So, which gives the best returns in terms of damage mitigation?
41 str
41 agi
51 str
27 agi
27 str
51 agi
or something else?
thanks
Edited by Sera, 13 June 2013 - 07:46 PM.
Posted 13 June 2013 - 07:46 PM
Edited by Sera, 13 June 2013 - 07:46 PM.
Posted 13 June 2013 - 11:09 PM
Edited by SonicTMP, 13 June 2013 - 11:11 PM.
Posted 14 June 2013 - 06:33 PM
Edited by Sera, 14 June 2013 - 06:35 PM.
Posted 15 June 2013 - 12:20 PM
I don't really care about gear blah blah blah. I can't control the stats the gear gives. I can control the innate stats of the character though, and having that power, I should make them the best they can reasonably be, even if the difference is negligible.
Based on what I was calculated for essentially a naked character, it seems agility is better for tanking than strength in the long run?
https://docs.google....UFE&usp=sharing
Posted 15 June 2013 - 02:29 PM
Edited by Sera, 15 June 2013 - 02:33 PM.
Posted 15 June 2013 - 03:00 PM
Edited by Varunax, 15 June 2013 - 03:01 PM.
Posted 15 June 2013 - 03:42 PM
Edited by Sera, 15 June 2013 - 03:54 PM.
Posted 15 June 2013 - 05:04 PM
Posted 16 June 2013 - 12:36 AM
Posted 16 June 2013 - 12:44 AM
Is there a counter stat for parry that the bosses can buff? (as in hit for dodge?)
500 HP is like half a hit assuming you're at full HP to begin with. Being able to parry/dodge at least one more attack per full HP bar you have would be just as useful with the benefit of increasing threat gain due to DPS.
Edited by Varunax, 16 June 2013 - 12:45 AM.
Posted 16 June 2013 - 12:46 AM
Edited by SonicTMP, 16 June 2013 - 12:47 AM.
Posted 16 June 2013 - 08:02 AM
Yes, gear is more important, I understand that, but if you're constantly cutting corners on , your char will end up weaker. I didn't ask "what is an okay/usable build for a knight?" I asked "What is the best stat distribution for a knight?"
Best. Like, better than anything else.
Those bosses are not in-game yet though
so why even bother socketing HP runes, knight simply does not need the HP, it's just as much of a waste of stat points as going 40 str/40vit
Edited by Nugeki, 16 June 2013 - 08:03 AM.
Posted 16 June 2013 - 08:11 AM
Posted 16 June 2013 - 08:52 AM
*face palm*
Future raid:
Boss Does Mega Attack FOR "X" amount of Damage. If tank does not have enough skill mitigation, or HP to survive then "X" Attack kills Tank.
Not to mention, you can't dodge or parry magic attacks. :|
No matter how much dodge and parry you get, a Magic attack, dot , or adverse effect on your tank can't be mitigated, by dodge or parrty.
Theirs plenty of information on future raids, boss encounters, minimum HP requirements, and raid boss setups if you look for them. KRO, and SEA RO. And those Tanks are rocking MASSIVE hp pools.
Str/Agi combo is the best you can get, However as str rises in gear the mor eyou probably could drop from str, and invest in Agi, Or VIt. BUT it is common pratice in most mmorpgs, that are based off the wow structure, when DPS gear increases the more threat they do.......so a tank needs more STR to generate more threat to maintain healthy aggro.
Edited by Wtfast, 16 June 2013 - 11:39 AM.
Posted 16 June 2013 - 09:24 AM
Posted 16 June 2013 - 04:49 PM
I am sorry to say but you don't know what you are talking about here. You CAN dodge magic attacks and you CAN parry magic attacks. DoT is the only exception. Purely increasing STR not necessarily will increase your attack by a lot to generate more threat, well, enough to compete with some really high dps players. Take a look at LuBu Int battle tactic build if you are still not convinced. Investing points in Vit stat on a knight is the worst suggestion you can give to other knight players same goes with socketing Vit runes into armors. BTW, I have 8k hp unbuff, with iron cain I have 9k, with bless 10k+ as a knight and not a single point wasted on vit stat. What all of you guys fail to realize is knight gears already come with a load of str and vit, you will have bigger benefit by getting the colosseum's INT hit/vigor/haste accessories and with with right cards that give a good amount of int you can get roughly 250 int and that is 100% additional damage when you crit (.4% x 250 if you have battle tactic, if you dont, you might as well uninstall or play another class) Dont tell me knight has low crit rate because i have 25% crit rate without food, pot, buffs from ranger and sin.
Edited by Varunax, 16 June 2013 - 04:49 PM.
Posted 16 June 2013 - 05:04 PM
Posted 16 June 2013 - 05:24 PM
DOT damage seems to be influenced by parry,defense and crit. If your dot skill crits while avoiding parry you seem to get the highest DOTs, ive critted numerous times and my DOT damage actually lowered. Once you get a general idea the maximum damage your DOTs will do per boss you will know when to stop using head crush.You can dodge/parry magic attacks. DoTs though is another story.
Edited by 6224130502210709307, 16 June 2013 - 06:38 PM.
Posted 16 June 2013 - 06:24 PM
Posted 16 June 2013 - 06:41 PM
Posted 16 June 2013 - 07:05 PM
Posted 16 June 2013 - 07:05 PM
Posted 16 June 2013 - 07:16 PM
Edited by Varunax, 16 June 2013 - 07:44 PM.
Posted 16 June 2013 - 09:30 PM
I'm pretty sure he is talking about the SEA version (due to the fact that he mentions the [Iron Cain] being able to give hp).
Other than that, that is highly possible even in this version. Tier 2 epics (at the moment PvP gear), can bring a knight/warrior around 7.5~8.5k hp "un-buffed" (With [Aura Armor], but without [Blessing]) currently.
Posted 17 June 2013 - 05:41 AM
I am sorry to say but you don't know what you are talking about here. You CAN dodge magic attacks and you CAN parry magic attacks. DoT is the only exception. A.) Purely increasing STR not necessarily will increase your attack by a lot to generate more threat, well, enough to compete with some really high dps players. Take a look at LuBu Int battle tactic build if you are still not convinced. Investing points in Vit stat on a knight is the worst suggestion you can give to other knight players same goes with socketing Vit runes into armors. BTW, I have 8k hp unbuff, with iron cain I have 9k, with bless 10k+ as a knight and not a single point wasted on vit stat. C) What all of you guys fail to realize is knight gears already come with a load of str and vit, you will have bigger benefit by getting the colosseum's INT hit/vigor/haste accessories and with with right cards that give a good amount of int you can get roughly 250 int and that is 100% additional damage when you crit (.4% x 250 if you have battle tactic, if you dont, you might as well uninstall or play another class) Dont tell me knight has low crit rate because i have 25% crit rate without food, pot, buffs from ranger and sin.
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