UI Texture Editing
#26
Posted 13 June 2013 - 10:31 PM
tho, i've heard a LOT of people who are interested in it.
i'm one of them; i'd love to get full UI customizability, including wow-like control of text placement etc.
so that in my custom UI, i can "accidentally" forget to put a marker up for the automated global "gratzs" spam from colo, and.. whatever is spamming who-got-an-item. srsly, does anyone care about that message, when it isn't their own name up there?
#27
Posted 14 June 2013 - 12:06 AM
we already have a (nearly) official answer; first reply. "this is against Terms of Service."
tho, i've heard a LOT of people who are interested in it.
i'm one of them; i'd love to get full UI customizability, including wow-like control of text placement etc.
so that in my custom UI, i can "accidentally" forget to put a marker up for the automated global "gratzs" spam from colo, and.. whatever is spamming who-got-an-item. srsly, does anyone care about that message, when it isn't their own name up there?
Pretty sure AmiiMii is not an official. So it doesn't count as a "Nearly Official" answer.
Although it would be nice to know if it is allowed, or not. Editing the files seem rather easy since they're TGA files openable in any image editing program.
#28
Posted 14 June 2013 - 08:48 AM
Edited by AmiiMii, 14 June 2013 - 08:49 AM.
#29
Posted 14 June 2013 - 09:20 AM
#30
Posted 14 June 2013 - 09:44 AM
#31
Posted 14 June 2013 - 10:00 AM
#32
Posted 14 June 2013 - 10:21 AM
#33
Posted 14 June 2013 - 02:12 PM
#34
Posted 16 June 2013 - 12:32 PM
Loving my UI without all the useless huge borders cluttering it. I think I gained some 50% more visible area in my screen.
#35
Posted 16 June 2013 - 12:41 PM
#36
Posted 16 June 2013 - 01:50 PM
Well, I now feel quite stupid. I'm so used to work with layers that I didn't even think of looking at the channels that exist in the TGA file. Lo and Behold, the Alpha Channel already made and ready to edit.
Loving my UI without all the useless huge borders cluttering it. I think I gained some 50% more visible area in my screen.
show screen
#37
Posted 16 June 2013 - 04:38 PM
I focused on removing those horribly oversized borders we have everywhere on the main UI. I may think about working on other things like threat meter, inventory bags and so on down the line.
I don't know about you guys but just removing those huge borders is already a huge relief for my eyes and it increased my viewing field quite a bit.
#38
Posted 16 June 2013 - 11:43 PM
Edited by AmiiMii, 17 June 2013 - 12:08 AM.
#39
Posted 17 June 2013 - 01:20 AM
my body is ready
#40
Posted 17 June 2013 - 02:20 AM
The problem with changing the appearance and placement completely is that you have to edit the UI's script files. Someone who has the patience, please feel free because I don't have the patience to go through that messy code.Actually, i'm kinda working on a SAO-Like UI, though it's not going too well..
#41
Posted 17 June 2013 - 02:22 AM
Lol..
Edited by AmiiMii, 17 June 2013 - 02:23 AM.
#42
Posted 17 June 2013 - 02:43 AM
Changing the looks is relatively easy... changing the placement of the elements is the real pain.Not really code i have to deal with. It's really easy, i'm trying to figure out concepts, the art is really hard to figure out. I've got all the Buttons sorted. it's just the main interface that i'm dealing with.
Lol..
Maybe I'll find the patience to at least find out the position values for the combo gauge and get it out of the middle of the screen...
Edited by 5821130524091526807, 17 June 2013 - 02:43 AM.
#43
Posted 17 June 2013 - 03:17 AM
#44
Posted 17 June 2013 - 03:41 AM
Photoshop'd btw. (This is the general idea)
It's crawpy. lol , one bit looks elevated because the general EXP text. SADPUPPY.
http://img706.images...06/9480/6m8.png
Edited by AmiiMii, 17 June 2013 - 03:46 AM.
#45
Posted 17 June 2013 - 05:51 AM
I want participate too!~ My carrots need be always with me!
Really - i wanted make UI like in mabinogi: http://i2.5cm.ru/i/T0AK.png
Can u contact with me and help with tools for editing?
#46
Posted 17 June 2013 - 07:46 AM
Or maybe I've spent too much time away from image editing (years literally)... I don't know....
#47
Posted 17 June 2013 - 07:52 AM
Edited by AmiiMii, 17 June 2013 - 07:53 AM.
#48
Posted 17 June 2013 - 10:58 AM
I noticed... I also noticed a few elements have parts spread throughout 2 or 3 TGA files... which is extremely annoying. For example, I found one of the progress bars "here" and the box surrounding it was "over there"...Photoshopped in, also re-created the interface using source images, there's a bounding barrier for each potential bit, so you can't strain past the area the actual interface was suppost to show (too large, and it'll cut off in-game, too small and it'll look horrid, keep within the bounding barrier, you'll be fine)
#49
Posted 18 June 2013 - 05:39 AM
#50
Posted 21 June 2013 - 05:13 PM
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