mechanis don't even have a mora set at all. Leaving us to basically use whatever non-awesome gear every other class almost can wear.

I did finally level to 100+ because job levels start taking as long as levels when you get near job 20. The current mid ti...not possible to solo I think even if I was the max allowed level for it. Unless I had really good hp steal and poison immunity/cures. As a mado I'd maybe have an easier time because arm cannon, but there were a few genes in there already and they have holy cannon balls too.

In low Ti I see about 30+ people, in mid ti I saw about 5-8. Mostly genes in the safe area waiting until a moster comes close to cart cannon it. I do know a gene with sera can solo it, but these gene's didn't have any pets out.

Feels kind of annoying that I finally passed the low ti's solo gear check, now I've got to start almost from scratch to pass mid ti's gear check. Monsters will change tomorrow maybe into something easier. My current sp regen is from earth deleter, which cuts it in low ti as long as the monsters die in 2-3 axe tornados and I mob enough.

I've seen level 150 with +14 - +15 hurricane furies, battleground assessories and god items axe tornado mechanics only doing about 20-27k tornados. With endows it would go higher. They'd be needing two axe tornados to kill the current ti mob I'd assume.



mid ti has been -_-ing horrible ever since the ice mobs were put in. noone even bothers to go in anymore because of this (everyones made new characters to lvl in low ti till they fix the mobs). noone can kill these mobs easy, even rangers. the stupid ranged zombies make you waste your time and effort picking them off and the slaughters have way too much hp and do too much dmg for most people to handle. i gave up trying to level my second genetic in there because even with the holy cannonballs doing 30k dmg,and undead racial reduction, i still get wrecked hard by all the ranged hitlocking me in place and zombie slaughters speed hitting me. mado mechs have it alot easier since they can neutral barrier 25% of the dmg down as well as output a lil more dmg with holy cannonballs.

axe tornado is just a bad spell BUT many classes suffer from weak dmg against high end mobs. 20-27k is ALOT of dmg compared to the measly 15-20k dragon breath dmg most rks do or 10-15k cart cannons genetics do. basically alot of classes got screwed in this game and they wont fix it. people also like to say that cart cannon is already too powerful which is a complete joke since it takes 10 casts just to kill any mob over lvl 130 which makes leveling impossible for genetics. at least mechanics get the pile bunker which allows output of far more dmg then anything genetics capable of sans acid bomb
  • 0

#8 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 13 June 2013 - 03:36 AM

If the new headgear comes out axe tornado might not be that bad. I see the better classes 150+s doing 60-100k attacks, those super well geared axe tornado mechanics hitting that 20k. So even with the 40-50% bonus Its not going to be crazy, it shouldn't even hit 50-60k with all gods or whatever other best possible items in the game are. My current set up only does about 5-8k axe tornados with axe tornado and axe mastery maxed.

But it should at least make using axe tornado possible longer. But short of a heal bot/always party I don't see it very viable due to the lose of healing item/card slots as the complete set and mechanic being a in the middle of the mob taking all the damage without anything like mental strength/damage reducing neural barrier/ect. So I'd only be using the hat alone.

I don't fully understand the mentality that the mado build gets the stronger aoe, the self healing skill, the movement skills, all the ranged and a slowing aoe. Is the class that gets the damage reduction skill. Unless they expected hammer fall to make up the difference 100+. Does there reach a point monsters have 100 vit and just do not stun?
  • 0

#9 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 13 June 2013 - 04:05 PM

If the new headgear comes out axe tornado might not be that bad. I see the better classes 150+s doing 60-100k attacks, those super well geared axe tornado mechanics hitting that 20k. So even with the 40-50% bonus Its not going to be crazy, it shouldn't even hit 50-60k with all gods or whatever other best possible items in the game are. My current set up only does about 5-8k axe tornados with axe tornado and axe mastery maxed.

But it should at least make using axe tornado possible longer. But short of a heal bot/always party I don't see it very viable due to the lose of healing item/card slots as the complete set and mechanic being a in the middle of the mob taking all the damage without anything like mental strength/damage reducing neural barrier/ect. So I'd only be using the hat alone.

I don't fully understand the mentality that the mado build gets the stronger aoe, the self healing skill, the movement skills, all the ranged and a slowing aoe. Is the class that gets the damage reduction skill. Unless they expected hammer fall to make up the difference 100+. Does there reach a point monsters have 100 vit and just do not stun?


you should go in this thread and give the guy who made the hat your 2 cents:
http://forums.warppo...shop-headgears/

he thinks my idea of giving axe tornado 50% more mg and lowering arm cannon cost by half is easy mode and OP. he obviously has never played a mechanic before in his life and is just shouting nonsense based on numbers he sees because they look big

mado gets more powerful spells because that is supposed to be the next evolution of the mechanic class. unfortunately it has so many flaws that people still want to cling onto being auto attackers and rely on the very weak tornado to level. if staying in your suit wasnt so difficult, people would probably all just play mados. one of the biggest flaws to the mado is the inability to attack if you have no SP. youre left just sitting there dead in the water doing horrible auto attack damage at a very slow rate. the spells cost too damn much to cast and our sp pool is waaaay too low
  • 0

#10 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 13 June 2013 - 06:29 PM

Already tried, going into any more is just dragging on. I'll get the hat and use the hat. But unless I have a party (Which I may or may not depending on the final boost the hat gives axe tornado after kro decides) I won't be using the accessories unless I get rich for whites or with enough enough vit/def I can survive between axe tornado's so hunterfly/succubus pet can restore the hp pool before I die (If possible).

Edited by Lunebeam, 13 June 2013 - 07:00 PM.

  • 0

#11 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 26 June 2013 - 11:50 AM

So I've barely been playing due to everyday I was logging in doing the medal reward event on a lot of my accounts since I have almost every class. I greeded until I burned out on it and lower level mobs.My plan is wait until the gingerbread cookies are worth 2+ million each and sell them and buy a hurricane fury or gear to play a different class. If I sell everything I might have 200-300+ million including the cookies.

I extremely miss low Ti since I know almost every monster they put in there because I've been to where nearly all of them normally spawn. And of course the I can kill in low and not kill in mid part.

I see the cash shop is selling the new version of the evolved pipe, except its 5% on dead/demon. Seems like a better deal that my pirate dagger. Its funny that pirate dagger and well chewed pencil were the same price not long ago (8 million) guess I just picked the wrong one. At the time I was mado, so added hit/dex onto a never misses skill didn't seem like a big deal.

Boitat a mvp that can drop a Hurricane fury takes 410 hit, to 100% hit. I only have 356 hit, yet I have 72 base dex and wear the + 10 luck tarnished lamp. so I might need to be 120-130+ before I'm hitting it 100% of the time. I could always try a +40 hit vecor axe with a shield, but it would be a huge damage nerf over giant axe. That's take my hit to 396 and from using a 330 attack lvl 4 weapon with a +30 zipper to a 140 one that's level 3 and no card damage bonus.

I actually find myself thinking if HF is even worth it? I can buy a +9 giant axe for 90 million vs 100+ million for HF that might be +0. Why not just try to get a +9 giant axe? I know it doesn't have the reductions and maybe can't be enchanted. But it does give a big cart ram bonus?

I know its really expensive at 50 million but is the cursed hand accessory's 20% more hp regen mean all my food items will heal 20% more? If so might that be one of the best non-battleground items for me besides diablo ring?

Edited by Lunebeam, 26 June 2013 - 09:19 PM.

  • 0

#12 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 26 June 2013 - 10:09 PM

you need 90 dex to mvp.

axe tornado works fine in mid ti. you just cant 1 shot everything. almost no class can. rangers are just severely imbalanced.....or some could argue that they are the only balanced class and its the rest of us that are nerfed to -_- (thats how i feel)

imo you should go back to mado if you hate your damage so much. a pile bunker or range enchanted AS carded HF will work fine for damage. youll do alot more damage, be able to kill ghosts, be able to contribute more to a party, have better defense. if you really just hate the mado suit though, then just keep nagging warp portal and maybe well eventually get some buffs or items to help axe tornado lol
  • 0

#13 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 26 June 2013 - 10:44 PM

Looking into that Bradium Brooch quest for money or maybe to use myself for the attack speed bonus. I have another 100+ character so if it not too bad I could get two.


I just turned in all my medals instead of getting any hats. I have 300+ white lady tames and once they hit worth about 2 million I'm going to sell them all and get good gear so the leveling in enjoyable 100-130 range.

So I'm just getting gear suggestions for when I have an extra 300-600 million (In maybe 2 months). I already know I'll be selling my zipper giant axe, maybe turkey hat, maybe variants so that's around another 100 million.

I'm thinking diablo boots 26 milllion, +9 giant axe or Hurricane fury (90+ mil), robo eyes (40-50 million), diablo garment with raydric (80 million + 40 million), diablo armor (50 million), 2x diablo rings (180 million) 2 ice cream cards, and an incubus pet. Then in the armor either +25 attack card or +10% hp card. Lower slot is my pirate dagger or a well chewed. hat either keep the turkey hat and upgrade it more or evil marching hat until the axe tornado hat one day comes out.

I know the mid isn't the best choice, but are most of the other choices the best besides the badges stuff? HBP is out because its like 500 million I've heard nd that would be like all the money and I don't currently have any stat 90+

Edit

I got around to trying the build called the powerhouse mvp build in the mechanic low down in the iro stat calc. It said that it was impossible to have at level 150. It wouldn't even let me select any stat higher than 125. So now I got to biild, my own build unless that stat list include using buffs/foods to reach those numbers. Only about 110-115 strength really look viable without hurting the other stats way too much.

Edited by Lunebeam, 27 June 2013 - 03:47 AM.

  • 0

#14 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 27 June 2013 - 09:34 AM

variants boots > everything
id use 2 medal of honor accessories instead of wasting money on diablo. if you were really bored and didnt want to wait for medal of honors, you could do 'The Sign' quest for that accessory.

i dunno where you saw this 'power house mvp' build. that sounds like it was written by a moron though lol. you should never get more then 100 str. theres no point. if anything get more luk if you want more ATK. cuz youre gonna waste all of those status points and not even notice a damage difference. (plus tornados formula is based on hp anyways).


or just use my build:

http://irowiki.org/wiki/Mechanic

Edited by killedbytofu, 27 June 2013 - 09:35 AM.

  • 0

#15 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 27 June 2013 - 09:56 AM

variants boots > everything
id use 2 medal of honor accessories instead of wasting money on diablo. if you were really bored and didnt want to wait for medal of honors, you could do 'The Sign' quest for that accessory.

i dunno where you saw this 'power house mvp' build. that sounds like it was written by a moron though lol. you should never get more then 100 str. theres no point. if anything get more luk if you want more ATK. cuz youre gonna waste all of those status points and not even notice a damage difference. (plus tornados formula is based on hp anyways).


or just use my build:

http://irowiki.org/wiki/Mechanic


That wiki still needs updates

"Then max out your FAWs as they will aid you in leveling and pvp and possibly even in mvp (any extra damage counts right?). Dont be intimidated by the FAW system. They are VERY cheap to make (you can store all the mats in your cart) and do considerable enough damage that its worth the 1 extra button push to summon them."

I have never seen a single person in all my time in game use a faw skill and I've seen a few 150+ axe mechanics.

I've heard axe build can use the mado remodel/license passives and I didn't see it mention that under axe mechanic.


I disagree with it saying if you can't afford the 70+ million and 500+ million garments anything beside eden is a waste of money. You can get the Flame Manteau of Naght Sieger for its +5% hp boost and addition 2% damage boost on fire monster. Throw in a harpy card for 15% neutral resist for 1-3 million only and it can be worn starting at trans lvl 70 and that's way better than 10 neutral, +12 flee or whatever of eden and its easily possible to greed 1-3 million up pretty fast.

The entry also doesn't list a mid gear or lower gear or what to put in a slotted middle.

I think the build I'm looking at is like 100 strength, 90 dex, 90-100 vit, 80-100 luck, int/agility 1. With luck/p.dodge being the focus.

Edited by Lunebeam, 27 June 2013 - 10:18 AM.

  • 0

#16 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 28 June 2013 - 06:52 AM

That wiki still needs updates

"Then max out your FAWs as they will aid you in leveling and pvp and possibly even in mvp (any extra damage counts right?). Dont be intimidated by the FAW system. They are VERY cheap to make (you can store all the mats in your cart) and do considerable enough damage that its worth the 1 extra button push to summon them."

I have never seen a single person in all my time in game use a faw skill and I've seen a few 150+ axe mechanics.

I've heard axe build can use the mado remodel/license passives and I didn't see it mention that under axe mechanic.


I disagree with it saying if you can't afford the 70+ million and 500+ million garments anything beside eden is a waste of money. You can get the Flame Manteau of Naght Sieger for its +5% hp boost and addition 2% damage boost on fire monster. Throw in a harpy card for 15% neutral resist for 1-3 million only and it can be worn starting at trans lvl 70 and that's way better than 10 neutral, +12 flee or whatever of eden and its easily possible to greed 1-3 million up pretty fast.

The entry also doesn't list a mid gear or lower gear or what to put in a slotted middle.

I think the build I'm looking at is like 100 strength, 90 dex, 90-100 vit, 80-100 luck, int/agility 1. With luck/p.dodge being the focus.


thats cuz people are lazy and dont wanna be bothered with assembling the FAWs or keeping the mats. they are still perfectly viable and can be buffed by a soul linker to do stupid amounts of damage (x4)

mado giving stat boosts to axe is untested and unproven. its supposed to only activate the bonus while IN suit

lol i just realized youre right about the iro gear section. the page is not out of date. i just didnt finish adding in all of the gear options because i was working on 5 dif sections at once trying to get the site back up to date =p. genetic and mechanic were the first 2 i did, and i now realize i need to go over them again to add in more gear options =p. as far as the stat builds though, those are 100% accurate



having no agi and no int means you cant spam HSCR which is the primary mvp and pvp killing spell for the class

Edited by killedbytofu, 28 June 2013 - 06:53 AM.

  • 0

#17 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 28 June 2013 - 07:16 AM

When's a 100+ mechanic going to be leveling with a max lvl 99 soul linker? And they can't get into mid/hi ti either.

Even double clienting it says faws don't last long so it'd be a lot of switching to cast it on the new ones.
  • 0

#18 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 30 June 2013 - 05:05 AM

lol not everything is about TI bro. you can bring a soul linker into any leveling zone and with kaahi, they never take any damage. so they can easily be put on auto follow. faws are great for solo leveling because you can select which element you want them to cast. you pull mobs over to yourself and axe tornado while the faw helps you out (especially inbetween tornado cooldowns). honestly the mats are SOOOO easy to get its not even funny. i still have 1000 iron leftover from the firelock TIs lol. if you brought a SL with you into bifrost or hazy forest, you could easily solo with nothing but FAWs and axe tornado. you can also give yourself Kaahi and be invincible at the cost of SP lol

and the obvious implications in pvp dont even need to be said


http://www.youtube.com/watch?v=5sGugQYlUQE

^as you can see, the damage is ok. if you used a fire element FAW in bifrost, it would be a nice boost of dmg

unfortunately i think this might also be why they made the axe mechanics do such low damage. they figured that they would all be leveling with FAWs since theres nothing else to put job points into, and didnt account for the fact that they need to mob train to level fast lol


the melee faws are ok too but the dmg isnt anything magical


Edited by killedbytofu, 30 June 2013 - 05:25 AM.

  • 0

#19 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 30 June 2013 - 05:21 AM

Wondering if I'd do better if I restat my 80+ strength down to 40-50 and upped my luck to 40-50 from 1. Then I wouldn't get hit quite as much.

How much of an effect does strength have on axe tornado if its vit based?

And why the heck is the pinned mechanic guides saying faws are joke skills? Those are doing a LOT or extra damage even though its single target only.

Edited by Lunebeam, 30 June 2013 - 05:25 AM.

  • 0

#20 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 30 June 2013 - 05:37 AM

Wondering if I'd do better if I restat my 80+ strength down to 40-50 and upped my luck to 40-50 from 1. Then I wouldn't get hit quite as much.

How much of an effect does strength have on axe tornado if its vit based?

And why the heck is the pinned mechanic guides saying faws are joke skills? Those are doing a LOT or extra damage even though its single target only.


it would only add 4-5 perfect dodge then. youd have to wear perfect dodge gear to really notice a difference


vit adds more but its really not that noticeable even wtih 120 vit. maybe a couple 100 more dmg. i have a guildie with maxed out gear and 120 vit on his axe mech and barely does a little bit more damage then you

all of the guides are massively outdated. they were written before renewal came out or literally just after it was released and people were still testing stuff out. there have been alot of major patches since then and they havnt bothered to update their content to match up with the current stats. also the person that wrote that guide probably meant that its -_- for aoe leveling since it only single target kills. but for levels 140-150, youre pretty much only single target killing since the monsters have so much HP and map spawns arnt very dense so any extra damage is nice.

also in pvp/woe the faws are extremely helpful for extra damage
  • 0

#21 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 30 June 2013 - 06:04 AM

Can you use faw skills in mado?

I've been holding off getting items like the sign because I don't want to give up my cheap healing.

Next maint the summer event thing should end. I hope some interesting spotlight comes.

Would you say for a axe tornado the first thing a player should get is lvl 1 axe mastery, lvl 5 axe tornado, 2 fire/earth, then 5 for magic decoy. Then axe boomerang.

Then stick to single targets and using boomerang for knockback and hammer fall for supporting the faws, with axe tornado used every now and then for overcrowding? With axe mastery being the last thing a player maxes?

Since axe tornado is vit based and I don't believe the faw's damage is based on the players stats. Could I just drop putting points into anything other vit, luck, and dex? Get a gym pass, Carry a 1 handed weapon with shield and be like a slower killing tanker?

How durable are the faws? Could I say pull over a few monsters and use hide and the faws would last until the 1 minute was up? While all the monsters were attacking the faws I could unhide and axe tornado or hammerfall them and then hide again if needed?

OR

What about this idea

Drop vit down to 50 or 60 + wear metro plate. Don't learn axe tornado, don't learn axe boomerang. max axe mastery, max both faws. Follow a luck/strength/agility crit build with no dex and high P.dodge with a hide/cloak card/pet/item. Then use either heart breaker OR pile bunker or a mace with a shield. And sort of fight one at a time like a sin does, except you can get the faw to do the tanking to make up for the lack of flee and vit. Maybe taking only three monsters at a time.

Edited by Lunebeam, 30 June 2013 - 07:51 AM.

  • 0

#22 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 01 July 2013 - 08:21 AM

Can you use faw skills in mado?

I've been holding off getting items like the sign because I don't want to give up my cheap healing.

Next maint the summer event thing should end. I hope some interesting spotlight comes.

Would you say for a axe tornado the first thing a player should get is lvl 1 axe mastery, lvl 5 axe tornado, 2 fire/earth, then 5 for magic decoy. Then axe boomerang.

Then stick to single targets and using boomerang for knockback and hammer fall for supporting the faws, with axe tornado used every now and then for overcrowding? With axe mastery being the last thing a player maxes?

Since axe tornado is vit based and I don't believe the faw's damage is based on the players stats. Could I just drop putting points into anything other vit, luck, and dex? Get a gym pass, Carry a 1 handed weapon with shield and be like a slower killing tanker?

How durable are the faws? Could I say pull over a few monsters and use hide and the faws would last until the 1 minute was up? While all the monsters were attacking the faws I could unhide and axe tornado or hammerfall them and then hide again if needed?

OR

What about this idea

Drop vit down to 50 or 60 + wear metro plate. Don't learn axe tornado, don't learn axe boomerang. max axe mastery, max both faws. Follow a luck/strength/agility crit build with no dex and high P.dodge with a hide/cloak card/pet/item. Then use either heart breaker OR pile bunker or a mace with a shield. And sort of fight one at a time like a sin does, except you can get the faw to do the tanking to make up for the lack of flee and vit. Maybe taking only three monsters at a time.


im not sure if you can use Faw in mado because most people use their stat points to get neutral barrier AND arm cannon which leaves you no leeway for anything else

the next spotlight is Veins. this probably means that Thors Volcano will be the leveling area

lol yea. its all you really have the option to get. everything else in your tree is for mado

to be honest i never ever use hammerfall. the fail rate is too damn high

lol wut? are you trying to be an alchemist now? =p. that sounds like a horrible idea XD

it sounds like you want to just be an auto attack build. you might as well use a pile bunker then wiht a shield if thats what youre gonna do. 400+ attack power off 1 weapon with a resist shield beats the hell out of any axe. you still need tornado to kill mvp summons though. theres no reason you cant get 90 vit and 50-80 agi. most aoe build sins have this build. honestly though you should either stick to tornado build, mvp hscr build (70-90 agi), or mado builds. anything else may fail and youll find yourself wasting magic stones to reset
  • 0

#23 Lunebeam

Lunebeam

    Amateur Blogger

  • Members
  • 342 posts

Posted 01 July 2013 - 08:34 AM

I did find a way around gear swapping....sort of zzz

Regular power thrust doesn't cancel if you gear swap. Then I thought, hey how about the seacaptain hat boost regular power thrust up to 75%, 25% less than max power thrust + it has the shorter duration. But then I remembered....regular power thrust is a party skill and giving other classes +75% might be op and even if not, they'd never go for it, even with it breaking many other classes weapons. They could probably full chemical protect against it anyway.

Anyway now that 100-140 eden quests might be coming in august.

That the axe mechanic hat is being worked on to boost tornados terrible damage

Every part of my head is going, just leave ro for a few months and come back when the above stuff is out and save yourself the pain. It has become a big thing now when I log in and my head reminds me that what I'm doing is stupid and pointless. That I'm playing hard now and when the stuff is out I'll already be past the levels to enjoy it. Not just for the above reasons, but for all the stuff I've got to sell before I have actual leveling gear, that will be worth more later, than now.

Edited by Lunebeam, 01 July 2013 - 10:48 AM.

  • 0

#24 killedbytofu

killedbytofu

    Too Legit To Quit

  • Members
  • 2212 posts
  • Playing:Nothing
  • Server:a laggy one

Posted 01 July 2013 - 08:34 PM

spend your time farming money then until they make leveling more fun. no point wasting your only leveling experience being miserable. the game is supposed to be fun and youre supposed to enjoy the most out of your character =p


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users