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New Cash shop Headgears


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#1 Handersen

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Posted 12 June 2013 - 10:31 AM

WOW they r so OP for PVM XD
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#2 HopeSama

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Posted 12 June 2013 - 10:32 AM

they are courtesy of inu's headgear proposal lol i believe they were created to bring life back to some character builds
http://forums.warppo...view-preview-3/

I hope the rest come out soon :x

Edited by HopeSama, 12 June 2013 - 10:33 AM.

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#3 DrAzzy

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Posted 12 June 2013 - 10:37 AM

Where's the list of new headgears that have been implemented and their stats?
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#4 KriticalAssassin

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Posted 12 June 2013 - 10:42 AM

Just look in the kafra shop. They are the new headgears sold in it. And they are also the gears you can trade 4000 medals for at the poring festival.
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#5 DrAzzy

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Posted 12 June 2013 - 10:48 AM

Not listed on the website anywhere? (not at home now, so I can't see kafra shop)
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#6 roseo

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Posted 12 June 2013 - 10:50 AM

Same.. screenshot plox
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#7 HopeSama

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Posted 12 June 2013 - 10:54 AM

Not listed on the website anywhere? (not at home now, so I can't see kafra shop)

Same.. screenshot plox


It is the exact same thing as inubashiri's headgears (the first set, headgears only no accessories)

https://docs.google....dpN8kZdatfh0U4c

Edited by HopeSama, 12 June 2013 - 10:55 AM.

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#8 DrAzzy

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Posted 12 June 2013 - 10:58 AM

Aaaha! So - big buffs for specific builds/classes who need it.
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#9 Alaska

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Posted 12 June 2013 - 11:08 AM

I'm so glad to finally see these get implemented! :)
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#10 Agahim

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Posted 12 June 2013 - 11:29 AM

Aaaha! So - big buffs for specific builds/classes who need it.


on that topic i'd like to point out that i'm still heartbroken that battle bishops did not get a new headgear!
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#11 Lunebeam

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Posted 12 June 2013 - 11:56 AM

Still need a +3000-5000 hp with bowling bash lvl based off refine up to +10 hat for extended novices.
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#12 waka

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Posted 12 June 2013 - 11:59 AM

yay -- my wanderer can do some SR damage....... maybe they will get some welcoming into TI parties ... gooooo Severe Rainstorm

now enriched hammer makes sense.... my wallet!!!

Edited by waka, 12 June 2013 - 12:00 PM.

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#13 michaeleeli

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Posted 12 June 2013 - 12:05 PM

Waaah it's slightly different than the final decision hmm. I was expecting auto-casting spell fist =(
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#14 Sapphic

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Posted 12 June 2013 - 12:07 PM

I would like the Wanderer one for Maestros for woe so I didn't have to worry about getting sacrament ):
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#15 michaeleeli

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Posted 12 June 2013 - 12:09 PM

I'm pretty sure Inu designed it in mind and we all decided that the headgear effects are disabled in pvp and woe. But you never know....
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#16 Sapphic

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Posted 12 June 2013 - 12:11 PM

Oh if they're woe disabled then that's fine lol! I just wish I could wear them on all charas without effects.
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#17 waka

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Posted 12 June 2013 - 12:13 PM

^ you mean costume versions? that would have been an awesome option.. +8 any hat --> costome (maybe even throw in a minor exp boost like 5%)

are the new hats trade-able?

Edited by waka, 12 June 2013 - 12:16 PM.

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#18 DrAzzy

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Posted 12 June 2013 - 12:13 PM

Oh if they're woe disabled then that's fine lol! I just wish I could wear them on all charas without effects.

You know that would be crazy OP ;-)
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#19 waka

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Posted 12 June 2013 - 12:19 PM

errr.. when are the accessories coming ?? pretty neat buffs to all the lesser played characters.
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#20 Sapphic

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Posted 12 June 2013 - 12:23 PM

I know I was jealous! Not even a +8 version -> Costume (it's a pain enough to get these w/o using kp), just a version that removes the effects but makes them all classes ;_;
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#21 wasabee

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Posted 12 June 2013 - 12:27 PM

woah, these hat finally here.
inu and aiinsha must be proud of their project xD..
grats to both of them

Edited by wasabee, 12 June 2013 - 12:27 PM.

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#22 IsisThump

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Posted 12 June 2013 - 12:33 PM

aiinsha no longer plays, so she probably doesn't even know D=
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#23 wasabee

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Posted 12 June 2013 - 12:41 PM

aiinsha no longer plays, so she probably doesn't even know D=


awww, i hope she can see all these evetho she already quit /sob
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#24 killedbytofu

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Posted 12 June 2013 - 02:01 PM

so they finally gave something to compensate for the HORRIBLE damage of severe rainstorm (although it should rightfully b 50%)

lesse....priests, wiz, maestro, sorc, and tanks got a headband. but nothing for genetics or mechanics like usual. you guys are aware that cart cannon is a completely garbage obsolete spell past lvl 125 right? i mean you dont actually expect us to be able to level doing 10-15k dmg against monsters with 150k+ hp right? and arm cannon isnt that much better. insanely high SP cost vs insanely POOR sp pool makes it a nightmare to level with. i wouldve expected all classes to see some sort of contribution from this event but i guess not =/

o well, all of you other classes enjoy your day. ill just be over here spending an hour trying to kill 1 scarab at a time :heh:
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#25 Alaska

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Posted 12 June 2013 - 02:07 PM

These seem to help classes/builds that could really use a buff in PVM-damage, so I think Genetic is fine without any boosting gears. I can't one shot things like a Ranger on my gene, but I definitely don't have problems clearing most mobs pretty quickly. Don't play Mechanic so I can't really comment on that. Auto-spell Chasers could use something though! xD

Edited by Alaska, 12 June 2013 - 02:08 PM.

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