Cart cannon became fully endow-able recently with the bug fix update. I cannot tell you how tremendous of a buff this was to cart cannon. 100k cart cannons with holy/soul/element cannons which Exvee describes, is something that can be achieved with high-end equipment, that is without god items. A genetic with regular gears are able easily out-dps and severely out damage almost any class without much support. If this is something you did not know about the genetic class, then you should definitely reflect on how you've been playing this class, you're doing SOMETHING wrong.
Inu's headgears give a huge buff to classes and builds that are even more obsolete than any genetic or mechanic class. Spell fist, ME priest, Severe Rainstorm are all builds that just AREN'T competitive in higher levels, but are made viable because of these new headgears. Also, revamping other classes/builds does not trample over merchant class builds and their effectiveness in PvM. It's really disrespectful to Inu that you're complaining about her efforts in revitalizing alternative builds because you don't know how to make a build around cart cannon.
Yes, Cart Cannon is an amazing skill. It does NOT need to be buffed and we're all glad that Inu's headgears help BALANCE the classes.
ok you show me a 100k cart cannon in high ti right now please. everyone always talks about endowed cannonballs, but what you fail to mention is how limited you are on what you can actually kill with them. also no high end item does 100k dmg. im sorry but the best items gens have access to are HF and red twin and neither of these do 100k dmg cart cannons. even with 120 INT, i dont think this is achievable. even with +12 on a red twin, you still cant hit 100k without lex, striking, edibles, and a million other unrealistic buffs that the average leveler doesnt have. and even if you could hit 100k, thats still only on monsters weak to whatever element cannonball you use, not the majority of monsters roaming around the game.
25% more dmg is hardly going to make SR more competitive when it costs 108 SP per cost and has a disgustingly long cooldown. if the hat knocked 25% fixed cooldown off and lowered cost, then we could talk
while i agree the sorc and priest hats are dope, they are 2 classes that have no problems finding parties or needing to compete with anyone. meanwhile the classes that DO need help arnt getting it. yes i will complain about mechanics being shafted time and time again because many people love this class and we just keep getting pushed to the back seat.