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Stupid Aura Heal Question


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#1 spweasel

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Posted 23 June 2013 - 07:11 AM

Since the skill sims are incredibly vague: How exactly does Aura Heal work (besides "badly", lol)?

Based on RO2Base's description, it sounds like it is essentially dealing a 6-18% attack on yourself depending on how many Aura are consumed by it. Or is it 6-18% Max HP?
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#2 AlexaWhite

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Posted 23 June 2013 - 07:23 AM

I have maxed it.
Aura Heal heal ammount based on ATK, it can heal you or other player. It consumes aura. AH 3 lvl heals 6%ATK*aura
Screen of critical heal:
Posted Image
50 lvl, Under concentration with Battle Tactics full DPS Knight with colo weapon.

Edited by AlexaWhite, 23 June 2013 - 07:25 AM.

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#3 Sera

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Posted 23 June 2013 - 09:48 AM

And... that's a critical heal... concentration... battle tactics... full dps... colo weapon...


... yeah.

Yeah.
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#4 SonicTMP

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Posted 23 June 2013 - 10:32 AM

Alexa, how much AP and int do you actually have?
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#5 Haboob

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Posted 23 June 2013 - 10:40 AM

Aura heal looks useful to me but a 3 points skill, i dont know.... If healed more it could possibly become overpowering even if increased slightly. I mean i could get this skill right now and with 2 CRIT aura heals for 1500 each + Fat Red would be a heal for 5k, which is a lot. Maybe an increased healing of none crit heals to make the skill less gimmicky, thats how i would fix it. Even so i do sense an important niche use in this skill as it might be really useful if not needed in future content. I always notice my HP dip and instead of doing aura strikes i should be doing aura heals to help my priest keep the HP bars up.
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#6 SonicTMP

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Posted 23 June 2013 - 11:16 AM

Check out my missing colo gear and added in the AP and did math.
+3 sword. Everything else added up with full self buffs as dps knight.

AP = 2927
Int 250 = 100% extra crit damage. 3x damage on crit.
Aura healx3 aura = 526.86
Aura Heal crit = 1580.58

I have 15.93% vigor. Welll say the CoA gear set adds 5% to that. So at 20% vigor you'd reduce the CD down to 16 seconds.

Right now at 638 VIT a Master Red = 1998

Pots heal for more and on shorter tmer. Tank knights won't have enough ap/int/crit to make it heal enough and dps knights take a big loss useing it over and over to do what a pot and the healers should be doing.

There's plenty of ideas to fix it. CD reduction, AP increase, reworking it into either a direct copy of a warriors tension relax or make it a passive life steal on attack for lower AP.
Right now it's very weak outside of a crit, and you need a ton of crit+int to make it useful.

All said, dps knights don't have much worth spending their last few points on. So it can be ok to take. At this point I'm not sure it's going to save you in CoA and enrage timers are more important.
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#7 AlexaWhite

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Posted 23 June 2013 - 11:44 AM

I have 170 int and 2200ATK selfbuffed.
Aura Heal now useless. Only for fun and make laugh ppl for healing them.
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#8 Shouichirou

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Posted 23 June 2013 - 02:05 PM

Its more of how the community sees them though. A lot of people "automatically" disclose even the idea of "dps knight" and "aura heal", that not many has actually tried to test the limits. [Aura Heal] actually has plausible uses for dps knights (despite the rarity). I'd say, the more into "end-game" you reach, the more "useful" it may become.

If you really want to see some "lols" with [Aura Heal]. Try using it in colo while enraged, might bring some good times.
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#9 Haboob

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Posted 23 June 2013 - 05:58 PM

Should just remove the cooldown altogether since auras gained delegates when the next powerful aura heal can be used. I would like to use aura heal just like i do with aura strike but for the heals.

Also add a healing HOT to the skill based on attack power so tanks can match agi/int knights.

Edited by 6224130502210709307, 23 June 2013 - 05:59 PM.

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#10 AlexaWhite

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Posted 03 July 2013 - 04:36 PM

I do some more research about aura heal and critical effect and now i can say - Aura Heal do not affected by Battle Tactics. Critical heal heals only 2x ammount.


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#11 SonicTMP

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Posted 03 July 2013 - 09:43 PM

Well I think that puts to rest any ideas in regards to giving it worth for a dps knight.


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#12 AlexaWhite

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Posted 03 July 2013 - 09:58 PM

Welll. I try use it. Now i use alotwhen hunt mobs for guild exp. Every time when i have full aura after kill - i use heal for recover some hp. With it - i can farm cats for very long period w/o rest or potions. Nice bonus for 3 skill point.

And when i low hp and potion on cooldown - i often use heal for survival. It helps ^^

But in dungeons it less usefull. Mb wrie to Njoror for request about Aura Heals afected by Battle Tactics? With my current int i must critical heals about 1.3-1.4k, not 900.With future updates and equipment it can be usefull.


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#13 Yoruno

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Posted 03 July 2013 - 11:47 PM

I do some more research about aura heal and critical effect and now i can say - Aura Heal do not affected by Battle Tactics. Critical heal heals only 2x ammount.

copy/paste of your post in dps knight page 3

"Aura Heal affected by Battle Tactics. Curently i have +80% crits power and usual Heal does ~300-400, critical heal do ~900."

so... does BT affect aura heal?? D:
 


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#14 AlexaWhite

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Posted 03 July 2013 - 11:53 PM

No. I now edit that post for not confuse anymore. I just yesterday look more for heal ammount non-crit and crit. And with my ~230 int there is no Battle Tactics effect on it


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#15 Yoruno

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Posted 04 July 2013 - 12:06 AM

With 230int you should have around 2.9x crit damage, 300heal critting to 900 sounds about right, 400 heal only giving 900 isnt, but it still is over 2x. Mind if i ask you to keep testing? considering you have it maxed and all.

 

If BT really doesn't count though... i guess that means Aura heal favors more towards str/agi oriented builds with focus on agi and less on int.


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#16 AlexaWhite

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Posted 04 July 2013 - 01:20 AM

Tested. Normal heal ammount ~350-450 Criticals ~ 750-900

And never exceed 900~  So i have 3x critical power and does no have a near 3x heals. 

Thats why. I alsa mistaken early. There just large gap between min and max ATK.

But Aura Heal is can be usefull for DPS-builds. Because AH take benefit from high ATK power andhigh CRIT stat. 

And BT build not focused on INT only. Int became second stat what boosted, primary stat for BT builds - AGI and Crit. 

If I will have option to choose between +100 agi or +100 int - there is no choice for me, it obvius ^^


Edited by AlexaWhite, 04 July 2013 - 01:24 AM.

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#17 SonicTMP

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Posted 04 July 2013 - 01:24 AM

Yeah I was typing a response but you answered it. The heal is technically doing damage since it's based off AP. So it's going to flux. a bit, if not and there's just the AP difference from Conc's then its still rather meh.

 

If your wondering, I finished my colo gear today. 3004 AP with AB+BO+Conc up.

That's 540 heal and 1080 crit. You're not gonna get much out of it.

 

Props for taking the skill and actually doing some testing with it. Good for soloing but not worth it otherwise. It needs a major buff in one of many different ways.

 

Edit: You want agi only up to a certain point though.


Edited by SonicTMP, 04 July 2013 - 01:31 AM.

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#18 Yoruno

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Posted 04 July 2013 - 02:48 AM

How much hp do you have sonic? Cos i was thinking.. if AH can reliably heals 60% of your hp over 120secs wouldn't that be on par with warrior's tension relax? Also

warrior's TR is directly affected by VIT, namely their max hp. knight's AH is directly affected by STR and gear, their AP.

on that note, vit increases pot recovery while str increases parry rate.

so wouldnt knights with off-tank skill build, defense/parry gear, agi/int accessory and str/agi card sets work? as in make AH viable.

 

Yeah.. Im just being stubborn on accepting that AH sucks and has no place =<. I wanna make it usable,


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#19 AlexaWhite

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Posted 04 July 2013 - 03:48 AM

Yoruno w/o any buff. only mine Aura Sword, Battle Order, 40 lvl free food, agi potion and Concentration i have ~2300 ATK and ~5100 HP and ~20% crit.

So, basic math says that i in 120 sec (w/o any vigor) can do 6 Aura Heals. The ycan heal mine in range 48%~97%. On average if i take in calculation crit i can heals 58% current hp.

lMla.png


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#20 Yoruno

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Posted 04 July 2013 - 04:51 AM

48-97%.. that's a big range... having more agi for crit rate should lower the range but i dunno how much you'll have to sacrifice in other stats for that.


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#21 SonicTMP

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Posted 04 July 2013 - 10:35 AM

I just got my last colo piece yesterday. I have 3004 AP with BO+AB+Conc up. Round it off for easy math.

3000 AP

24.56% crit chance

17.05% vigor

6375(7000+) HP unbuffed/buffed.

 

Aura heal would do:

540 heal

1080 crit

16.6sec CD

 

Edit: cause I did math wrong

 

Tensions relax is 60% over 20 seconds if you use 100 rage. 120s CD. You could use Aura heal 7 times if we count vigor in.

That's 3780-7560 healing over the same amount of time. You'd need it to crit once to match the healing power of Tension relax over the time frame.

 

Here's my problem with that. SEVEN USES to equal what tension relax does in 20 seconds! That's 100 rage vs 21 Aura points! or 700 rage. You will also need to use Concs 3 times to keep max AP over that time frame. That's ridiculous. You have any idea how big of a dps drop that is?


Edited by SonicTMP, 04 July 2013 - 10:45 AM.

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#22 Shouichirou

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Posted 04 July 2013 - 10:40 AM

I just got my last colo piece yesterday. I have 3004 AP with BO+AB+Conc up. Round it off for easy math.

3000 AP

24.56% crit chance

17.05% vigor

6375(7000+) HP unbuffed/buffed.

 

Aura heal would do:

540 heal

1080 crit

16.6sec CD

 

So if we ignore vigor cause it's not enough to get a 4th use, that's 1620-3240 healing over 1 minute.

It only comes close to Tension relax IF all 3 uses crit but still falls short by 10% of hp.  Add in the fact you waste 2 full aura finishers to match healing.

 

Actually [Tension Relax] is a 2-min cool-down skill. So basically just double your [1620~3240] to [3240~6480] to make a better comparison. Healing wise, it should be better (taking overall time into effect). Practicality-wise, you are essentially using [8 more Auras] (not including mastery procs).


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#23 Yoruno

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Posted 04 July 2013 - 11:41 AM

Actually [Tension Relax] is a 2-min cool-down skill. So basically just double your [1620~3240] to [3240~6480] to make a better comparison. Healing wise, it should be better (taking overall time into effect). Practicality-wise, you are essentially using [8 more Auras] (not including mastery procs).

 

8 more aura AND about 6-8 secs wasted casting aura heal 6 times.. that does hurt dps...

This skill is looking more of an "option" when you just need a sliver of survivability over damage, or when you have no other way to use excess aura.
The latter is more of pvp case, where you just cant find someone to aura strike into without risking death. BUT. Is that worth spending 3 points for? i dont know..


Edited by Yoruno, 04 July 2013 - 11:42 AM.

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#24 spweasel

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Posted 04 July 2013 - 12:10 PM

Of course, since AH and TR are presumably both affected by vigor, you should always have a 6:1 ratio between the two.

 

Survival is 20% HP on a 40 second Cooldown, which means that the "standard" for Tank self-heals is 10% per 20s cooldown. AH is unlikely to hit that on average, making it only better than Monk's self-heal. Honestly, the amount healed seems too low to be worth it even for soloing.


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#25 ODKN

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Posted 05 July 2013 - 10:55 AM

Of course, since AH and TR are presumably both affected by vigor, you should always have a 6:1 ratio between the two.

 

Survival is 20% HP on a 40 second Cooldown, which means that the "standard" for Tank self-heals is 10% per 20s cooldown. AH is unlikely to hit that on average, making it only better than Monk's self-heal. Honestly, the amount healed seems too low to be worth it even for soloing.

 

Monks don't have a self heal...and Warrior Tanks can very likely abuse Vigor while still maintaining high defensive stats. Not that this is the thread for that. <_<

 

 

Can't you use Aura Heal on other people?


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